initial fs design
This commit is contained in:
parent
e9d2d37aae
commit
fda578a625
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@ -51,6 +51,8 @@ set(FILESYSTEM_SOURCES src/Emulator/HLE/Libraries/LibKernel/FileSystem/file_syst
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set(HOST_SOURCES src/Emulator/Host/controller.cpp
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set(HOST_SOURCES src/Emulator/Host/controller.cpp
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src/Emulator/Host/controller.h
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src/Emulator/Host/controller.h
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src/Emulator/Host/fs.cpp
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src/Emulator/Host/fs.h
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)
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)
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set(UTIL_SOURCES src/Emulator/Util/singleton.h
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set(UTIL_SOURCES src/Emulator/Util/singleton.h
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@ -98,7 +100,7 @@ add_executable(shadps4
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src/Core/PS4/HLE/Kernel/cpu_management.cpp
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src/Core/PS4/HLE/Kernel/cpu_management.cpp
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src/Core/PS4/HLE/Kernel/cpu_management.h
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src/Core/PS4/HLE/Kernel/cpu_management.h
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"src/Util/Disassembler.cpp" "src/Util/Disassembler.h" "src/Core/PS4/Util/aerolib.h" "src/Core/PS4/Loader/SymbolsResolver.h" "src/Core/PS4/Loader/SymbolsResolver.cpp" "src/Core/PS4/HLE/Libs.cpp" "src/Core/PS4/HLE/Libs.h" "src/Core/PS4/HLE/LibC.cpp" "src/Core/PS4/HLE/LibC.h" "src/Lib/Timer.cpp" "src/Lib/Timer.h" "src/Core/PS4/HLE/LibKernel.cpp" "src/Core/PS4/HLE/LibKernel.h" "src/Core/PS4/HLE/LibSceGnmDriver.cpp" "src/Core/PS4/HLE/LibSceGnmDriver.h" "src/Core/PS4/HLE/Kernel/ThreadManagement.cpp" "src/Core/PS4/HLE/Kernel/ThreadManagement.h" "src/Core/PS4/HLE/ErrorCodes.h" "src/debug.h" "src/Core/PS4/HLE/Kernel/memory_management.cpp" "src/Core/PS4/HLE/Kernel/memory_management.h" "src/Core/PS4/GPU/gpu_memory.cpp" "src/Core/PS4/GPU/gpu_memory.h" "src/emulator.cpp" "src/emulator.h" "src/Core/PS4/HLE/Kernel/Objects/event_queue.h" "src/Core/PS4/HLE/Kernel/Objects/event_queue.cpp" "src/Core/PS4/HLE/Graphics/Objects/video_out_ctx.cpp" "src/Core/PS4/HLE/Graphics/Objects/video_out_ctx.h" "src/Core/PS4/HLE/Graphics/graphics_ctx.h" "src/vulkan_util.cpp" "src/vulkan_util.h" "src/Core/PS4/GPU/video_out_buffer.cpp" "src/Core/PS4/GPU/video_out_buffer.h" "src/Core/PS4/HLE/Graphics/graphics_render.cpp" "src/Core/PS4/HLE/Graphics/graphics_render.h" "src/Core/PS4/GPU/tile_manager.cpp" "src/Core/PS4/GPU/tile_manager.h" "src/version.h" "src/Emulator/HLE/Libraries/LibSystemService/system_service.cpp" "src/Emulator/HLE/Libraries/LibSystemService/system_service.h" "src/Emulator/HLE/Libraries/LibKernel/FileSystem/meta_file_system.h" "src/Emulator/HLE/Libraries/LibKernel/FileSystem/meta_file_system.cpp")
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"src/Util/Disassembler.cpp" "src/Util/Disassembler.h" "src/Core/PS4/Util/aerolib.h" "src/Core/PS4/Loader/SymbolsResolver.h" "src/Core/PS4/Loader/SymbolsResolver.cpp" "src/Core/PS4/HLE/Libs.cpp" "src/Core/PS4/HLE/Libs.h" "src/Core/PS4/HLE/LibC.cpp" "src/Core/PS4/HLE/LibC.h" "src/Lib/Timer.cpp" "src/Lib/Timer.h" "src/Core/PS4/HLE/LibKernel.cpp" "src/Core/PS4/HLE/LibKernel.h" "src/Core/PS4/HLE/LibSceGnmDriver.cpp" "src/Core/PS4/HLE/LibSceGnmDriver.h" "src/Core/PS4/HLE/Kernel/ThreadManagement.cpp" "src/Core/PS4/HLE/Kernel/ThreadManagement.h" "src/Core/PS4/HLE/ErrorCodes.h" "src/debug.h" "src/Core/PS4/HLE/Kernel/memory_management.cpp" "src/Core/PS4/HLE/Kernel/memory_management.h" "src/Core/PS4/GPU/gpu_memory.cpp" "src/Core/PS4/GPU/gpu_memory.h" "src/emulator.cpp" "src/emulator.h" "src/Core/PS4/HLE/Kernel/Objects/event_queue.h" "src/Core/PS4/HLE/Kernel/Objects/event_queue.cpp" "src/Core/PS4/HLE/Graphics/Objects/video_out_ctx.cpp" "src/Core/PS4/HLE/Graphics/Objects/video_out_ctx.h" "src/Core/PS4/HLE/Graphics/graphics_ctx.h" "src/vulkan_util.cpp" "src/vulkan_util.h" "src/Core/PS4/GPU/video_out_buffer.cpp" "src/Core/PS4/GPU/video_out_buffer.h" "src/Core/PS4/HLE/Graphics/graphics_render.cpp" "src/Core/PS4/HLE/Graphics/graphics_render.h" "src/Core/PS4/GPU/tile_manager.cpp" "src/Core/PS4/GPU/tile_manager.h" "src/version.h")
