08aba86ca1
* Modules generation tool * apply clang format to generator * @whereismyfoodat suggestions * added reuse headers * reuse part2 * reuse part3 * reuse part3 * replace with hex_id the unknown functions to avoid compile errors with unknown characters from encode_id * fixes in generation * some sample module code from autogen tool * clang format fix |
||
---|---|---|
.ci | ||
.github | ||
.reuse | ||
LICENSES | ||
documents | ||
externals | ||
scripts | ||
src | ||
third-party | ||
tools/ModuleGenerator | ||
.gitignore | ||
.gitmodules | ||
CMakeLists.txt | ||
CMakeSettings.json | ||
LICENSE | ||
README.md |
README.md
shadPS4
An early PS4 emulator for Windows and Linux written in C++ by shadow , skmp , wheremyfoodat , GPUCode
Status
Early progress , a small amount of ps4 sdk demos and homebrew games working
Why?
The project started as a fun project. Due to short free time, it will probably take a while since it will be able to run something decent, but I am trying to do regular small commits.
Build
Windows
Check building instructions in windows build
Linux
Check building instructions in linux build
Build status
Platform | Build status |
---|---|
Windows build |
To discuss the development of this emulator, please join our Discord server:
Who are you?
Old emulator fans and devs can recognize me as "shadow". I was the founder and coder for a lot of emulation projects:
- PCSX
- PCSX2
- PCSP
- JPCSP
- arcadeflex
- rpcs3 contributor
Contribution
I currently accept any contribution, here is a list of some items that may be useful:
- PKG extractor (there was initial work on this, search project history commits).
- Initial GUI with imgui, SDL3 and Vulkan.
- to be filled...
Documentation
Wiki has some documentation for PS4 PKG format