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6 Commits

Author SHA1 Message Date
georgemoralis 193e74f750 some fs operations file 2024-06-02 09:15:53 +03:00
georgemoralis a69dfda538 fix in GetHostDirectory , added scePadGetHandle 2024-06-02 09:15:53 +03:00
georgemoralis b6ffedba85 WIP : sceKernelOpen directory opening 2024-06-02 09:15:53 +03:00
georgemoralis fc38cf0d8b added sceKernelGettimeofday 2024-06-02 09:15:53 +03:00
georgemoralis 61920b198c more thread functions 2024-06-02 09:15:53 +03:00
georgemoralis d334083c2b added a few hle for tmnt game 2024-06-02 09:15:53 +03:00
10 changed files with 1536 additions and 21 deletions

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@ -225,6 +225,8 @@ set(COMMON src/common/logging/backend.cpp
src/common/io_file.h
src/common/error.cpp
src/common/error.h
src/common/fs.cpp
src/common/fs.h
src/common/scope_exit.h
src/common/func_traits.h
src/common/native_clock.cpp

666
src/common/fs.cpp Normal file
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@ -0,0 +1,666 @@
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "fs.h"
#include "io_file.h"
#include "logging/log.h"
#include "path_util.h"
namespace Common::FS {
namespace fs = std::filesystem;
// File Operations
bool NewFile(const fs::path& path, u64 size) {
if (!ValidatePath(path)) {
// LOG_ERROR(Common_Filesystem, "Input path is not valid, path={}", PathToUTF8String(path));
return false;
}
if (!Exists(path.parent_path())) {
// LOG_ERROR(Common_Filesystem, "Parent directory of path={} does not exist",
// PathToUTF8String(path));
return false;
}
if (Exists(path)) {
// LOG_ERROR(Common_Filesystem, "Filesystem object at path={} exists",
// PathToUTF8String(path));
return false;
}
IOFile io_file{path, FileAccessMode::Write};
if (!io_file.IsOpen()) {
// LOG_ERROR(Common_Filesystem, "Failed to create a file at path={}",
// PathToUTF8String(path));
return false;
}
if (!io_file.SetSize(size)) {
// LOG_ERROR(Common_Filesystem, "Failed to resize the file at path={} to size={}",
// PathToUTF8String(path), size);
return false;
}
io_file.Close();
// LOG_DEBUG(Common_Filesystem, "Successfully created a file at path={} with size={}",
// PathToUTF8String(path), size);
return true;
}
bool RemoveFile(const fs::path& path) {
if (!ValidatePath(path)) {
// LOG_ERROR(Common_Filesystem, "Input path is not valid, path={}",
// PathToUTF8String(path));
return false;
}
if (!Exists(path)) {
// LOG_DEBUG(Common_Filesystem, "Filesystem object at path={} does not exist",
// PathToUTF8String(path));
return true;
}
if (!IsFile(path)) {
// LOG_ERROR(Common_Filesystem, "Filesystem object at path={} is not a file",
// PathToUTF8String(path));
return false;
}
std::error_code ec;
fs::remove(path, ec);
if (ec) {
// LOG_ERROR(Common_Filesystem, "Failed to remove the file at path={}, ec_message={}",
// PathToUTF8String(path), ec.message());
return false;
}
// LOG_DEBUG(Common_Filesystem, "Successfully removed the file at path={}",
// PathToUTF8String(path));
return true;
}
bool RenameFile(const fs::path& old_path, const fs::path& new_path) {
if (!ValidatePath(old_path) || !ValidatePath(new_path)) {
// LOG_ERROR(Common_Filesystem,
// "One or both input path(s) is not valid, old_path={}, new_path={}",
// PathToUTF8String(old_path), PathToUTF8String(new_path));
return false;
}
if (!Exists(old_path)) {
// LOG_ERROR(Common_Filesystem, "Filesystem object at old_path={} does not exist",
// PathToUTF8String(old_path));
return false;
}
if (!IsFile(old_path)) {
// LOG_ERROR(Common_Filesystem, "Filesystem object at old_path={} is not a file",
// PathToUTF8String(old_path));
return false;
}
if (Exists(new_path)) {
// LOG_ERROR(Common_Filesystem, "Filesystem object at new_path={} exists",
// PathToUTF8String(new_path));
return false;
}
std::error_code ec;
fs::rename(old_path, new_path, ec);
if (ec) {
// LOG_ERROR(Common_Filesystem,
// "Failed to rename the file from old_path={} to new_path={}, ec_message={}",
// PathToUTF8String(old_path), PathToUTF8String(new_path), ec.message());
return false;
}
// LOG_DEBUG(Common_Filesystem, "Successfully renamed the file from old_path={} to new_path={}",
// PathToUTF8String(old_path), PathToUTF8String(new_path));
return true;
}
std::shared_ptr<IOFile> FileOpen(const fs::path& path, FileAccessMode mode, FileType type,
FileShareFlag flag) {
if (!ValidatePath(path)) {
// LOG_ERROR(Common_Filesystem, "Input path is not valid, path={}", PathToUTF8String(path));
return nullptr;
}
if (Exists(path) && !IsFile(path)) {
// LOG_ERROR(Common_Filesystem,
// "Filesystem object at path={} exists and is not a regular file",
// PathToUTF8String(path));
return nullptr;
}
auto io_file = std::make_shared<IOFile>(path, mode, type, flag);
if (!io_file->IsOpen()) {
io_file.reset();
// LOG_ERROR(Common_Filesystem,
// "Failed to open the file at path={} with mode={}, type={}, flag={}",
// PathToUTF8String(path), mode, type, flag);
return nullptr;
}
// LOG_DEBUG(Common_Filesystem,
// "Successfully opened the file at path={} with mode={}, type={}, flag={}",
// PathToUTF8String(path), mode, type, flag);
return io_file;
}
// Directory Operations
bool CreateDir(const fs::path& path) {
if (!ValidatePath(path)) {
// LOG_ERROR(Common_Filesystem, "Input path is not valid, path={}",
// PathToUTF8String(path));
return false;
}
if (!Exists(path.parent_path())) {
// LOG_ERROR(Common_Filesystem, "Parent directory of path={} does not exist",
// PathToUTF8String(path));
return false;
}
if (IsDir(path)) {
// LOG_DEBUG(Common_Filesystem, "Filesystem object at path={} exists and is a directory",
// PathToUTF8String(path));
return true;
}
std::error_code ec;
fs::create_directory(path, ec);
if (ec) {
// LOG_ERROR(Common_Filesystem, "Failed to create the directory at path={}, ec_message={}",
// PathToUTF8String(path), ec.message());
return false;
}
// LOG_DEBUG(Common_Filesystem, "Successfully created the directory at path={}",
// PathToUTF8String(path));
return true;
}
bool CreateDirs(const fs::path& path) {
if (!ValidatePath(path)) {
// LOG_ERROR(Common_Filesystem, "Input path is not valid, path={}", PathToUTF8String(path));
return false;
}
if (IsDir(path)) {
// LOG_DEBUG(Common_Filesystem, "Filesystem object at path={} exists and is a directory",
// PathToUTF8String(path));
return true;
}
std::error_code ec;
fs::create_directories(path, ec);
if (ec) {
// LOG_ERROR(Common_Filesystem, "Failed to create the directories at path={},
// ec_message={}",
// PathToUTF8String(path), ec.message());
return false;
}
// LOG_DEBUG(Common_Filesystem, "Successfully created the directories at path={}",
// PathToUTF8String(path));
return true;
}
bool CreateParentDir(const fs::path& path) {
return CreateDir(path.parent_path());
}
bool CreateParentDirs(const fs::path& path) {
return CreateDirs(path.parent_path());
}
bool RemoveDir(const fs::path& path) {
if (!ValidatePath(path)) {
// LOG_ERROR(Common_Filesystem, "Input path is not valid, path={}", PathToUTF8String(path));
return false;
}
if (!Exists(path)) {
// LOG_DEBUG(Common_Filesystem, "Filesystem object at path={} does not exist",
// PathToUTF8String(path));
return true;
}
if (!IsDir(path)) {
// LOG_ERROR(Common_Filesystem, "Filesystem object at path={} is not a directory",
// PathToUTF8String(path));
return false;
}
std::error_code ec;
fs::remove(path, ec);
if (ec) {
// LOG_ERROR(Common_Filesystem, "Failed to remove the directory at path={}, ec_message={}",
// PathToUTF8String(path), ec.message());
return false;
}
// LOG_DEBUG(Common_Filesystem, "Successfully removed the directory at path={}",
// PathToUTF8String(path));
return true;
}
bool RemoveDirRecursively(const fs::path& path) {
if (!ValidatePath(path)) {
// LOG_ERROR(Common_Filesystem, "Input path is not valid, path={}", PathToUTF8String(path));
return false;
}
if (!Exists(path)) {
// LOG_DEBUG(Common_Filesystem, "Filesystem object at path={} does not exist",
// PathToUTF8String(path));
return true;
}
if (!IsDir(path)) {
// LOG_ERROR(Common_Filesystem, "Filesystem object at path={} is not a directory",
// PathToUTF8String(path));
return false;
}
std::error_code ec;
fs::remove_all(path, ec);
if (ec) {
// LOG_ERROR(Common_Filesystem,
// "Failed to remove the directory and its contents at path={}, ec_message={}",
// PathToUTF8String(path), ec.message());
return false;
}
// LOG_DEBUG(Common_Filesystem, "Successfully removed the directory and its contents at
// path={}",
