libraries: trophy: a better stubs implementation

This commit is contained in:
psucien 2024-06-22 19:07:56 +02:00
parent acc4ef7b4c
commit ff64dd74f6
3 changed files with 77 additions and 13 deletions

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@ -446,3 +446,10 @@ constexpr int ORBIS_USER_SERVICE_ERROR_BUFFER_TOO_SHORT = 0x8096000A;
// SystemService library
constexpr int ORBIS_SYSTEM_SERVICE_ERROR_PARAMETER = 0x80A10003;
// NpTrophy library
constexpr int ORBIS_NP_TROPHY_ERROR_INVALID_ARGUMENT = 0x80551604;
constexpr int ORBIS_NP_TROPHY_ERROR_INVALID_HANDLE = 0x80551608;
constexpr int ORBIS_NP_TROPHY_ERROR_HANDLE_EXCEEDS_MAX = 0x80551624;
constexpr int ORBIS_NP_TROPHY_ERROR_CONTEXT_ALREADY_EXISTS = 0x80551613;
constexpr int ORBIS_NP_TROPHY_ERROR_CONTEXT_EXCEEDS_MAX = 0x80551622;

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@ -2,14 +2,34 @@
// SPDX-License-Identifier: GPL-2.0-or-later
// Generated By moduleGenerator
#include <unordered_map>
#include "common/logging/log.h"
#include "common/slot_vector.h"
#include "core/libraries/error_codes.h"
#include "core/libraries/libs.h"
#include "np_trophy.h"
namespace Libraries::NpTrophy {
int PS4_SYSV_ABI sceNpTrophyAbortHandle() {
static constexpr auto MaxTrophyHandles = 4u;
static constexpr auto MaxTrophyContexts = 8u;
using ContextKey = std::pair<u32, u32>; // <user_id, service label>
struct ContextKeyHash {
size_t operator()(const ContextKey& key) const {
return key.first + (u64(key.second) << 32u);
}
};
struct TrophyContext {
u32 context_id;
};
static Common::SlotVector<u32> trophy_handles{};
static Common::SlotVector<ContextKey> trophy_contexts{};
static std::unordered_map<ContextKey, TrophyContext, ContextKeyHash> contexts_internal{};
static int PS4_SYSV_ABI sceNpTrophyAbortHandle() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
@ -64,14 +84,43 @@ int PS4_SYSV_ABI sceNpTrophyConfigHasGroupFeature() {
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophyCreateContext() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
s32 PS4_SYSV_ABI sceNpTrophyCreateContext(u32* context, u32 user_id, u32 service_label,
u64 options) {
ASSERT(options == 0ull);
if (!context) {
return ORBIS_NP_TROPHY_ERROR_INVALID_ARGUMENT;
}
if (trophy_contexts.size() >= MaxTrophyContexts) {
return ORBIS_NP_TROPHY_ERROR_CONTEXT_EXCEEDS_MAX;
}
const auto& key = ContextKey{user_id, service_label};
if (contexts_internal.contains(key)) {
return ORBIS_NP_TROPHY_ERROR_CONTEXT_ALREADY_EXISTS;
}
const auto ctx_id = trophy_contexts.insert(user_id, service_label);
contexts_internal[key].context_id = ctx_id.index;
LOG_INFO(Lib_NpTrophy, "New context = {}, user_id = {} service label = {}", ctx_id.index,
user_id, service_label);
*context = ctx_id.index;
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophyCreateHandle() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return -1;
s32 PS4_SYSV_ABI sceNpTrophyCreateHandle(u32* handle) {
if (!handle) {
return ORBIS_NP_TROPHY_ERROR_INVALID_ARGUMENT;
}
if (trophy_handles.size() >= MaxTrophyHandles) {
return ORBIS_NP_TROPHY_ERROR_HANDLE_EXCEEDS_MAX;
}
const auto handle_id = trophy_handles.insert();
LOG_INFO(Lib_NpTrophy, "New handle = {}", handle_id.index);
*handle = handle_id.index;
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophyDestroyContext() {
@ -79,8 +128,13 @@ int PS4_SYSV_ABI sceNpTrophyDestroyContext() {
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophyDestroyHandle() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
s32 PS4_SYSV_ABI sceNpTrophyDestroyHandle(u32 handle) {
if (!trophy_handles.is_allocated({handle})) {
return ORBIS_NP_TROPHY_ERROR_INVALID_HANDLE;
}
trophy_handles.erase({handle});
LOG_INFO(Lib_NpTrophy, "Handle {} destroyed", handle);
return ORBIS_OK;
}
@ -114,8 +168,10 @@ int PS4_SYSV_ABI sceNpTrophyGetTrophyInfo() {
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophyGetTrophyUnlockState() {
s32 PS4_SYSV_ABI sceNpTrophyGetTrophyUnlockState(u32 context, u32 handle, u32* flags, u32* count) {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
*flags = 0u;
*count = 0;
return ORBIS_OK;
}

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@ -22,17 +22,18 @@ int PS4_SYSV_ABI sceNpTrophyConfigGetTrophySetInfoInGroup();
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophySetVersion();
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophyTitleDetails();
int PS4_SYSV_ABI sceNpTrophyConfigHasGroupFeature();
int PS4_SYSV_ABI sceNpTrophyCreateContext();
int PS4_SYSV_ABI sceNpTrophyCreateHandle();
s32 PS4_SYSV_ABI sceNpTrophyCreateContext(u32* context, u32 user_id, u32 service_label,
u64 options);
s32 PS4_SYSV_ABI sceNpTrophyCreateHandle(u32* handle);
int PS4_SYSV_ABI sceNpTrophyDestroyContext();
int PS4_SYSV_ABI sceNpTrophyDestroyHandle();
s32 PS4_SYSV_ABI sceNpTrophyDestroyHandle(u32 handle);
int PS4_SYSV_ABI sceNpTrophyGetGameIcon();
int PS4_SYSV_ABI sceNpTrophyGetGameInfo();
int PS4_SYSV_ABI sceNpTrophyGetGroupIcon();
int PS4_SYSV_ABI sceNpTrophyGetGroupInfo();
int PS4_SYSV_ABI sceNpTrophyGetTrophyIcon();
int PS4_SYSV_ABI sceNpTrophyGetTrophyInfo();
int PS4_SYSV_ABI sceNpTrophyGetTrophyUnlockState();
s32 PS4_SYSV_ABI sceNpTrophyGetTrophyUnlockState(u32 context, u32 handle, u32* flags, u32* count);
int PS4_SYSV_ABI sceNpTrophyGroupArrayGetNum();
int PS4_SYSV_ABI sceNpTrophyIntAbortHandle();
int PS4_SYSV_ABI sceNpTrophyIntCheckNetSyncTitles();