// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include "common/types.h" namespace Config { void load(const std::filesystem::path& path); void save(const std::filesystem::path& path); bool isNeoMode(); std::string getLogFilter(); u32 getScreenWidth(); u32 getScreenHeight(); }; // namespace Config