// PathToUTF8String(path));
return true;
}
bool RemoveDirContentsRecursively(const fs::path& path) {
if (!ValidatePath(path)) {
// LOG_ERROR(Common_Filesystem, "Input path is not valid, path={}",
// PathToUTF8String(path));
return false;
}
if (!Exists(path)) {
// LOG_DEBUG(Common_Filesystem, "Filesystem object at path={} does not exist",
// PathToUTF8String(path));
return true;
}
if (!IsDir(path)) {
// LOG_ERROR(Common_Filesystem, "Filesystem object at path={} is not a directory",
// PathToUTF8String(path));
return false;
}
std::error_code ec;
// TODO (Morph): Replace this with recursive_directory_iterator once it's fixed in MSVC.
for (const auto& entry : fs::directory_iterator(path, ec)) {
if (ec) {
// LOG_ERROR(Common_Filesystem,
// "Failed to completely enumerate the directory at path={}, ec_message={}",
// PathToUTF8String(path), ec.message());
break;
}
fs::remove(entry.path(), ec);
if (ec) {
// LOG_ERROR(Common_Filesystem,
// "Failed to remove the filesystem object at path={}, ec_message={}",
// PathToUTF8String(entry.path()), ec.message());
break;
}
// TODO (Morph): Remove this when MSVC fixes recursive_directory_iterator.
// recursive_directory_iterator throws an exception despite passing in a std::error_code.
if (entry.status().type() == fs::file_type::directory) {
return RemoveDirContentsRecursively(entry.path());
}
}
if (ec) {
// LOG_ERROR(Common_Filesystem,
// "Failed to remove all the contents of the directory at path={}, ec_message={}",
// PathToUTF8String(path), ec.message());
return false;
}
// LOG_DEBUG(Common_Filesystem,
// "Successfully removed all the contents of the directory at path={}",
// PathToUTF8String(path));
return true;
}
bool RenameDir(const fs::path& old_path, const fs::path& new_path) {
if (!ValidatePath(old_path) || !ValidatePath(new_path)) {
// LOG_ERROR(Common_Filesystem,
// "One or both input path(s) is not valid, old_path={}, new_path={}",
// PathToUTF8String(old_path), PathToUTF8String(new_path));
return false;
}
if (!Exists(old_path)) {
// LOG_ERROR(Common_Filesystem, "Filesystem object at old_path={} does not exist",
// PathToUTF8String(old_path));
return false;
}
if (!IsDir(old_path)) {
// LOG_ERROR(Common_Filesystem, "Filesystem object at old_path={} is not a directory",
// PathToUTF8String(old_path));
return false;
}
if (Exists(new_path)) {
// LOG_ERROR(Common_Filesystem, "Filesystem object at new_path={} exists",
// PathToUTF8String(new_path));
return false;
}
std::error_code ec;
fs::rename(old_path, new_path, ec);
if (ec) {
// LOG_ERROR(Common_Filesystem,
// "Failed to rename the file from old_path={} to new_path={}, ec_message={}",
// PathToUTF8String(old_path), PathToUTF8String(new_path), ec.message());
return false;
}
// LOG_DEBUG(Common_Filesystem, "Successfully renamed the file from old_path={} to new_path={}",
// PathToUTF8String(old_path), PathToUTF8String(new_path));
return true;
}
void IterateDirEntries(const std::filesystem::path& path, const DirEntryCallable& callback,
DirEntryFilter filter) {
if (!ValidatePath(path)) {
// LOG_ERROR(Common_Filesystem, "Input path is not valid, path={}", PathToUTF8String(path));
return;
}
if (!Exists(path)) {
// LOG_ERROR(Common_Filesystem, "Filesystem object at path={} does not exist",
// PathToUTF8String(path));
return;
}
if (!IsDir(path)) {
// LOG_ERROR(Common_Filesystem, "Filesystem object at path={} is not a directory",
// PathToUTF8String(path));
return;
}
bool callback_error = false;
std::error_code ec;
for (const auto& entry : fs::directory_iterator(path, ec)) {
if (ec) {
break;
}
if (True(filter & DirEntryFilter::File) &&
entry.status().type() == fs::file_type::regular) {
if (!callback(entry)) {
callback_error = true;
break;
}
}
if (True(filter & DirEntryFilter::Directory) &&
entry.status().type() == fs::file_type::directory) {
if (!callback(entry)) {
callback_error = true;
break;
}
}
}
if (callback_error || ec) {
// LOG_ERROR(Common_Filesystem,
// "Failed to visit all the directory entries of path={}, ec_message={}",
// PathToUTF8String(path), ec.message());
return;
}
//LOG_DEBUG(Common_Filesystem, "Successfully visited all the directory entries of path={}",
// PathToUTF8String(path));
}
void IterateDirEntriesRecursively(const std::filesystem::path& path,
const DirEntryCallable& callback, DirEntryFilter filter) {
if (!ValidatePath(path)) {
// LOG_ERROR(Common_Filesystem, "Input path is not valid, path={}", PathToUTF8String(path));
return;
}
if (!Exists(path)) {
// LOG_ERROR(Common_Filesystem, "Filesystem object at path={} does not exist",
// PathToUTF8String(path));
return;
}
if (!IsDir(path)) {
// LOG_ERROR(Common_Filesystem, "Filesystem object at path={} is not a directory",
// PathToUTF8String(path));
return;
}
bool callback_error = false;
std::error_code ec;
// TODO (Morph): Replace this with recursive_directory_iterator once it's fixed in MSVC.
for (const auto& entry : fs::directory_iterator(path, ec)) {
if (ec) {
break;
}
if (True(filter & DirEntryFilter::File) &&
entry.status().type() == fs::file_type::regular) {
if (!callback(entry)) {
callback_error = true;
break;
}
}
if (True(filter & DirEntryFilter::Directory) &&
entry.status().type() == fs::file_type::directory) {
if (!callback(entry)) {
callback_error = true;
break;
}
}
// TODO (Morph): Remove this when MSVC fixes recursive_directory_iterator.
// recursive_directory_iterator throws an exception despite passing in a std::error_code.
if (entry.status().type() == fs::file_type::directory) {
IterateDirEntriesRecursively(entry.path(), callback, filter);
}
}
if (callback_error || ec) {
//LOG_ERROR(Common_Filesystem,
// "Failed to visit all the directory entries of path={}, ec_message={}",
// PathToUTF8String(path), ec.message());
return;
}
//LOG_DEBUG(Common_Filesystem, "Successfully visited all the directory entries of path={}",
// PathToUTF8String(path));
}
// Generic Filesystem Operations
bool Exists(const fs::path& path) {
std::error_code ec;
#ifdef ANDROID
if (Android::IsContentUri(path)) {
return Android::Exists(path);
} else {
return fs::exists(path, ec);
}
#else
return fs::exists(path, ec);
#endif
}
bool IsFile(const fs::path& path) {
std::error_code ec;
#ifdef ANDROID
if (Android::IsContentUri(path)) {
return !Android::IsDirectory(path);
} else {
return fs::is_regular_file(path, ec);
}
#else
return fs::is_regular_file(path, ec);
#endif
}
bool IsDir(const fs::path& path) {
std::error_code ec;
#ifdef ANDROID
if (Android::IsContentUri(path)) {
return Android::IsDirectory(path);
} else {
return fs::is_directory(path, ec);
}
#else
return fs::is_directory(path, ec);
#endif
}
fs::path GetCurrentDir() {
std::error_code ec;
const auto current_path = fs::current_path(ec);
if (ec) {
// LOG_ERROR(Common_Filesystem, "Failed to get the current path, ec_message={}", ec.message());
return {};
}
return current_path;
}
bool SetCurrentDir(const fs::path& path) {
std::error_code ec;
fs::current_path(path, ec);
if (ec) {
// LOG_ERROR(Common_Filesystem, "Failed to set the current path to path={}, ec_message={}",
// PathToUTF8String(path), ec.message());
return false;
}
return true;
}
fs::file_type GetEntryType(const fs::path& path) {
std::error_code ec;
const auto file_status = fs::status(path, ec);
if (ec) {
// LOG_ERROR(Common_Filesystem, "Failed to retrieve the entry type of path={}, ec_message={}",
// PathToUTF8String(path), ec.message());
return fs::file_type::not_found;
}
return file_status.type();
}
#if 0
u64 GetSize(const fs::path& path) {
#ifdef ANDROID
if (Android::IsContentUri(path)) {
return Android::GetSize(path);
}
#endif
std::error_code ec;
const auto file_size = fs::file_size(path, ec);
if (ec) {
LOG_ERROR(Common_Filesystem, "Failed to retrieve the file size of path={}, ec_message={}",
PathToUTF8String(path), ec.message());
return 0;
}
return file_size;
}
u64 GetFreeSpaceSize(const fs::path& path) {
std::error_code ec;
const auto space_info = fs::space(path, ec);
if (ec) {
LOG_ERROR(Common_Filesystem,
"Failed to retrieve the available free space of path={}, ec_message={}",
PathToUTF8String(path), ec.message());
return 0;
}
return space_info.free;
}
u64 GetTotalSpaceSize(const fs::path& path) {
std::error_code ec;
const auto space_info = fs::space(path, ec);
if (ec) {
LOG_ERROR(Common_Filesystem,
"Failed to retrieve the total capacity of path={}, ec_message={}",
PathToUTF8String(path), ec.message());
return 0;
}
return space_info.capacity;
}
#endif
} // namespace Common::FS

