Fix a few issues with the intel anv vulkan driver from mesa (#514)
* add fallback format for d16UnormS8Uint which is not supported by intel * fix depth/stencil buffer creation issues causing asserts in intel driver
This commit is contained in:
parent
2c540fbecb
commit
fc745ee767
|
@ -306,6 +306,7 @@ std::span<const vk::Format> GetAllFormats() {
|
|||
vk::Format::eBc7UnormBlock,
|
||||
vk::Format::eD16Unorm,
|
||||
vk::Format::eD16UnormS8Uint,
|
||||
vk::Format::eD24UnormS8Uint,
|
||||
vk::Format::eD32Sfloat,
|
||||
vk::Format::eD32SfloatS8Uint,
|
||||
vk::Format::eR4G4B4A4UnormPack16,
|
||||
|
|
|
@ -481,6 +481,8 @@ bool Instance::IsFormatSupported(const vk::Format format) const {
|
|||
vk::Format Instance::GetAlternativeFormat(const vk::Format format) const {
|
||||
if (format == vk::Format::eB5G6R5UnormPack16) {
|
||||
return vk::Format::eR5G6B5UnormPack16;
|
||||
} else if (format == vk::Format::eD16UnormS8Uint) {
|
||||
return vk::Format::eD24UnormS8Uint;
|
||||
}
|
||||
return format;
|
||||
}
|
||||
|
|
|
@ -73,14 +73,15 @@ static vk::ImageUsageFlags ImageUsageFlags(const ImageInfo& info) {
|
|||
if (!info.IsBlockCoded() && !info.IsPacked()) {
|
||||
usage |= vk::ImageUsageFlagBits::eColorAttachment;
|
||||
}
|
||||
}
|
||||
|
||||
// In cases where an image is created as a render/depth target and cleared with compute,
|
||||
// we cannot predict whether it will be used as a storage image. A proper solution would
|
||||
// involve re-creating the resource with a new configuration and copying previous content into
|
||||
// it. However, for now, we will set storage usage for all images (if the format allows),
|
||||
// sacrificing a bit of performance. Note use of ExtendedUsage flag set by default.
|
||||
// involve re-creating the resource with a new configuration and copying previous content
|
||||
// into it. However, for now, we will set storage usage for all images (if the format
|
||||
// allows), sacrificing a bit of performance. Note use of ExtendedUsage flag set by default.
|
||||
usage |= vk::ImageUsageFlagBits::eStorage;
|
||||
}
|
||||
|
||||
return usage;
|
||||
}
|
||||
|
||||
|
|
|
@ -200,6 +200,7 @@ ImageView& TextureCache::FindDepthTarget(const ImageInfo& image_info,
|
|||
Image& image = slot_images[image_id];
|
||||
image.flags |= ImageFlagBits::GpuModified;
|
||||
image.flags &= ~ImageFlagBits::CpuModified;
|
||||
image.aspect_mask = vk::ImageAspectFlagBits::eDepth | vk::ImageAspectFlagBits::eStencil;
|
||||
|
||||
const auto new_layout = view_info.is_storage ? vk::ImageLayout::eDepthStencilAttachmentOptimal
|
||||
: vk::ImageLayout::eDepthStencilReadOnlyOptimal;
|
||||
|
|
Loading…
Reference in New Issue