renderer_vulkan, config: option to toggle VK validation layer
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dd5a25fda2
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@ -21,6 +21,8 @@ static bool isShowSplash = false;
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static bool isNullGpu = false;
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static bool shouldDumpShaders = false;
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static bool shouldDumpPM4 = false;
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static bool vkValidation = false;
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static bool vkValidationSync = false;
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bool isLleLibc() {
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return isLibc;
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@ -69,6 +71,14 @@ bool dumpPM4() {
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return shouldDumpPM4;
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}
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bool vkValidationEnabled() {
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return vkValidation;
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}
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bool vkValidationSyncEnabled() {
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return vkValidationSync;
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}
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void load(const std::filesystem::path& path) {
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// If the configuration file does not exist, create it and return
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std::error_code error;
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@ -110,6 +120,15 @@ void load(const std::filesystem::path& path) {
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shouldDumpPM4 = toml::find_or<toml::boolean>(gpu, "dumpPM4", false);
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}
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}
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if (data.contains("Vulkan")) {
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const auto vkResult = toml::expect<toml::value>(data.at("Vulkan"));
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if (vkResult.is_ok()) {
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auto vk = vkResult.unwrap();
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vkValidation = toml::find_or<toml::boolean>(vk, "validation", true);
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vkValidationSync = toml::find_or<toml::boolean>(vk, "validation_sync", true);
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}
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}
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if (data.contains("Debug")) {
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auto debugResult = toml::expect<toml::value>(data.at("Debug"));
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if (debugResult.is_ok()) {
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@ -156,6 +175,8 @@ void save(const std::filesystem::path& path) {
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data["GPU"]["nullGpu"] = isNullGpu;
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data["GPU"]["dumpShaders"] = shouldDumpShaders;
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data["GPU"]["dumpPM4"] = shouldDumpPM4;
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data["Vulkan"]["validation"] = vkValidation;
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data["Vulkan"]["validation_sync"] = vkValidationSync;
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data["Debug"]["DebugDump"] = isDebugDump;
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data["LLE"]["libc"] = isLibc;
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@ -25,4 +25,7 @@ bool nullGpu();
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bool dumpShaders();
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bool dumpPM4();
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bool vkValidationEnabled();
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bool vkValidationSyncEnabled();
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}; // namespace Config
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@ -62,8 +62,8 @@ bool CanBlitToSwapchain(const vk::PhysicalDevice physical_device, vk::Format for
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}
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RendererVulkan::RendererVulkan(Frontend::WindowSDL& window_, AmdGpu::Liverpool* liverpool)
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: window{window_}, instance{window, Config::getGpuId()}, scheduler{instance},
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swapchain{instance, window}, texture_cache{instance, scheduler} {
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: window{window_}, instance{window, Config::getGpuId(), Config::vkValidationEnabled()},
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scheduler{instance}, swapchain{instance, window}, texture_cache{instance, scheduler} {
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rasterizer = std::make_unique<Rasterizer>(instance, scheduler, texture_cache, liverpool);
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const u32 num_images = swapchain.GetImageCount();
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const vk::Device device = instance.GetDevice();
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@ -40,10 +40,13 @@ Instance::Instance(bool enable_validation, bool dump_command_buffers)
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dump_command_buffers)},
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physical_devices{instance->enumeratePhysicalDevices()} {}
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Instance::Instance(Frontend::WindowSDL& window, s32 physical_device_index)
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: instance{CreateInstance(dl, window.getWindowInfo().type, true, false)},
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debug_callback{CreateDebugCallback(*instance)},
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Instance::Instance(Frontend::WindowSDL& window, s32 physical_device_index,
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bool enable_validation /*= false*/)
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: instance{CreateInstance(dl, window.getWindowInfo().type, enable_validation, false)},
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physical_devices{instance->enumeratePhysicalDevices()} {
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if (enable_validation) {
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debug_callback = CreateDebugCallback(*instance);
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}
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const std::size_t num_physical_devices = static_cast<u16>(physical_devices.size());
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ASSERT_MSG(num_physical_devices > 0, "No physical devices found");
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@ -18,7 +18,8 @@ namespace Vulkan {
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class Instance {
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public:
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explicit Instance(bool validation = false, bool dump_command_buffers = false);
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explicit Instance(Frontend::WindowSDL& window, s32 physical_device_index);
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explicit Instance(Frontend::WindowSDL& window, s32 physical_device_index,
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bool enable_validation = false);
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~Instance();
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/// Returns a formatted string for the driver version
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@ -200,7 +201,7 @@ private:
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vk::PhysicalDeviceProperties properties;
