#pragma once #include using s08 = std::int8_t; using s16 = std::int16_t; using s32 = std::int32_t; using s64 = std::int64_t; using u08 = std::uint8_t; using u16 = std::uint16_t; using u32 = std::uint32_t; using u64 = std::uint64_t; using f32 = float; using f64 = double; #define PS4_SYSV_ABI __attribute__((sysv_abi)) // UDLs for memory size values constexpr u64 operator""_KB(u64 x) { return 1024ULL * x; } constexpr u64 operator""_MB(u64 x) { return 1024_KB * x; } constexpr u64 operator""_GB(u64 x) { return 1024_MB * x; }