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find_package(OpenGL REQUIRED)
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find_package(OpenGL REQUIRED)
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target_link_libraries(shadps4 PUBLIC fmt mincore spdlog IMGUI SDL3-shared ${OPENGL_LIBRARY} vulkan-1 spirv-tools-opt spirv-tools)
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target_link_libraries(shadps4 PUBLIC fmt mincore spdlog IMGUI SDL3-shared ${OPENGL_LIBRARY} vulkan-1 spirv-tools-opt spirv-tools)
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@ -1,27 +0,0 @@
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#pragma once
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#include <types.h>
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#include <string>
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namespace Emulator::Host::GenericFS {
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enum FileAccess {
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FILEACCESS_READ = 0,
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FILEACCESS_WRITE = 1,
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FILEACCESS_READWRITE = 2
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};
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class GenericHandleAllocator {
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public:
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virtual u32 requestHandle() = 0;
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virtual void releaseHandle(u32 handle) = 0;
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};
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class AbstractFileSystem {
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public:
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virtual bool ownsHandle(u32 handle) = 0;
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virtual u32 openFile(std::string filename, FileAccess access) = 0;
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virtual void closeFile(u32 handle) = 0;
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};
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} // namespace Emulator::Host::GenericFS
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@ -1,52 +0,0 @@
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#include "meta_file_system.h"
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namespace Emulator::Host::GenericFS {
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void MetaFileSystem::mount(std::string prefix, AbstractFileSystem* system) {
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System x;
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x.prefix = prefix;
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x.system = system;
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fileSystems.push_back(x);
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}
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void MetaFileSystem::unMount(AbstractFileSystem* system) {}
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void MetaFileSystem::unMountAll() { fileSystems.clear(); }
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AbstractFileSystem* MetaFileSystem::getHandleOwner(u32 handle) {
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for (u32 i = 0; i < fileSystems.size(); i++) {
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if (fileSystems[i].system->ownsHandle(handle)) return fileSystems[i].system; // got it!
