// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "shader_recompiler/ir/program.h" namespace Shader { struct BinaryInfo { u8 signature[7]; u8 version; u32 pssl_or_cg : 1; u32 cached : 1; u32 type : 4; u32 source_type : 2; u32 length : 24; u8 chunk_usage_base_offset_in_dw; u8 num_input_usage_slots; u8 is_srt : 1; u8 is_srt_used_info_valid : 1; u8 is_extended_usage_info : 1; u8 reserved2 : 5; u8 reserved3; u64 shader_hash; u32 crc32; }; [[nodiscard]] std::vector TranslateProgram(ObjectPool& inst_pool, ObjectPool& block_pool, Stage stage, std::span code); } // namespace Shader