# SPDX-FileCopyrightText: 2024 shadPS4 Emulator Project # SPDX-License-Identifier: GPL-2.0-or-later name: Windows-Qt on: push: branches: [ "main" ] pull_request: branches: [ "main" ] env: # Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.) BUILD_TYPE: Release permissions: contents: read jobs: build: runs-on: windows-latest steps: - uses: actions/checkout@v4 with: submodules: recursive - name: Setup Qt uses: jurplel/install-qt-action@v4 with: arch: win64_msvc2019_64 version: 6.7.2 - name: Configure CMake # Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make. # See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -T ClangCL -DENABLE_QT_GUI=ON - name: Build # Build your program with the given configuration run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel - name: Deploy run: | mkdir upload move build/Release/shadPS4.exe upload windeployqt --dir upload upload/shadPS4.exe - name: Upload executable uses: actions/upload-artifact@v4 with: name: shadps4-win64-qt path: upload