// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include #include class GameListUtils { public: static QString FormatSize(qint64 size) { static const QStringList suffixes = {"B", "KB", "MB", "GB", "TB"}; int suffixIndex = 0; while (size >= 1024 && suffixIndex < suffixes.size() - 1) { size /= 1024; ++suffixIndex; } return QString("%1 %2").arg(size).arg(suffixes[suffixIndex]); } static QString GetFolderSize(const QDir& dir) { QDirIterator it(dir.absolutePath(), QDirIterator::Subdirectories); qint64 total = 0; while (it.hasNext()) { // check if entry is file if (it.fileInfo().isFile()) { total += it.fileInfo().size(); } it.next(); } // if there is a file left "at the end" get it's size if (it.fileInfo().isFile()) { total += it.fileInfo().size(); } return FormatSize(total); } QImage BlurImage(const QImage& image, const QRect& rect, int radius) { int tab[] = {14, 10, 8, 6, 5, 5, 4, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2}; int alpha = (radius < 1) ? 16 : (radius > 17) ? 1 : tab[radius - 1]; QImage result = image.convertToFormat(QImage::Format_ARGB32); int r1 = rect.top(); int r2 = rect.bottom(); int c1 = rect.left(); int c2 = rect.right(); int bpl = result.bytesPerLine(); int rgba[4]; unsigned char* p; int i1 = 0; int i2 = 3; for (int col = c1; col <= c2; col++) { p = result.scanLine(r1) + col * 4; for (int i = i1; i <= i2; i++) rgba[i] = p[i] << 4; p += bpl; for (int j = r1; j < r2; j++, p += bpl) for (int i = i1; i <= i2; i++) p[i] = (rgba[i] += ((p[i] << 4) - rgba[i]) * alpha / 16) >> 4; } for (int row = r1; row <= r2; row++) { p = result.scanLine(row) + c1 * 4; for (int i = i1; i <= i2; i++) rgba[i] = p[i] << 4; p += 4; for (int j = c1; j < c2; j++, p += 4) for (int i = i1; i <= i2; i++) p[i] = (rgba[i] += ((p[i] << 4) - rgba[i]) * alpha / 16) >> 4; } for (int col = c1; col <= c2; col++) { p = result.scanLine(r2) + col * 4; for (int i = i1; i <= i2; i++) rgba[i] = p[i] << 4; p -= bpl; for (int j = r1; j < r2; j++, p -= bpl) for (int i = i1; i <= i2; i++) p[i] = (rgba[i] += ((p[i] << 4) - rgba[i]) * alpha / 16) >> 4; } for (int row = r1; row <= r2; row++) { p = result.scanLine(row) + c2 * 4; for (int i = i1; i <= i2; i++) rgba[i] = p[i] << 4; p -= 4; for (int j = c1; j < c2; j++, p -= 4) for (int i = i1; i <= i2; i++) p[i] = (rgba[i] += ((p[i] << 4) - rgba[i]) * alpha / 16) >> 4; } return result; } };