#include "config.h" #include #include #include namespace Config { bool isNeo = false; bool isNeoMode() { return isNeo; } void load(const std::filesystem::path& path) { // If the configuration file does not exist, create it and return std::error_code error; if (!std::filesystem::exists(path, error)) { save(path); return; } toml::value data; try { data = toml::parse(path); } catch (std::exception& ex) { printf("Got exception trying to load config file. Exception: %s\n", ex.what()); return; } if (data.contains("General")) { auto generalResult = toml::expect(data.at("General")); if (generalResult.is_ok()) { auto general = generalResult.unwrap(); isNeo = toml::find_or(general, "isPS4Pro", false); } } } void save(const std::filesystem::path& path) { toml::basic_value data; std::error_code error; if (std::filesystem::exists(path, error)) { try { data = toml::parse(path); } catch (const std::exception& ex) { printf("Exception trying to parse config file. Exception: %s\n", ex.what()); return; } } else { if (error) { printf("Filesystem error accessing %s (error: %s)\n", path.string().c_str(), error.message().c_str()); } printf("Saving new configuration file %s\n", path.string().c_str()); } data["General"]["isPS4Pro"] = isNeo; std::ofstream file(path, std::ios::out); file << data; file.close(); } } // namespace Config