some vulkan queue work
This commit is contained in:
parent
78bafe88fa
commit
faf9a03437
|
@ -2,8 +2,8 @@
|
|||
#include <Core/PS4/HLE/Graphics/graphics_ctx.h>
|
||||
#include <Lib/Threads.h>
|
||||
#include <SDL.h>
|
||||
#include <vector>
|
||||
|
||||
#include <vector>
|
||||
|
||||
namespace Emulator {
|
||||
|
||||
|
@ -18,7 +18,9 @@ struct VulkanExt {
|
|||
|
||||
struct VulkanSurfaceCapabilities {};
|
||||
|
||||
struct VulkanQueues {};
|
||||
struct VulkanQueues {
|
||||
u32 family_count = 0;
|
||||
};
|
||||
|
||||
struct WindowCtx {
|
||||
HLE::Libs::Graphics::GraphicCtx m_graphic_ctx;
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
#include <Util/log.h>
|
||||
#include <debug.h>
|
||||
#include <vulkan/vulkan_core.h>
|
||||
#include <vulkan/vk_enum_string_helper.h>
|
||||
|
||||
constexpr bool log_file_vulkanutil = true; // disable it to disable logging
|
||||
|
||||
|
@ -103,5 +104,41 @@ void Graphics::Vulkan::vulkanFindCompatiblePhysicalDevice(VkInstance instance, V
|
|||
Emulator::VulkanQueues found_best_queues;
|
||||
|
||||
for (const auto& device : devices) {
|
||||
|
||||
VkPhysicalDeviceProperties device_properties{};
|
||||
VkPhysicalDeviceFeatures2 device_features2{};
|
||||
|
||||
vkGetPhysicalDeviceProperties(device, &device_properties);
|
||||
vkGetPhysicalDeviceFeatures2(device, &device_features2);
|
||||
if (device_properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU) {
|
||||
continue; // we don't want integrated gpu for now .Later we will check the requirements and see what we can support (TODO fix me)
|
||||
}
|
||||
LOG_INFO_IF(log_file_vulkanutil,"Vulkan device: {}\n", device_properties.deviceName);
|
||||
|
||||
auto qs = vulkanFindQueues(device, surface);
|
||||
}
|
||||
}
|
||||
|
||||
Emulator::VulkanQueues Graphics::Vulkan::vulkanFindQueues(VkPhysicalDevice device, VkSurfaceKHR surface) {
|
||||
Emulator::VulkanQueues qs;
|
||||
|
||||
u32 queue_family_count = 0;
|
||||
vkGetPhysicalDeviceQueueFamilyProperties(device, &queue_family_count, nullptr);
|
||||
std::vector<VkQueueFamilyProperties> queue_families(queue_family_count);
|
||||
vkGetPhysicalDeviceQueueFamilyProperties(device, &queue_family_count, queue_families.data());
|
||||
|
||||
qs.family_count = queue_family_count;
|
||||
|
||||
u32 family = 0;
|
||||
for (auto& f : queue_families) {
|
||||
VkBool32 presentation_supported = VK_FALSE;
|
||||
vkGetPhysicalDeviceSurfaceSupportKHR(device, family, surface, &presentation_supported);
|
||||
|
||||
LOG_INFO_IF(log_file_vulkanutil, "queue family: {}, count = {}, present = {}\n", string_VkQueueFlags(f.queueFlags).c_str(), f.queueCount,
|
||||
(presentation_supported == VK_TRUE ? "true" : "false"));
|
||||
|
||||
family++;
|
||||
}
|
||||
|
||||
return qs;
|
||||
}
|
||||
|
|
|
@ -12,4 +12,5 @@ void vulkanCreate(Emulator::WindowCtx* ctx);
|
|||
void vulkanGetInstanceExtensions(Emulator::VulkanExt* ext);
|
||||
void vulkanFindCompatiblePhysicalDevice(VkInstance instance, VkSurfaceKHR surface, const std::vector<const char*>& device_extensions,
|
||||
Emulator::VulkanSurfaceCapabilities* out_capabilities, VkPhysicalDevice* out_device, Emulator::VulkanQueues* out_queues);
|
||||
Emulator::VulkanQueues vulkanFindQueues(VkPhysicalDevice device, VkSurfaceKHR surface);
|
||||
}; // namespace Graphics::Vulkan
|
Loading…
Reference in New Issue