// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include #include #include #include #include "common/assert.h" #include "common/config.h" #include "common/version.h" #include "core/libraries/pad/pad.h" #include "input/controller.h" #include "sdl_window.h" namespace Frontend { WindowSDL::WindowSDL(s32 width_, s32 height_, Input::GameController* controller_) : width{width_}, height{height_}, controller{controller_} { if (SDL_Init(SDL_INIT_VIDEO) < 0) { UNREACHABLE_MSG("Failed to initialize SDL video subsystem: {}", SDL_GetError()); } SDL_InitSubSystem(SDL_INIT_AUDIO); const std::string title = "shadPS4 v" + std::string(Common::VERSION); SDL_PropertiesID props = SDL_CreateProperties(); SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, title.c_str()); SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_X_NUMBER, SDL_WINDOWPOS_CENTERED); SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_Y_NUMBER, SDL_WINDOWPOS_CENTERED); SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, width); SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, height); SDL_SetNumberProperty(props, "flags", SDL_WINDOW_VULKAN); window = SDL_CreateWindowWithProperties(props); SDL_DestroyProperties(props); if (window == nullptr) { UNREACHABLE_MSG("Failed to create window handle: {}", SDL_GetError()); } SDL_SetWindowFullscreen(window, Config::isFullscreenMode()); #if defined(SDL_PLATFORM_WIN32) window_info.type = WindowSystemType::Windows; window_info.render_surface = SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WIN32_HWND_POINTER, NULL); #elif defined(SDL_PLATFORM_LINUX) if (SDL_strcmp(SDL_GetCurrentVideoDriver(), "x11") == 0) { window_info.type = WindowSystemType::X11; window_info.display_connection = SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_X11_DISPLAY_POINTER, NULL); window_info.render_surface = (void*)SDL_GetNumberProperty( SDL_GetWindowProperties(window), SDL_PROP_WINDOW_X11_WINDOW_NUMBER, 0); } else if (SDL_strcmp(SDL_GetCurrentVideoDriver(), "wayland") == 0) { window_info.type = WindowSystemType::Wayland; window_info.display_connection = SDL_GetProperty( SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER, NULL); window_info.render_surface = SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER, NULL); } #endif } WindowSDL::~WindowSDL() = default; void WindowSDL::waitEvent() { // Called on main thread SDL_Event event; if (!SDL_PollEvent(&event)) { return; } switch (event.type) { case SDL_EVENT_WINDOW_RESIZED: case SDL_EVENT_WINDOW_MAXIMIZED: case SDL_EVENT_WINDOW_RESTORED: onResize(); break; case SDL_EVENT_WINDOW_MINIMIZED: case SDL_EVENT_WINDOW_EXPOSED: is_shown = event.type == SDL_EVENT_WINDOW_EXPOSED; onResize(); break; case SDL_EVENT_KEY_DOWN: case SDL_EVENT_KEY_UP: onKeyPress(&event); break; case SDL_EVENT_QUIT: is_open = false; break; default: break; } } void WindowSDL::onResize() { SDL_GetWindowSizeInPixels(window, &width, &height); } void WindowSDL::onKeyPress(const SDL_Event* event) { using Libraries::Pad::OrbisPadButtonDataOffset; u32 button = 0; switch (event->key.keysym.sym) { case SDLK_UP: button = OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_UP; break; case SDLK_DOWN: button = OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_DOWN; break; case SDLK_LEFT: button = OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_LEFT; break; case SDLK_RIGHT: button = OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_RIGHT; break; case SDLK_KP_8: button = OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_TRIANGLE; break; case SDLK_KP_6: button = OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_CIRCLE; break; case SDLK_KP_2: button = OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_CROSS; break; case SDLK_KP_4: button = OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_SQUARE; break; case SDLK_RETURN: button = OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_OPTIONS; break; default: break; } if (button != 0) { controller->checkButton(0, button, event->type == SDL_EVENT_KEY_DOWN); } } } // namespace Frontend