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}
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return nullptr;
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}
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bool MetaFileSystem::mapFilePath(std::string inpath, std::string* outpath, AbstractFileSystem** system) {
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for (unsigned int i = 0; i < fileSystems.size(); i++) {
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int prefLen = fileSystems[i].prefix.size();
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if (fileSystems[i].prefix == inpath.substr(0, prefLen))
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{
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*outpath = inpath.substr(prefLen);
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*system = fileSystems[i].system;
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return true;
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}
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}
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return false;
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}
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u32 MetaFileSystem::openFile(std::string filename, FileAccess access) {
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AbstractFileSystem* system;
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std::string of;
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if (mapFilePath(filename, &of, &system)) {
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return system->openFile(of, access);
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}
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return 0;
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}
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void MetaFileSystem::closeFile(u32 handle) {
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AbstractFileSystem* sys = getHandleOwner(handle);
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if (sys) sys->closeFile(handle);
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}
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} // namespace Emulator::Host::GenericFS
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@ -1,40 +0,0 @@
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#pragma once
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#include <types.h>
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#include <string>
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#include <vector>
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#include "generic_file_system.h"
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namespace Emulator::Host::GenericFS {
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class MetaFileSystem : public GenericHandleAllocator, AbstractFileSystem {
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struct System {
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std::string prefix;
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AbstractFileSystem *system;
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};
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u32 current;
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std::vector<System> fileSystems;
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std::string currentDirectory;
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std::vector<u32> handler;
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public:
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MetaFileSystem() : current(0) {}
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void mount(std::string prefix, AbstractFileSystem *system);
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void unMount(AbstractFileSystem *system);
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void unMountAll();
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AbstractFileSystem *getHandleOwner(u32 handle);
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bool mapFilePath(std::string inpath, std::string *outpath, AbstractFileSystem **system);
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u32 requestHandle() {
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handler.push_back(current);
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current++;
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return handler.back();
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}
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void releaseHandle(u32 handle) { handler.erase(std::remove(handler.begin(), handler.end(), handle), handler.end()); }
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bool ownsHandle(u32 handle) { return false; }
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u32 openFile(std::string filename, FileAccess access);
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void closeFile(u32 handle);
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};
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} // namespace Emulator::Host::GenericFS
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@ -0,0 +1,3 @@
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#include "fs.h"
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namespace Emulator::Host::Fs {}
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@ -0,0 +1,85 @@
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#pragma once
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#include <cstddef>
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#include <cstdint>
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#include <cstdio>
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#include <filesystem>
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#include <optional>
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#include <vector>
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#include <types.h>
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#include "Lib/Threads.h"
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namespace Emulator::Host::Fs {
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struct File {
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bool valid = false; // Το descriptor ειναι οντως ανοιχτο;
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FILE* file; // File handle του αρχειο
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std::filesystem::path path; // Path του στο host FS
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File() : valid(true) {}
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};
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class HandleTable {
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std::vector<File> files;
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u32 openFileCount = 0; // Ποσα descriptors εχουμε ανοιχτα;
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public:
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static constexpr u32 MAX_FILE_DESCRIPTORS = 65536;
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HandleTable() {
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files.reserve(128); // Κανουμε reserve χωρο για μερικα αρχεια για να αποφυγουμε allocations
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reset();
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}
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void reset() {
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for (auto& f : files) {
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if (f.valid) {
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// Κανουμε fclose το αρχειο και ο,τι αλλο ειναι να γινει
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}
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}
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files.clear();
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openFileCount = 0;
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}
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// Επιστρεφει handle για να δημιουργησουμε νεο αρχείο
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std::optional<u32> createHandle() {
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if (openFileCount >= MAX_FILE_DESCRIPTORS) {
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// Δεν μπορουμε να ανοιξουμε αλλα descriptors, εχουμε βαρεσει το max
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return std::nullopt;
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}
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// Μπορουμε σιγουρα να δημιουργησουμε handle, οποτε αυξανουμε το handle count
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openFileCount += 1;
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// Κοιταμε αν κανενα απτα files στο vector ειναι ελευθερο για να το κανουμε reuse
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for (size_t i = 0; i < files.size(); i++) {
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// Βρηκαμε ελευθερο αρχειο, επιστρεφουμε το index του
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if (!files[i].valid) {
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return i;
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}
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}
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// Δεν υπαρχει ελευθερο στο vector αλλα δεν εχουμε εξαντλησει το cap, οποτε μεγαλωνουμε το vector
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// Και επιστρεφουμε το index του καινουργιου
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u32 handle = files.size();
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files.push_back(File());
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return handle;
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}
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void freeHandle(u32 handle) {
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if (handle >= files.size()) {
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// Στανταρ invalid
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printf("POUTSA\n");
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return;
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}
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if (files[handle].valid) {
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// Παλι κανουμε fclose και πιπες και το μαρκαρουμε για reuse
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files[handle].valid = false;
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// Μειον ενα ανοιχτο αρχειο
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openFileCount -= 1;
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}
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}
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};
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}
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