// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "common/types.h" constexpr u64 SYSTEM_RESERVED = 0x800000000u; constexpr u64 CODE_BASE_OFFSET = 0x100000000u; constexpr u64 SYSTEM_MANAGED_MIN = 0x0000040000u; constexpr u64 SYSTEM_MANAGED_MAX = 0x07FFFFBFFFu; constexpr u64 USER_MIN = 0x1000000000u; constexpr u64 USER_MAX = 0xFBFFFFFFFFu; namespace VirtualMemory { enum class MemoryMode : u32 { NoAccess = 0, Read = 1, Write = 2, ReadWrite = 3, Execute = 4, ExecuteRead = 5, ExecuteWrite = 6, ExecuteReadWrite = 7, }; u64 memory_alloc(u64 address, u64 size, MemoryMode mode); u64 memory_alloc_aligned(u64 address, u64 size, MemoryMode mode, u64 alignment); bool memory_protect(u64 address, u64 size, MemoryMode mode, MemoryMode* old_mode); bool memory_flush(u64 address, u64 size); bool memory_patch(u64 vaddr, u64 value); inline bool containsExecuteMode(MemoryMode mode) { switch (mode) { case MemoryMode::Execute: return true; case MemoryMode::ExecuteRead: return true; case MemoryMode::ExecuteWrite: return true; case MemoryMode::ExecuteReadWrite: return true; default: return false; } } } // namespace VirtualMemory