// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include #include #include #include #include #include "common/config.h" #include "common/discord.h" #include "common/logging/backend.h" #include "common/logging/log.h" #include "common/path_util.h" #include "common/singleton.h" #include "core/file_sys/fs.h" #include "core/libraries/kernel/thread_management.h" #include "core/libraries/libc/libc.h" #include "core/libraries/libs.h" #include "core/libraries/videoout/video_out.h" #include "core/linker.h" #include "core/tls.h" #include "input/controller.h" #include "sdl_window.h" Frontend::WindowSDL* g_window; int main(int argc, char* argv[]) { if (argc == 1) { fmt::print("Usage: {} \n", argv[0]); return -1; } const auto config_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir); Config::load(config_dir / "config.toml"); Common::Log::Initialize(); Common::Log::Start(); Libraries::Kernel::init_pthreads(); s32 width = Config::getScreenWidth(); s32 height = Config::getScreenHeight(); auto* controller = Common::Singleton::Instance(); Frontend::WindowSDL window{width, height, controller}; g_window = &window; // Argument 1 is the path of self file to boot const char* const path = argv[1]; auto* mnt = Common::Singleton::Instance(); std::filesystem::path p = std::string(path); mnt->Mount(p.parent_path(), "/app0"); // Loading param.sfo file if exists std::filesystem::path sce_sys_folder = p.parent_path() / "sce_sys"; if (std::filesystem::is_directory(sce_sys_folder)) { for (const auto& entry : std::filesystem::directory_iterator(sce_sys_folder)) { if (entry.path().filename() == "param.sfo") { auto* param_sfo = Common::Singleton::Instance(); param_sfo->open(sce_sys_folder.string() + "/param.sfo"); std::string id(param_sfo->GetString("CONTENT_ID"), 7, 9); std::string title(param_sfo->GetString("TITLE")); LOG_INFO(Loader, "Game id: {} Title: {}", id, title); u32 fw_version = param_sfo->GetInteger("SYSTEM_VER"); std::string app_version = param_sfo->GetString("APP_VER"); LOG_INFO(Loader, "Fw: {:#x} App Version: {}", fw_version, app_version); } } } auto linker = Common::Singleton::Instance(); Libraries::InitHLELibs(&linker->getHLESymbols()); linker->LoadModule(path); // check if we have system modules to load const auto& sys_module_path = Common::FS::GetUserPath(Common::FS::PathType::SysModuleDir); for (const auto& entry : std::filesystem::directory_iterator(sys_module_path)) { if (entry.path().filename() == "libSceNgs2.sprx") { LOG_INFO(Loader, "Loading {}", entry.path().string().c_str()); linker->LoadModule(entry.path().string().c_str()); } } // Check if there is a libc.prx in sce_module folder bool found = false; if (Config::isLleLibc()) { std::filesystem::path sce_module_folder = p.parent_path() / "sce_module"; if (std::filesystem::is_directory(sce_module_folder)) { for (const auto& entry : std::filesystem::directory_iterator(sce_module_folder)) { if (entry.path().filename() == "libc.prx" || entry.path().filename() == "libSceFios2.prx") { found = true; LOG_INFO(Loader, "Loading {}", entry.path().string().c_str()); linker->LoadModule(entry.path().string().c_str()); } } } } if (!found) { Libraries::LibC::libcSymbolsRegister(&linker->getHLESymbols()); } std::thread mainthread([linker]() { linker->Execute(); }); Discord::RPC discordRPC; discordRPC.init(); discordRPC.update(Discord::RPCStatus::Idling, ""); static constexpr std::chrono::microseconds FlipPeriod{100000}; while (window.isOpen()) { window.waitEvent(); Libraries::VideoOut::Flip(FlipPeriod); Libraries::VideoOut::Vblank(); } discordRPC.stop(); return 0; }