libraries: libc: fix for `FSin` implementation
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@ -2,6 +2,7 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <cmath>
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#include <cmath>
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#include "common/assert.h"
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#include "core/libraries/libc/libc_math.h"
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#include "core/libraries/libc/libc_math.h"
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namespace Libraries::LibC {
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namespace Libraries::LibC {
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@ -38,9 +39,14 @@ double PS4_SYSV_ABI ps4__Sin(double x) {
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return sin(x);
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return sin(x);
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}
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}
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float PS4_SYSV_ABI ps4__Fsin(float arg) {
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float PS4_SYSV_ABI ps4__Fsin(float arg, unsigned int m, int n) {
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ASSERT(n == 0);
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if (m != 0) {
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return cosf(arg);
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} else {
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return sinf(arg);
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return sinf(arg);
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}
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}
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}
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double PS4_SYSV_ABI ps4_exp2(double arg) {
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double PS4_SYSV_ABI ps4_exp2(double arg) {
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return exp2(arg);
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return exp2(arg);
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@ -13,7 +13,7 @@ float PS4_SYSV_ABI ps4_tanf(float num);
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float PS4_SYSV_ABI ps4_asinf(float num);
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float PS4_SYSV_ABI ps4_asinf(float num);
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double PS4_SYSV_ABI ps4_pow(double base, double exponent);
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double PS4_SYSV_ABI ps4_pow(double base, double exponent);
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double PS4_SYSV_ABI ps4__Sin(double x);
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double PS4_SYSV_ABI ps4__Sin(double x);
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float PS4_SYSV_ABI ps4__Fsin(float arg);
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float PS4_SYSV_ABI ps4__Fsin(float arg, unsigned int,int);
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double PS4_SYSV_ABI ps4_exp2(double arg);
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double PS4_SYSV_ABI ps4_exp2(double arg);
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float PS4_SYSV_ABI ps4_powf(float x, float y);
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float PS4_SYSV_ABI ps4_powf(float x, float y);
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float PS4_SYSV_ABI ps4_roundf(float arg);
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float PS4_SYSV_ABI ps4_roundf(float arg);
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