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@ -0,0 +1,658 @@
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <filesystem>
#include <memory>
#include <functional>
#include "io_file.h"
namespace Common::FS {
#define DECLARE_ENUM_FLAG_OPERATORS(type) \
[[nodiscard]] constexpr type operator|(type a, type b) noexcept { \
using T = std::underlying_type_t<type>; \
return static_cast<type>(static_cast<T>(a) | static_cast<T>(b)); \
} \
[[nodiscard]] constexpr type operator&(type a, type b) noexcept { \
using T = std::underlying_type_t<type>; \
return static_cast<type>(static_cast<T>(a) & static_cast<T>(b)); \
} \
[[nodiscard]] constexpr type operator^(type a, type b) noexcept { \
using T = std::underlying_type_t<type>; \
return static_cast<type>(static_cast<T>(a) ^ static_cast<T>(b)); \
} \
[[nodiscard]] constexpr type operator<<(type a, type b) noexcept { \
using T = std::underlying_type_t<type>; \
return static_cast<type>(static_cast<T>(a) << static_cast<T>(b)); \
} \
[[nodiscard]] constexpr type operator>>(type a, type b) noexcept { \
using T = std::underlying_type_t<type>; \
return static_cast<type>(static_cast<T>(a) >> static_cast<T>(b)); \
} \
constexpr type& operator|=(type& a, type b) noexcept { \
a = a | b; \
return a; \
} \
constexpr type& operator&=(type& a, type b) noexcept { \
a = a & b; \
return a; \
} \
constexpr type& operator^=(type& a, type b) noexcept { \
a = a ^ b; \
return a; \
} \
constexpr type& operator<<=(type& a, type b) noexcept { \
a = a << b; \
return a; \
} \
constexpr type& operator>>=(type& a, type b) noexcept { \
a = a >> b; \
return a; \
} \
[[nodiscard]] constexpr type operator~(type key) noexcept { \
using T = std::underlying_type_t<type>; \
return static_cast<type>(~static_cast<T>(key)); \
} \
[[nodiscard]] constexpr bool True(type key) noexcept { \
using T = std::underlying_type_t<type>; \
return static_cast<T>(key) != 0; \
} \
[[nodiscard]] constexpr bool False(type key) noexcept { \
using T = std::underlying_type_t<type>; \
return static_cast<T>(key) == 0; \
}
class IOFile;
enum class DirEntryFilter {
File = 1 << 0,
Directory = 1 << 1,
All = File | Directory,
};
DECLARE_ENUM_FLAG_OPERATORS(DirEntryFilter);
/**
* A callback function which takes in the path of a directory entry.
*
* @param path The path of a directory entry
*
* @returns A boolean value.
* Return true to indicate whether the callback is successful, false otherwise.
*/
using DirEntryCallable = std::function<bool(const std::filesystem::directory_entry& entry)>;
// File Operations
/**
* Creates a new file at path with the specified size.
*
* Failures occur when:
* - Input path is not valid
* - The input path's parent directory does not exist
* - Filesystem object at path exists
* - Filesystem at path is read only
*
* @param path Filesystem path
* @param size File size
*
* @returns True if the file creation succeeds, false otherwise.
*/
[[nodiscard]] bool NewFile(const std::filesystem::path& path, u64 size = 0);
#ifdef _WIN32
template <typename Path>
[[nodiscard]] bool NewFile(const Path& path, u64 size = 0) {
if constexpr (IsChar<typename Path::value_type>) {
return NewFile(ToU8String(path), size);
} else {
return NewFile(std::filesystem::path{path}, size);
}
}
#endif
/**
* Removes a file at path.
*
* Failures occur when:
* - Input path is not valid
* - Filesystem object at path is not a regular file
* - Filesystem at path is read only
*
* @param path Filesystem path
*
* @returns True if file removal succeeds or file does not exist, false otherwise.
*/
bool RemoveFile(const std::filesystem::path& path);
#ifdef _WIN32
template <typename Path>
bool RemoveFile(const Path& path) {
if constexpr (IsChar<typename Path::value_type>) {
return RemoveFile(ToU8String(path));
} else {
return RemoveFile(std::filesystem::path{path});
}
}
#endif
/**
* Renames a file from old_path to new_path.
*
* Failures occur when:
* - One or both input path(s) is not valid
* - Filesystem object at old_path does not exist
* - Filesystem object at old_path is not a regular file
* - Filesystem object at new_path exists
* - Filesystem at either path is read only
*
* @param old_path Old filesystem path
* @param new_path New filesystem path
*
* @returns True if file rename succeeds, false otherwise.
*/
[[nodiscard]] bool RenameFile(const std::filesystem::path& old_path,
const std::filesystem::path& new_path);
#ifdef _WIN32
template <typename Path1, typename Path2>
[[nodiscard]] bool RenameFile(const Path1& old_path, const Path2& new_path) {
using ValueType1 = typename Path1::value_type;
using ValueType2 = typename Path2::value_type;
if constexpr (IsChar<ValueType1> && IsChar<ValueType2>) {
return RenameFile(ToU8String(old_path), ToU8String(new_path));
} else if constexpr (IsChar<ValueType1> && !IsChar<ValueType2>) {
return RenameFile(ToU8String(old_path), new_path);
} else if constexpr (!IsChar<ValueType1> && IsChar<ValueType2>) {
return RenameFile(old_path, ToU8String(new_path));
} else {
return RenameFile(std::filesystem::path{old_path}, std::filesystem::path{new_path});
}
}
#endif
/**
* Opens a file at path with the specified file access mode.
* This function behaves differently depending on the FileAccessMode.
* These behaviors are documented in each enum value of FileAccessMode.
*
* Failures occur when:
* - Input path is not valid
* - Filesystem object at path exists and is not a regular file
* - The file is not open
*
* @param path Filesystem path
* @param mode File access mode
* @param type File type, default is BinaryFile. Use TextFile to open the file as a text file
* @param flag (Windows only) File-share access flag, default is ShareReadOnly
*
* @returns A shared pointer to the opened file. Returns nullptr on failure.
*/
[[nodiscard]] std::shared_ptr<IOFile> FileOpen(const std::filesystem::path& path,
FileAccessMode mode,
FileType type = FileType::BinaryFile,
FileShareFlag flag = FileShareFlag::ShareReadOnly);
#ifdef _WIN32
template <typename Path>
[[nodiscard]] std::shared_ptr<IOFile> FileOpen(const Path& path, FileAccessMode mode,
FileType type = FileType::BinaryFile,
FileShareFlag flag = FileShareFlag::ShareReadOnly) {
if constexpr (IsChar<typename Path::value_type>) {
return FileOpen(ToU8String(path), mode, type, flag);
} else {
return FileOpen(std::filesystem::path{path}, mode, type, flag);
}
}
#endif
// Directory Operations
/**
* Creates a directory at path.
* Note that this function will *always* assume that the input path is a directory. For example,
