// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include #include namespace Shader { class Exception : public std::exception { public: explicit Exception(std::string message) noexcept : err_message{std::move(message)} {} [[nodiscard]] const char* what() const noexcept override { return err_message.c_str(); } void Prepend(std::string_view prepend) { err_message.insert(0, prepend); } void Append(std::string_view append) { err_message += append; } private: std::string err_message; }; class LogicError : public Exception { public: template explicit LogicError(const char* message, Args&&... args) : Exception{fmt::format(fmt::runtime(message), std::forward(args)...)} {} }; class RuntimeError : public Exception { public: template explicit RuntimeError(const char* message, Args&&... args) : Exception{fmt::format(fmt::runtime(message), std::forward(args)...)} {} }; class NotImplementedException : public Exception { public: template explicit NotImplementedException(const char* message, Args&&... args) : Exception{fmt::format(fmt::runtime(message), std::forward(args)...)} { Append(" is not implemented"); } }; class InvalidArgument : public Exception { public: template explicit InvalidArgument(const char* message, Args&&... args) : Exception{fmt::format(fmt::runtime(message), std::forward(args)...)} {} }; } // namespace Shader