v0.2.0 15/08/2024 - codename validptr ================= - Adding macOS support - Big shader recompiler improvements - Core improvements - GUI improvements v0.1.0 01/07/2024 - codename madturtle ================= - Added a shader recompiler, with this we have a lot of games that starts to work - Rewrote a big part of core v0.0.3 23/03/2024 - codename salad ================= - Switching to std::thread - Use unique_ptr where possible - Replace printf/scanf with type safe fmt - Implemented sceKernelGetProcessTime - Implemented sceKernelGetProcessTimeCounter, sceKernelGetProcessTimeCounterFrequency - Pause emu with P button - Timers rewrote with std::chrono - Added sceSystemServiceGetStatus - Initial FileSystem implementation - Initial TLS work - New logging implementation - Some functions implemented for userService, systemService - Added sceAudioOut module and output using SDL audio v0.0.2 21/10/2023 ================= - Using cstdint header in variable types - run_main_entry: Rewrite in asm for stack setup - Printf libc implementation for work with sysv_abi - Initial pad emulation (only digital pad atm) - Implemented sceVideoOutIsFlipPending - Added auto stubs, now unsupported hle function will resolve as empty stubs - Rewrote libc_cxa functions - Libc implementations ( _ZdlPv,_Znwm,rand,_Fsin,qsort,free,strncpy,memmove,atan2f,pow,_Sin) - ET_SCE_DYNAMIC behaves as valid for execution now - Initial FileSystem work (not yet usable) v0.0.1 29/09/2023 ================= First public release. Everything is new.