* if the input path is /path/to/directory/file.txt, it will create a directory called "file.txt".
* If you intend to create the parent directory of a file, use CreateParentDir instead.
*
* Failures occur when:
* - Input path is not valid
* - The input path's parent directory does not exist
* - Filesystem at path is read only
*
* @param path Filesystem path
*
* @returns True if directory creation succeeds or directory already exists, false otherwise.
*/
[[nodiscard]] bool CreateDir(const std::filesystem::path& path);
#ifdef _WIN32
template <typename Path>
[[nodiscard]] bool CreateDir(const Path& path) {
if constexpr (IsChar<typename Path::value_type>) {
return CreateDir(ToU8String(path));
} else {
return CreateDir(std::filesystem::path{path});
}
}
#endif
/**
* Recursively creates a directory at path.
* Note that this function will *always* assume that the input path is a directory. For example,
* if the input path is /path/to/directory/file.txt, it will create a directory called "file.txt".
* If you intend to create the parent directory of a file, use CreateParentDirs instead.
* Unlike CreateDir, this creates all of input path's parent directories if they do not exist.
*
* Failures occur when:
* - Input path is not valid
* - Filesystem at path is read only
*
* @param path Filesystem path
*
* @returns True if directory creation succeeds or directory already exists, false otherwise.
*/
[[nodiscard]] bool CreateDirs(const std::filesystem::path& path);
#ifdef _WIN32
template <typename Path>
[[nodiscard]] bool CreateDirs(const Path& path) {
if constexpr (IsChar<typename Path::value_type>) {
return CreateDirs(ToU8String(path));
} else {
return CreateDirs(std::filesystem::path{path});
}
}
#endif
/**
* Creates the parent directory of a given path.
* This function calls CreateDir(path.parent_path()), see CreateDir for more details.
*
* @param path Filesystem path
*
* @returns True if directory creation succeeds or directory already exists, false otherwise.
*/
[[nodiscard]] bool CreateParentDir(const std::filesystem::path& path);
#ifdef _WIN32
template <typename Path>
[[nodiscard]] bool CreateParentDir(const Path& path) {
if constexpr (IsChar<typename Path::value_type>) {
return CreateParentDir(ToU8String(path));
} else {
return CreateParentDir(std::filesystem::path{path});
}
}
#endif
/**
* Recursively creates the parent directory of a given path.
* This function calls CreateDirs(path.parent_path()), see CreateDirs for more details.
*
* @param path Filesystem path
*
* @returns True if directory creation succeeds or directory already exists, false otherwise.
*/
[[nodiscard]] bool CreateParentDirs(const std::filesystem::path& path);
#ifdef _WIN32
template <typename Path>
[[nodiscard]] bool CreateParentDirs(const Path& path) {
if constexpr (IsChar<typename Path::value_type>) {
return CreateParentDirs(ToU8String(path));
} else {
return CreateParentDirs(std::filesystem::path{path});
}
}
#endif
/**
* Removes a directory at path.
*
* Failures occur when:
* - Input path is not valid
* - Filesystem object at path is not a directory
* - The given directory is not empty
* - Filesystem at path is read only
*
* @param path Filesystem path
*
* @returns True if directory removal succeeds or directory does not exist, false otherwise.
*/
bool RemoveDir(const std::filesystem::path& path);
#ifdef _WIN32
template <typename Path>
bool RemoveDir(const Path& path) {
if constexpr (IsChar<typename Path::value_type>) {
return RemoveDir(ToU8String(path));
} else {
return RemoveDir(std::filesystem::path{path});
}
}
#endif
/**
* Removes all the contents within the given directory and removes the directory itself.
*
* Failures occur when:
* - Input path is not valid
* - Filesystem object at path is not a directory
* - Filesystem at path is read only
*
* @param path Filesystem path
*
* @returns True if the directory and all of its contents are removed successfully, false otherwise.
*/
bool RemoveDirRecursively(const std::filesystem::path& path);
#ifdef _WIN32
template <typename Path>
bool RemoveDirRecursively(const Path& path) {
if constexpr (IsChar<typename Path::value_type>) {
return RemoveDirRecursively(ToU8String(path));
} else {
return RemoveDirRecursively(std::filesystem::path{path});
}
}
#endif
/**
* Removes all the contents within the given directory without removing the directory itself.
*
* Failures occur when:
* - Input path is not valid
* - Filesystem object at path is not a directory
* - Filesystem at path is read only
*
* @param path Filesystem path
*
* @returns True if all of the directory's contents are removed successfully, false otherwise.
*/
bool RemoveDirContentsRecursively(const std::filesystem::path& path);
#ifdef _WIN32
template <typename Path>
bool RemoveDirContentsRecursively(const Path& path) {
if constexpr (IsChar<typename Path::value_type>) {
return RemoveDirContentsRecursively(ToU8String(path));
} else {
return RemoveDirContentsRecursively(std::filesystem::path{path});
}
}
#endif
/**
* Renames a directory from old_path to new_path.
*
* Failures occur when:
* - One or both input path(s) is not valid
* - Filesystem object at old_path does not exist
* - Filesystem object at old_path is not a directory
* - Filesystem object at new_path exists
* - Filesystem at either path is read only
*
* @param old_path Old filesystem path
* @param new_path New filesystem path
*
* @returns True if directory rename succeeds, false otherwise.
*/
[[nodiscard]] bool RenameDir(const std::filesystem::path& old_path,
const std::filesystem::path& new_path);
#ifdef _WIN32
template <typename Path1, typename Path2>
[[nodiscard]] bool RenameDir(const Path1& old_path, const Path2& new_path) {
using ValueType1 = typename Path1::value_type;
using ValueType2 = typename Path2::value_type;
if constexpr (IsChar<ValueType1> && IsChar<ValueType2>) {
return RenameDir(ToU8String(old_path), ToU8String(new_path));
} else if constexpr (IsChar<ValueType1> && !IsChar<ValueType2>) {
return RenameDir(ToU8String(old_path), new_path);
} else if constexpr (!IsChar<ValueType1> && IsChar<ValueType2>) {
return RenameDir(old_path, ToU8String(new_path));
} else {
return RenameDir(std::filesystem::path{old_path}, std::filesystem::path{new_path});
}
}
#endif
/**
* Iterates over the directory entries of a given directory.
* This does not iterate over the sub-directories of the given directory.
* The DirEntryCallable callback is called for each visited directory entry.
* A filter can be set to control which directory entries are visited based on their type.
