// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include "common/types.h" #define DECLARE_ENUM_FLAG_OPERATORS(type) \ [[nodiscard]] constexpr type operator|(type a, type b) noexcept { \ using T = std::underlying_type_t; \ return static_cast(static_cast(a) | static_cast(b)); \ } \ [[nodiscard]] constexpr type operator&(type a, type b) noexcept { \ using T = std::underlying_type_t; \ return static_cast(static_cast(a) & static_cast(b)); \ } \ [[nodiscard]] constexpr type operator^(type a, type b) noexcept { \ using T = std::underlying_type_t; \ return static_cast(static_cast(a) ^ static_cast(b)); \ } \ [[nodiscard]] constexpr type operator<<(type a, type b) noexcept { \ using T = std::underlying_type_t; \ return static_cast(static_cast(a) << static_cast(b)); \ } \ [[nodiscard]] constexpr type operator>>(type a, type b) noexcept { \ using T = std::underlying_type_t; \ return static_cast(static_cast(a) >> static_cast(b)); \ } \ constexpr type& operator|=(type& a, type b) noexcept { \ a = a | b; \ return a; \ } \ constexpr type& operator&=(type& a, type b) noexcept { \ a = a & b; \ return a; \ } \ constexpr type& operator^=(type& a, type b) noexcept { \ a = a ^ b; \ return a; \ } \ constexpr type& operator<<=(type& a, type b) noexcept { \ a = a << b; \ return a; \ } \ constexpr type& operator>>=(type& a, type b) noexcept { \ a = a >> b; \ return a; \ } \ [[nodiscard]] constexpr type operator~(type key) noexcept { \ using T = std::underlying_type_t; \ return static_cast(~static_cast(key)); \ } \ [[nodiscard]] constexpr bool True(type key) noexcept { \ using T = std::underlying_type_t; \ return static_cast(key) != 0; \ } \ [[nodiscard]] constexpr bool False(type key) noexcept { \ using T = std::underlying_type_t; \ return static_cast(key) == 0; \ } namespace Common { template class Flags { public: using IntType = std::underlying_type_t; Flags() {} Flags(IntType t) : m_bits(t) {} template Flags(T f, Tx... fx) { this->set(f, fx...); } template void set(Tx... fx) { m_bits |= bits(fx...); } void set(Flags flags) { m_bits |= flags.m_bits; } template void clr(Tx... fx) { m_bits &= ~bits(fx...); } void clr(Flags flags) { m_bits &= ~flags.m_bits; } template bool any(Tx... fx) const { return (m_bits & bits(fx...)) != 0; } template bool all(Tx... fx) const { const IntType mask = bits(fx...); return (m_bits & mask) == mask; } bool test(T f) const { return this->any(f); } bool isClear() const { return m_bits == 0; } void clrAll() { m_bits = 0; } u32 raw() const { return m_bits; } Flags operator&(const Flags& other) const { return Flags(m_bits & other.m_bits); } Flags operator|(const Flags& other) const { return Flags(m_bits | other.m_bits); } Flags operator^(const Flags& other) const { return Flags(m_bits ^ other.m_bits); } bool operator==(const Flags& other) const { return m_bits == other.m_bits; } bool operator!=(const Flags& other) const { return m_bits != other.m_bits; } private: IntType m_bits = 0; static IntType bit(T f) { return IntType(1) << static_cast(f); } template static IntType bits(T f, Tx... fx) { return bit(f) | bits(fx...); } static IntType bits() { return 0; } }; } // namespace Common