// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include #include #include #include #include "config.h" namespace Config { static bool isNeo = false; static u32 screenWidth = 1280; static u32 screenHeight = 720; static s32 gpuId = -1; // Vulkan physical device index. Set to negative for auto select static std::string logFilter; static std::string logType = "sync"; static bool isDebugDump = false; static bool isLibc = true; static bool isShowSplash = false; static bool isNullGpu = false; static bool shouldDumpShaders = false; static bool shouldDumpPM4 = false; bool isLleLibc() { return isLibc; } bool isNeoMode() { return isNeo; } u32 getScreenWidth() { return screenWidth; } u32 getScreenHeight() { return screenHeight; } s32 getGpuId() { return gpuId; } std::string getLogFilter() { return logFilter; } std::string getLogType() { return logType; } bool debugDump() { return isDebugDump; } bool showSplash() { return isShowSplash; } bool nullGpu() { return isNullGpu; } bool dumpShaders() { return shouldDumpShaders; } bool dumpPM4() { return shouldDumpPM4; } void load(const std::filesystem::path& path) { // If the configuration file does not exist, create it and return std::error_code error; if (!std::filesystem::exists(path, error)) { save(path); return; } toml::value data; try { data = toml::parse(path); } catch (std::exception& ex) { fmt::print("Got exception trying to load config file. Exception: {}\n", ex.what()); return; } if (data.contains("General")) { auto generalResult = toml::expect(data.at("General")); if (generalResult.is_ok()) { auto general = generalResult.unwrap(); isNeo = toml::find_or(general, "isPS4Pro", false); logFilter = toml::find_or(general, "logFilter", ""); logType = toml::find_or(general, "logType", "sync"); isShowSplash = toml::find_or(general, "showSplash", true); } } if (data.contains("GPU")) { auto gpuResult = toml::expect(data.at("GPU")); if (gpuResult.is_ok()) { auto gpu = gpuResult.unwrap(); screenWidth = toml::find_or(gpu, "screenWidth", screenWidth); screenHeight = toml::find_or(gpu, "screenHeight", screenHeight); gpuId = toml::find_or(gpu, "gpuId", 0); isNullGpu = toml::find_or(gpu, "nullGpu", false); shouldDumpShaders = toml::find_or(gpu, "dumpShaders", false); shouldDumpPM4 = toml::find_or(gpu, "dumpPM4", false); } } if (data.contains("Debug")) { auto debugResult = toml::expect(data.at("Debug")); if (debugResult.is_ok()) { auto debug = debugResult.unwrap(); isDebugDump = toml::find_or(debug, "DebugDump", false); } } if (data.contains("LLE")) { auto lleResult = toml::expect(data.at("LLE")); if (lleResult.is_ok()) { auto lle = lleResult.unwrap(); isLibc = toml::find_or(lle, "libc", true); } } } void save(const std::filesystem::path& path) { toml::basic_value data; std::error_code error; if (std::filesystem::exists(path, error)) { try { data = toml::parse(path); } catch (const std::exception& ex) { fmt::print("Exception trying to parse config file. Exception: {}\n", ex.what()); return; } } else { if (error) { fmt::print("Filesystem error accessing {} (error: {})\n", path.string(), error.message().c_str()); } fmt::print("Saving new configuration file {}\n", path.string()); } data["General"]["isPS4Pro"] = isNeo; data["General"]["logFilter"] = logFilter; data["General"]["logType"] = logType; data["General"]["showSplash"] = isShowSplash; data["GPU"]["gpuId"] = gpuId; data["GPU"]["screenWidth"] = screenWidth; data["GPU"]["screenHeight"] = screenHeight; data["GPU"]["nullGpu"] = isNullGpu; data["GPU"]["dumpShaders"] = shouldDumpShaders; data["GPU"]["dumpPM4"] = shouldDumpPM4; data["Debug"]["DebugDump"] = isDebugDump; data["LLE"]["libc"] = isLibc; std::ofstream file(path, std::ios::out); file << data; file.close(); } } // namespace Config