* By default, both files and directories are visited.
* If the callback returns false or there is an error, the iteration is immediately halted.
*
* Failures occur when:
* - Input path is not valid
* - Filesystem object at path is not a directory
*
* @param path Filesystem path
* @param callback Callback to be called for each visited directory entry
* @param filter Directory entry type filter
*/
void IterateDirEntries(const std::filesystem::path& path, const DirEntryCallable& callback,
DirEntryFilter filter = DirEntryFilter::All);
#ifdef _WIN32
template <typename Path>
void IterateDirEntries(const Path& path, const DirEntryCallable& callback,
DirEntryFilter filter = DirEntryFilter::All) {
if constexpr (IsChar<typename Path::value_type>) {
IterateDirEntries(ToU8String(path), callback, filter);
} else {
IterateDirEntries(std::filesystem::path{path}, callback, filter);
}
}
#endif
/**
* Iterates over the directory entries of a given directory and its sub-directories.
* The DirEntryCallable callback is called for each visited directory entry.
* A filter can be set to control which directory entries are visited based on their type.
* By default, both files and directories are visited.
* If the callback returns false or there is an error, the iteration is immediately halted.
*
* Failures occur when:
* - Input path is not valid
* - Filesystem object at path does not exist
* - Filesystem object at path is not a directory
*
* @param path Filesystem path
* @param callback Callback to be called for each visited directory entry
* @param filter Directory entry type filter
*/
void IterateDirEntriesRecursively(const std::filesystem::path& path,
const DirEntryCallable& callback,
DirEntryFilter filter = DirEntryFilter::All);
#ifdef _WIN32
template <typename Path>
void IterateDirEntriesRecursively(const Path& path, const DirEntryCallable& callback,
DirEntryFilter filter = DirEntryFilter::All) {
if constexpr (IsChar<typename Path::value_type>) {
IterateDirEntriesRecursively(ToU8String(path), callback, filter);
} else {
IterateDirEntriesRecursively(std::filesystem::path{path}, callback, filter);
}
}
#endif
// Generic Filesystem Operations
/**
* Returns whether a filesystem object at path exists.
*
* @param path Filesystem path
*
* @returns True if a filesystem object at path exists, false otherwise.
*/
[[nodiscard]] bool Exists(const std::filesystem::path& path);
#ifdef _WIN32
template <typename Path>
[[nodiscard]] bool Exists(const Path& path) {
if constexpr (IsChar<typename Path::value_type>) {
return Exists(ToU8String(path));
} else {
return Exists(std::filesystem::path{path});
}
}
#endif
/**
* Returns whether a filesystem object at path is a regular file.
* A regular file is a file that stores text or binary data.
* It is not a directory, symlink, FIFO, socket, block device, or character device.
*
* @param path Filesystem path
*
* @returns True if a filesystem object at path is a regular file, false otherwise.
*/
[[nodiscard]] bool IsFile(const std::filesystem::path& path);
#ifdef _WIN32
template <typename Path>
[[nodiscard]] bool IsFile(const Path& path) {
if constexpr (IsChar<typename Path::value_type>) {
return IsFile(ToU8String(path));
} else {
return IsFile(std::filesystem::path{path});
}
}
#endif
/**
* Returns whether a filesystem object at path is a directory.
*
* @param path Filesystem path
*
* @returns True if a filesystem object at path is a directory, false otherwise.
*/
[[nodiscard]] bool IsDir(const std::filesystem::path& path);
#ifdef _WIN32
template <typename Path>
[[nodiscard]] bool IsDir(const Path& path) {
if constexpr (IsChar<typename Path::value_type>) {
return IsDir(ToU8String(path));
} else {
return IsDir(std::filesystem::path{path});
}
}
#endif
/**
* Gets the current working directory.
*
* @returns The current working directory. Returns an empty path on failure.
*/
[[nodiscard]] std::filesystem::path GetCurrentDir();
/**
* Sets the current working directory to path.
*
* @returns True if the current working directory is successfully set, false otherwise.
*/
[[nodiscard]] bool SetCurrentDir(const std::filesystem::path& path);
#ifdef _WIN32
template <typename Path>
[[nodiscard]] bool SetCurrentDir(const Path& path) {
if constexpr (IsChar<typename Path::value_type>) {
return SetCurrentDir(ToU8String(path));
} else {
return SetCurrentDir(std::filesystem::path{path});
}
}
#endif
/**
* Gets the entry type of the filesystem object at path.
*
* @param path Filesystem path
*
* @returns The entry type of the filesystem object. Returns file_type::not_found on failure.
*/
[[nodiscard]] std::filesystem::file_type GetEntryType(const std::filesystem::path& path);
#ifdef _WIN32
template <typename Path>
[[nodiscard]] std::filesystem::file_type GetEntryType(const Path& path) {
if constexpr (IsChar<typename Path::value_type>) {
return GetEntryType(ToU8String(path));
} else {
return GetEntryType(std::filesystem::path{path});
}
}
#endif
#if 0
/**
* Gets the size of the filesystem object at path.
*
* @param path Filesystem path
*
* @returns The size in bytes of the filesystem object. Returns 0 on failure.
*/
[[nodiscard]] u64 GetSize(const std::filesystem::path& path);
#ifdef _WIN32
template <typename Path>
[[nodiscard]] u64 GetSize(const Path& path) {
if constexpr (IsChar<typename Path::value_type>) {
return GetSize(ToU8String(path));
} else {
return GetSize(std::filesystem::path{path});
}
}
#endif
/**
* Gets the free space size of the filesystem at path.
*
* @param path Filesystem path
*
* @returns The free space size in bytes of the filesystem at path. Returns 0 on failure.
*/
[[nodiscard]] u64 GetFreeSpaceSize(const std::filesystem::path& path);
#ifdef _WIN32
template <typename Path>
[[nodiscard]] u64 GetFreeSpaceSize(const Path& path) {
if constexpr (IsChar<typename Path::value_type>) {
return GetFreeSpaceSize(ToU8String(path));
} else {
return GetFreeSpaceSize(std::filesystem::path{path});
}
}
#endif
/**
* Gets the total capacity of the filesystem at path.
*
* @param path Filesystem path
*
* @returns The total capacity in bytes of the filesystem at path. Returns 0 on failure.
*/
[[nodiscard]] u64 GetTotalSpaceSize(const std::filesystem::path& path);
#ifdef _WIN32
template <typename Path>
[[nodiscard]] u64 GetTotalSpaceSize(const Path& path) {
if constexpr (IsChar<typename Path::value_type>) {
return GetTotalSpaceSize(ToU8String(path));
} else {
return GetTotalSpaceSize(std::filesystem::path{path});
}
}
#endif
#endif
} // namespace Common::FS

