# shadPS4 An early PS4 emulator for Windows and Linux [Check us on twitter](https://twitter.com/shadps4 "Check us on twitter") # Status Currently it can only load PS4 ELF files. ![](https://geps.dev/progress/60) Elf Loader ![](https://geps.dev/progress/20) Logging system ![](https://geps.dev/progress/5) Everything else # Why? The project started as a fun project. Due to short amount of free time probably it will take a while since it will be able to run something decent but I am trying to do regular small commits. # Build ## Windows The project is using cmake files. To build, just use Visual Studio 2022. ## Linux Generate the build directory in the shadPS4 directory: ``` cmake -S . -B build/ ``` Enter the directory: ``` cd build/ ``` Use make to build the project: ``` make -j$(nproc) ``` |Platform|Build status| |--------|------------| |Windows build|[![Windows](https://github.com/georgemoralis/shadPS4/actions/workflows/windows.yml/badge.svg)](https://github.com/georgemoralis/shadPS4/actions/workflows/windows.yml) |Linux build| TODO To discuss this emulator please join our Discord server: [![Discord](https://img.shields.io/discord/1080089157554155590)](https://discord.gg/MyZRaBngxA) # Who are you? Old emulator fans and devs can recongnize me as "shadow". I was the founder and coder for a lot of emulation projects: * PCSX * PCSX2 * PCSP * JPCSP * arcadeflex * rpcs3 contributor # Contribution I currently accept any kind of contribution, here is a list of some items that may be useful: * PKG extractor (there was an initial work on this, just search project history commits). * Initial GUI with imgui, SDL3 and Vulkan. * Better logging system with spdlog. * to be filled... # Documentation Wiki has some documentation for PS4 PKG format [PKG PS4 File Format](https://github.com/georgemoralis/shadPS4/wiki/PKG-Information "PKG PS4 File Format")