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vk::PhysicalDeviceFeatures features;
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vk::DriverIdKHR driver_id;
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vk::UniqueDebugUtilsMessengerEXT debug_callback;
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vk::UniqueDebugUtilsMessengerEXT debug_callback{};
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std::string vendor_name;
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VmaAllocator allocator{};
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vk::Queue present_queue;
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@ -170,12 +170,7 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline() {
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// Set module name to hash in renderdoc
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const auto name = fmt::format("{}_{:#x}", stage, hash);
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const vk::DebugUtilsObjectNameInfoEXT name_info = {
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.objectType = vk::ObjectType::eShaderModule,
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.objectHandle = std::bit_cast<u64>(stages[i]),
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.pObjectName = name.c_str(),
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};
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instance.GetDevice().setDebugUtilsObjectNameEXT(name_info);
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Vulkan::SetObjectName(instance.GetDevice(), stages[i], name);
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if (Config::dumpShaders()) {
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DumpShader(spv_code, hash, stage, "spv");
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@ -15,12 +15,16 @@
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#include <vector>
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#include "common/assert.h"
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#include "common/config.h"
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#include "common/logging/log.h"
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#include "sdl_window.h"
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#include "video_core/renderer_vulkan/vk_platform.h"
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namespace Vulkan {
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static const char* const VALIDATION_LAYER_NAME = "VK_LAYER_KHRONOS_validation";
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static const char* const API_DUMP_LAYER_NAME = "VK_LAYER_LUNARG_api_dump";
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static VKAPI_ATTR VkBool32 VKAPI_CALL DebugUtilsCallback(
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VkDebugUtilsMessageSeverityFlagBitsEXT severity, VkDebugUtilsMessageTypeFlagsEXT type,
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const VkDebugUtilsMessengerCallbackDataEXT* callback_data, void* user_data) {
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@ -179,7 +183,7 @@ vk::UniqueInstance CreateInstance(vk::DynamicLoader& dl, Frontend::WindowSystemT
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VK_VERSION_MAJOR(available_version), VK_VERSION_MINOR(available_version)));
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}
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const auto extensions = GetInstanceExtensions(window_type, enable_validation);
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const auto extensions = GetInstanceExtensions(window_type, true);
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const vk::ApplicationInfo application_info = {
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.pApplicationName = "shadPS4",
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@ -193,21 +197,37 @@ vk::UniqueInstance CreateInstance(vk::DynamicLoader& dl, Frontend::WindowSystemT
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std::array<const char*, 2> layers;
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if (enable_validation) {
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layers[num_layers++] = "VK_LAYER_KHRONOS_validation";
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layers[num_layers++] = VALIDATION_LAYER_NAME;
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}
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if (dump_command_buffers) {
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layers[num_layers++] = "VK_LAYER_LUNARG_api_dump";
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layers[num_layers++] = API_DUMP_LAYER_NAME;
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}
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vk::InstanceCreateInfo instance_ci = {
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vk::Bool32 enable_sync =
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enable_validation && Config::vkValidationSyncEnabled() ? vk::True : vk::False;
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vk::LayerSettingEXT layer_set = {
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.pLayerName = VALIDATION_LAYER_NAME,
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.pSettingName = "validate_sync",
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.type = vk::LayerSettingTypeEXT::eBool32,
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.valueCount = 1,
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.pValues = &enable_sync,
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};
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vk::StructureChain<vk::InstanceCreateInfo, vk::LayerSettingsCreateInfoEXT> instance_ci_chain = {
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vk::InstanceCreateInfo{
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.pApplicationInfo = &application_info,
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.enabledLayerCount = num_layers,
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.ppEnabledLayerNames = layers.data(),
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.enabledExtensionCount = static_cast<u32>(extensions.size()),
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.ppEnabledExtensionNames = extensions.data(),
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},
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vk::LayerSettingsCreateInfoEXT{
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.settingCount = 1,
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.pSettings = &layer_set,
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},
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};
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auto instance = vk::createInstanceUnique(instance_ci);
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auto instance = vk::createInstanceUnique(instance_ci_chain.get());
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VULKAN_HPP_DEFAULT_DISPATCHER.init(*instance);
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@ -222,12 +222,7 @@ TileManager::TileManager(const Vulkan::Instance& instance, Vulkan::Scheduler& sc
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// Set module debug name
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auto module_name = magic_enum::enum_name(static_cast<DetilerType>(pl_id));
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const vk::DebugUtilsObjectNameInfoEXT name_info = {
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.objectType = vk::ObjectType::eShaderModule,
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.objectHandle = std::bit_cast<u64>(module),
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.pObjectName = module_name.data(),
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};
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instance.GetDevice().setDebugUtilsObjectNameEXT(name_info);
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Vulkan::SetObjectName(instance.GetDevice(), module, module_name);
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const vk::PipelineShaderStageCreateInfo shader_ci = {
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.stage = vk::ShaderStageFlagBits::eCompute,
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