View File

@ -27,16 +27,15 @@ void MntPoints::UnmountAll() {
std::string MntPoints::GetHostDirectory(const std::string& guest_directory) {
std::scoped_lock lock{m_mutex};
for (auto& pair : m_mnt_pairs) {
if (pair.guest_path.starts_with(guest_directory)) {
return pair.host_path + guest_directory;
}
}
// hack for relative path , get app0 and assuming it goes from there
for (auto& pair : m_mnt_pairs) {
if (pair.guest_path.starts_with("/app0")) {
// horrible code but it works :D
int find = guest_directory.find(pair.guest_path);
if (find == 0) {
std::string npath =
guest_directory.substr(pair.guest_path.size(), guest_directory.size() - 1);
std::replace(pair.host_path.begin(), pair.host_path.end(), '\\', '/');
return pair.host_path + guest_directory;
return pair.host_path + npath;
}
}
return "";

View File

@ -30,12 +30,23 @@ int PS4_SYSV_ABI sceKernelOpen(const char* path, int flags, u16 mode) {
bool dsync = (flags & ORBIS_KERNEL_O_DSYNC) != 0;
bool direct = (flags & ORBIS_KERNEL_O_DIRECT) != 0;
bool directory = (flags & ORBIS_KERNEL_O_DIRECTORY) != 0;
u32 handle = h->CreateHandle();
auto* file = h->GetFile(handle);
if (directory) {
UNREACHABLE(); // not supported yet
file->is_directory = true;
file->m_guest_name = path;
file->m_host_name = mnt->GetHostDirectory(file->m_guest_name);
if (!std::filesystem::is_directory(file->m_host_name)) { // directory doesn't exist
UNREACHABLE(); // not supported yet
} else {
if (create) {
return handle; // dir already exists
} else {
// get dirents TODO
file->dirents_index = 0;
}
}
} else {
u32 handle = h->CreateHandle();
auto* file = h->GetFile(handle);
file->m_guest_name = path;
file->m_host_name = mnt->GetHostFile(file->m_guest_name);
if (read) {
@ -49,10 +60,9 @@ int PS4_SYSV_ABI sceKernelOpen(const char* path, int flags, u16 mode) {
h->DeleteHandle(handle);
return SCE_KERNEL_ERROR_EACCES;
}
file->is_opened = true;
return handle;
}
return -1; // dummy
file->is_opened = true;
return handle;
}
int PS4_SYSV_ABI posix_open(const char* path, int flags, /* SceKernelMode*/ u16 mode) {

View File

@ -56,6 +56,11 @@ void PS4_SYSV_ABI sceKernelUsleep(u32 microseconds) {
std::this_thread::sleep_for(std::chrono::microseconds(microseconds));
}
int PS4_SYSV_ABI posix_usleep(u32 microseconds) {
std::this_thread::sleep_for(std::chrono::microseconds(microseconds));
return SCE_OK;
}
struct iovec {
void* iov_base; /* Base address. */
size_t iov_len; /* Length. */
@ -205,6 +210,7 @@ void LibKernel_Register(Core::Loader::SymbolsResolver* sym) {
// memory
LIB_FUNCTION("rTXw65xmLIA", "libkernel", 1, "libkernel", 1, 1, sceKernelAllocateDirectMemory);
LIB_FUNCTION("pO96TwzOm5E", "libkernel", 1, "libkernel", 1, 1, sceKernelGetDirectMemorySize);
LIB_FUNCTION("NcaWUxfMNIQ", "libkernel", 1, "libkernel", 1, 1, sceKernelMapNamedDirectMemory);
LIB_FUNCTION("L-Q3LEjIbgA", "libkernel", 1, "libkernel", 1, 1, sceKernelMapDirectMemory);
LIB_FUNCTION("WFcfL2lzido", "libkernel", 1, "libkernel", 1, 1, sceKernelQueryMemoryProtection);
LIB_FUNCTION("BHouLQzh0X0", "libkernel", 1, "libkernel", 1, 1, sceKernelDirectMemoryQuery);
@ -229,6 +235,7 @@ void LibKernel_Register(Core::Loader::SymbolsResolver* sym) {
LIB_FUNCTION("-o5uEDpN+oY", "libkernel", 1, "libkernel", 1, 1, sceKernelConvertUtcToLocaltime);
LIB_FUNCTION("WB66evu8bsU", "libkernel", 1, "libkernel", 1, 1, sceKernelGetCompiledSdkVersion);
LIB_FUNCTION("DRuBt2pvICk", "libkernel", 1, "libkernel", 1, 1, ps4__read);
LIB_FUNCTION("QcteRwbsnV0", "libScePosix", 1, "libkernel", 1, 1, posix_usleep);
Libraries::Kernel::fileSystemSymbolsRegister(sym);
Libraries::Kernel::timeSymbolsRegister(sym);

