shadPS4/src/qt_gui/game_grid_frame.cpp

143 lines
6.1 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "game_grid_frame.h"
GameGridFrame::GameGridFrame(std::shared_ptr<GameInfoClass> game_info_get,
std::shared_ptr<GuiSettings> m_gui_settings, QWidget* parent)
: QTableWidget(parent) {
m_game_info = game_info_get;
m_gui_settings_ = m_gui_settings;
icon_size = m_gui_settings->GetValue(gui::m_icon_size_grid).toInt();
windowWidth = parent->width();
this->setShowGrid(false);
this->setEditTriggers(QAbstractItemView::NoEditTriggers);
this->setSelectionBehavior(QAbstractItemView::SelectItems);
this->setSelectionMode(QAbstractItemView::SingleSelection);
this->setVerticalScrollMode(QAbstractItemView::ScrollPerPixel);
this->setHorizontalScrollMode(QAbstractItemView::ScrollPerPixel);
this->verticalScrollBar()->installEventFilter(this);
this->verticalScrollBar()->setSingleStep(20);
this->horizontalScrollBar()->setSingleStep(20);
this->horizontalHeader()->setVisible(false);
this->verticalHeader()->setVisible(false);
this->setContextMenuPolicy(Qt::CustomContextMenu);
PopulateGameGrid(m_game_info->m_games, false);
connect(this, &QTableWidget::cellClicked, this, &GameGridFrame::SetGridBackgroundImage);
connect(this->verticalScrollBar(), &QScrollBar::valueChanged, this,
&GameGridFrame::RefreshGridBackgroundImage);
connect(this->horizontalScrollBar(), &QScrollBar::valueChanged, this,
&GameGridFrame::RefreshGridBackgroundImage);
connect(this, &QTableWidget::customContextMenuRequested, this, [=, this](const QPoint& pos) {
m_gui_context_menus.RequestGameMenu(pos, m_game_info->m_games, this, false);
});
}
void GameGridFrame::PopulateGameGrid(QVector<GameInfo> m_games_search, bool fromSearch) {
QVector<GameInfo> m_games_;
this->clearContents();
if (fromSearch)
m_games_ = m_games_search;
else
m_games_ = m_game_info->m_games;
m_games_shared = std::make_shared<QVector<GameInfo>>(m_games_);
icon_size = m_gui_settings_->GetValue(gui::m_icon_size_grid)
.toInt(); // update icon size for resize event.
int gamesPerRow = windowWidth / (icon_size + 20); // 2 x cell widget border size.
int row = 0;
int gameCounter = 0;
int rowCount = m_games_.size() / gamesPerRow;
if (m_games_.size() % gamesPerRow != 0) {
rowCount += 1; // Add an extra row for the remainder
}
int column = 0;
this->setColumnCount(gamesPerRow);
this->setRowCount(rowCount);
for (int i = 0; i < m_games_.size(); i++) {
QWidget* widget = new QWidget();
QVBoxLayout* layout = new QVBoxLayout();
QLabel* image_label = new QLabel();
QPixmap icon = m_games_[gameCounter].icon.scaled(
QSize(icon_size, icon_size), Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
image_label->setFixedSize(icon.width(), icon.height());
image_label->setPixmap(icon);
QLabel* name_label = new QLabel(QString::fromStdString(m_games_[gameCounter].serial));
name_label->setAlignment(Qt::AlignHCenter);
layout->addWidget(image_label);
layout->addWidget(name_label);
name_label->setStyleSheet("color: white; font-size: 12px; font-weight: bold;");
QGraphicsDropShadowEffect* shadowEffect = new QGraphicsDropShadowEffect();
shadowEffect->setBlurRadius(5); // Set the blur radius of the shadow
shadowEffect->setColor(QColor(0, 0, 0, 160)); // Set the color and opacity of the shadow
shadowEffect->setOffset(2, 2); // Set the offset of the shadow
name_label->setGraphicsEffect(shadowEffect);
widget->setLayout(layout);
QString tooltipText = QString::fromStdString(m_games_[gameCounter].name);
widget->setToolTip(tooltipText);
QString tooltipStyle = QString("QToolTip {"
"background-color: #ffffff;"
"color: #000000;"
"border: 1px solid #000000;"
"padding: 2px;"
"font-size: 12px; }")
.arg(tooltipText);
widget->setStyleSheet(tooltipStyle);
this->setCellWidget(row, column, widget);
column++;
if (column == gamesPerRow) {
column = 0;
row++;
}
gameCounter++;
if (gameCounter >= m_games_.size()) {
break;
}
}
m_games_.clear();
this->resizeRowsToContents();
this->resizeColumnsToContents();
}
void GameGridFrame::SetGridBackgroundImage(int row, int column) {
int itemID = (row * this->columnCount()) + column;
QWidget* item = this->cellWidget(row, column);
if (item) {
QString pic1Path = QString::fromStdString((*m_games_shared)[itemID].pic_path);
QString blurredPic1Path =
qApp->applicationDirPath() +
QString::fromStdString("/game_data/" + (*m_games_shared)[itemID].serial + "/pic1.png");
backgroundImage = QImage(blurredPic1Path);
if (backgroundImage.isNull()) {
QImage image(pic1Path);
backgroundImage = m_game_list_utils.BlurImage(image, image.rect(), 16);
std::filesystem::path img_path =
std::filesystem::path("game_data/") / (*m_games_shared)[itemID].serial;
std::filesystem::create_directories(img_path);
if (!backgroundImage.save(blurredPic1Path, "PNG")) {
// qDebug() << "Error: Unable to save image.";
}
}
RefreshGridBackgroundImage();
}
}
void GameGridFrame::RefreshGridBackgroundImage() {
QPixmap blurredPixmap = QPixmap::fromImage(backgroundImage);
QPalette palette;
palette.setBrush(QPalette::Base, QBrush(blurredPixmap.scaled(size(), Qt::IgnoreAspectRatio)));
QColor transparentColor = QColor(135, 206, 235, 40);
palette.setColor(QPalette::Highlight, transparentColor);
this->setPalette(palette);
}