View File

@ -47,9 +47,9 @@ int PS4_SYSV_ABI sceKernelAllocateDirectMemory(s64 searchStart, s64 searchEnd, u
return SCE_OK;
}
int PS4_SYSV_ABI sceKernelMapDirectMemory(void** addr, u64 len, int prot, int flags,
s64 directMemoryStart, u64 alignment) {
int PS4_SYSV_ABI sceKernelMapNamedDirectMemory(void** addr, u64 len, int prot, int flags,
s64 directMemoryStart, u64 alignment,
const char* name) {
LOG_INFO(
Kernel_Vmm,
"len = {:#x}, prot = {:#x}, flags = {:#x}, directMemoryStart = {:#x}, alignment = {:#x}",
@ -74,8 +74,12 @@ int PS4_SYSV_ABI sceKernelMapDirectMemory(void** addr, u64 len, int prot, int fl
const auto mem_prot = static_cast<Core::MemoryProt>(prot);
const auto map_flags = static_cast<Core::MemoryMapFlags>(flags);
auto* memory = Core::Memory::Instance();
return memory->MapMemory(addr, in_addr, len, mem_prot, map_flags, Core::VMAType::Direct, "",
directMemoryStart, alignment);
return memory->MapMemory(addr, in_addr, len, mem_prot, map_flags, Core::VMAType::Direct,
std::string_view(name), directMemoryStart, alignment);
}
int PS4_SYSV_ABI sceKernelMapDirectMemory(void** addr, u64 len, int prot, int flags,
s64 directMemoryStart, u64 alignment) {
return sceKernelMapNamedDirectMemory(addr, len, prot, flags, directMemoryStart, alignment, "");
}
s32 PS4_SYSV_ABI sceKernelMapNamedFlexibleMemory(void** addr_in_out, std::size_t len, int prot,

View File

@ -39,6 +39,9 @@ struct OrbisQueryInfo {
u64 PS4_SYSV_ABI sceKernelGetDirectMemorySize();
int PS4_SYSV_ABI sceKernelAllocateDirectMemory(s64 searchStart, s64 searchEnd, u64 len,
u64 alignment, int memoryType, s64* physAddrOut);
int PS4_SYSV_ABI sceKernelMapNamedDirectMemory(void** addr, u64 len, int prot, int flags,
s64 directMemoryStart, u64 alignment,
const char* name);
int PS4_SYSV_ABI sceKernelMapDirectMemory(void** addr, u64 len, int prot, int flags,
s64 directMemoryStart, u64 alignment);
s32 PS4_SYSV_ABI sceKernelMapNamedFlexibleMemory(void** addrInOut, std::size_t len, int prot,

View File

@ -1022,6 +1022,148 @@ int PS4_SYSV_ABI scePthreadEqual(ScePthread thread1, ScePthread thread2) {
return (thread1 == thread2 ? 1 : 0);
}
int PS4_SYSV_ABI posix_pthread_mutexattr_init(ScePthreadMutexattr* attr) {
int result = scePthreadMutexattrInit(attr);
if (result < 0) {
UNREACHABLE();
}
return result;
}
int PS4_SYSV_ABI posix_pthread_mutexattr_destroy(ScePthreadMutexattr* attr) {
int result = scePthreadMutexattrDestroy(attr);
if (result < 0) {
UNREACHABLE();
}
return result;
}
int PS4_SYSV_ABI posix_pthread_create(ScePthread* thread, const ScePthreadAttr* attr,
pthreadEntryFunc start_routine, void* arg) {
int result = scePthreadCreate(thread, attr, start_routine, arg, "");
if (result < 0) {
UNREACHABLE();
}
return result;
}
int PS4_SYSV_ABI posix_pthread_cond_init(ScePthreadCond* cond, const ScePthreadCondattr* attr) {
int result = scePthreadCondInit(cond, attr, "");
if (result < 0) {
UNREACHABLE();
}
return result;
}
int PS4_SYSV_ABI posix_pthread_attr_init(ScePthreadAttr* attr) {
int result = scePthreadAttrInit(attr);
if (result < 0) {
UNREACHABLE();
}
return result;
}
int PS4_SYSV_ABI posix_pthread_attr_setstacksize(ScePthreadAttr* attr, size_t stack_size) {
int result = scePthreadAttrSetstacksize(attr, stack_size);
if (result < 0) {
UNREACHABLE();
}
return result;
}
int PS4_SYSV_ABI posix_pthread_cond_wait(ScePthreadCond* cond, ScePthreadMutex* mutex) {
int result = scePthreadCondWait(cond, mutex);
if (result < 0) {
UNREACHABLE();
}
return result;
}
int PS4_SYSV_ABI posix_pthread_mutexattr_setprotocol(ScePthreadMutexattr* attr, u32 protocol) {
int result = scePthreadMutexattrSetprotocol(attr, protocol);
if (result < 0) {
UNREACHABLE();
}
return result;
}
int PS4_SYSV_ABI posix_pthread_mutex_trylock(ScePthreadMutex* mutex) {
int result = scePthreadMutexTrylock(mutex);
if (result < 0) {
UNREACHABLE();
}
return result;
}
int PS4_SYSV_ABI posix_pthread_condattr_init(ScePthreadCondattr* attr) {
int result = scePthreadCondattrInit(attr);
if (result < 0) {
UNREACHABLE();
}
return result;
}
int PS4_SYSV_ABI posix_pthread_condattr_destroy(ScePthreadCondattr* attr) {
int result = scePthreadCondattrDestroy(attr);
if (result < 0) {
UNREACHABLE();
}
return result;
}
int PS4_SYSV_ABI posix_pthread_attr_destroy(ScePthreadAttr* attr) {
int result = scePthreadAttrDestroy(attr);
if (result < 0) {
UNREACHABLE();
}
return result;
}
int PS4_SYSV_ABI posix_pthread_cond_signal(ScePthreadCond* cond) {
int result = scePthreadCondSignal(cond);
if (result < 0) {
UNREACHABLE();
}
return result;
}
int PS4_SYSV_ABI scePthreadCondDestroy(ScePthreadCond* cond) {
if (cond == nullptr) {
return SCE_KERNEL_ERROR_EINVAL;
}
int result = pthread_cond_destroy(&(*cond)->cond);
LOG_INFO(Kernel_Pthread, "scePthreadCondDestroy, result={}", result);
switch (result) {
case 0:
return SCE_OK;
case EBUSY:
return SCE_KERNEL_ERROR_EBUSY;
default:
return SCE_KERNEL_ERROR_EINVAL;
}
}
int PS4_SYSV_ABI posix_pthread_cond_destroy(ScePthreadCond* cond) {
int result = scePthreadCondDestroy(cond);
if (result < 0) {
UNREACHABLE();
}
return result;
}
int PS4_SYSV_ABI sceKernelGettimeofday(SceKernelTimespec* tp) {
if (tp == nullptr) {
return ORBIS_KERNEL_ERROR_EINVAL;
}
auto now = std::chrono::system_clock::now();
auto duration = now.time_since_epoch();
auto seconds = std::chrono::duration_cast<std::chrono::seconds>(duration);
auto nanoseconds = std::chrono::duration_cast<std::chrono::nanoseconds>(duration - seconds);
tp->tv_sec = static_cast<long>(seconds.count());
tp->tv_nsec = static_cast<long>(nanoseconds.count());
return ORBIS_OK;
}
void pthreadSymbolsRegister(Core::Loader::SymbolsResolver* sym) {
LIB_FUNCTION("4+h9EzwKF4I", "libkernel", 1, "libkernel", 1, 1, scePthreadAttrSetschedpolicy);
LIB_FUNCTION("-Wreprtu0Qs", "libkernel", 1, "libkernel", 1, 1, scePthreadAttrSetdetachstate);
@ -1053,6 +1195,22 @@ void pthreadSymbolsRegister(Core::Loader::SymbolsResolver* sym) {
LIB_FUNCTION("9UK1vLZQft4", "libkernel", 1, "libkernel", 1, 1, scePthreadMutexLock);
LIB_FUNCTION("tn3VlD0hG60", "libkernel", 1, "libkernel", 1, 1, scePthreadMutexUnlock);
LIB_FUNCTION("upoVrzMHFeE", "libkernel", 1, "libkernel", 1, 1, scePthreadMutexTrylock);
LIB_FUNCTION("dQHWEsJtoE4", "libScePosix", 1, "libkernel", 1, 1, posix_pthread_mutexattr_init);
LIB_FUNCTION("HF7lK46xzjY", "libScePosix", 1, "libkernel", 1, 1,
posix_pthread_mutexattr_destroy);
LIB_FUNCTION("OxhIB8LB-PQ", "libScePosix", 1, "libkernel", 1, 1, posix_pthread_create);
LIB_FUNCTION("0TyVk4MSLt0", "libScePosix", 1, "libkernel", 1, 1, posix_pthread_cond_init);
LIB_FUNCTION("wtkt-teR1so", "libScePosix", 1, "libkernel", 1, 1, posix_pthread_attr_init);
LIB_FUNCTION("2Q0z6rnBrTE", "libScePosix", 1, "libkernel", 1, 1,
posix_pthread_attr_setstacksize);
LIB_FUNCTION("Op8TBGY5KHg", "libScePosix", 1, "libkernel", 1, 1, posix_pthread_cond_wait);
LIB_FUNCTION("mKoTx03HRWA", "libScePosix", 1, "libkernel", 1, 1, posix_pthread_condattr_init);
LIB_FUNCTION("dJcuQVn6-Iw", "libScePosix", 1, "libkernel", 1, 1,
posix_pthread_condattr_destroy);
LIB_FUNCTION("5txKfcMUAok", "libScePosix", 1, "libkernel", 1, 1,
posix_pthread_mutexattr_setprotocol);
LIB_FUNCTION("K-jXhbt2gn4", "libScePosix", 1, "libkernel", 1, 1, posix_pthread_mutex_trylock);
LIB_FUNCTION("zHchY8ft5pk", "libScePosix", 1, "libkernel", 1, 1, posix_pthread_attr_destroy);
// cond calls
LIB_FUNCTION("2Tb92quprl0", "libkernel", 1, "libkernel", 1, 1, scePthreadCondInit);
LIB_FUNCTION("m5-2bsNfv7s", "libkernel", 1, "libkernel", 1, 1, scePthreadCondattrInit);
@ -1061,16 +1219,21 @@ void pthreadSymbolsRegister(Core::Loader::SymbolsResolver* sym) {
LIB_FUNCTION("waPcxYiR3WA", "libkernel", 1, "libkernel", 1, 1, scePthreadCondattrDestroy);
LIB_FUNCTION("kDh-NfxgMtE", "libkernel", 1, "libkernel", 1, 1, scePthreadCondSignal);
LIB_FUNCTION("BmMjYxmew1w", "libkernel", 1, "libkernel", 1, 1, scePthreadCondTimedwait);
LIB_FUNCTION("g+PZd2hiacg", "libkernel", 1, "libkernel", 1, 1, scePthreadCondDestroy);
LIB_FUNCTION("RXXqi4CtF8w", "libScePosix", 1, "libkernel", 1, 1, posix_pthread_cond_destroy);
// posix calls
LIB_FUNCTION("ttHNfU+qDBU", "libScePosix", 1, "libkernel", 1, 1, posix_pthread_mutex_init);
LIB_FUNCTION("7H0iTOciTLo", "libScePosix", 1, "libkernel", 1, 1, posix_pthread_mutex_lock);
LIB_FUNCTION("2Z+PpY6CaJg", "libScePosix", 1, "libkernel", 1, 1, posix_pthread_mutex_unlock);
LIB_FUNCTION("mkx2fVhNMsg", "libScePosix", 1, "libkernel", 1, 1, posix_pthread_cond_broadcast);
LIB_FUNCTION("2MOy+rUfuhQ", "libScePosix", 1, "libkernel", 1, 1, posix_pthread_cond_signal);
LIB_FUNCTION("QBi7HCK03hw", "libkernel", 1, "libkernel", 1, 1, sceKernelClockGettime);
LIB_FUNCTION("lLMT9vJAck0", "libkernel", 1, "libkernel", 1, 1, clock_gettime);
LIB_FUNCTION("lLMT9vJAck0", "libScePosix", 1, "libkernel", 1, 1, clock_gettime);
LIB_FUNCTION("yS8U2TGCe1A", "libScePosix", 1, "libkernel", 1, 1, nanosleep);
LIB_FUNCTION("ejekcaNQNq0", "libkernel", 1, "libkernel", 1, 1, sceKernelGettimeofday);
// openorbis weird functions
LIB_FUNCTION("7H0iTOciTLo", "libkernel", 1, "libkernel", 1, 1, posix_pthread_mutex_lock);

View File

@ -113,12 +113,15 @@ s32 PS4_SYSV_ABI scePadSetMotionSensorState(s32 handle, bool enable) {
return SCE_OK;
}
int PS4_SYSV_ABI scePadGetHandle(s32 userId, int32_t type, int32_t index) {
return 1;
}
void padSymbolsRegister(Core::Loader::SymbolsResolver* sym) {
LIB_FUNCTION("hv1luiJrqQM", "libScePad", 1, "libScePad", 1, 1, scePadInit);
LIB_FUNCTION("xk0AcarP3V4", "libScePad", 1, "libScePad", 1, 1, scePadOpen);
LIB_FUNCTION("YndgXqQVV7c", "libScePad", 1, "libScePad", 1, 1, scePadReadState);
LIB_FUNCTION("q1cHNfGycLI", "libScePad", 1, "libScePad", 1, 1, scePadRead);
LIB_FUNCTION("u1GRHp+oWoY", "libScePad", 1, "libScePad", 1, 1, scePadGetHandle);
LIB_FUNCTION("gjP9-KQzoUk", "libScePad", 1, "libScePad", 1, 1, scePadGetControllerInformation);
LIB_FUNCTION("clVvL4ZDntw", "libScePad", 1, "libScePad", 1, 1, scePadSetMotionSensorState);
}