Fixes and QoL (#159)

* to ensure that we're not unlocking submits too early

* a final touch

* video_core: texture_cache: fix for page table corruption

* core: linker: a name for the game main thread

* libraries: gnmdriver: an option to dump application command lists

* libraries: kernel: named guest threads

* video_core: added a heuristic for determination of CB/DB surface extents

* fix for rebase leftover
This commit is contained in:
psucien 2024-06-01 22:50:03 +02:00 committed by GitHub
parent 8f9436080e
commit f624f7749c
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15 changed files with 167 additions and 14 deletions

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@ -20,6 +20,7 @@ static bool isLibc = true;
static bool isShowSplash = false;
static bool isNullGpu = false;
static bool shouldDumpShaders = false;
static bool shouldDumpPM4 = false;
bool isLleLibc() {
return isLibc;
@ -64,6 +65,10 @@ bool dumpShaders() {
return shouldDumpShaders;
}
bool dumpPM4() {
return shouldDumpPM4;
}
void load(const std::filesystem::path& path) {
// If the configuration file does not exist, create it and return
std::error_code error;
@ -102,6 +107,7 @@ void load(const std::filesystem::path& path) {
gpuId = toml::find_or<toml::integer>(gpu, "gpuId", 0);
isNullGpu = toml::find_or<toml::boolean>(gpu, "nullGpu", false);
shouldDumpShaders = toml::find_or<toml::boolean>(gpu, "dumpShaders", false);
shouldDumpPM4 = toml::find_or<toml::boolean>(gpu, "dumpPM4", false);
}
}
if (data.contains("Debug")) {
@ -149,6 +155,7 @@ void save(const std::filesystem::path& path) {
data["GPU"]["screenHeight"] = screenHeight;
data["GPU"]["nullGpu"] = isNullGpu;
data["GPU"]["dumpShaders"] = shouldDumpShaders;
data["GPU"]["dumpPM4"] = shouldDumpPM4;
data["Debug"]["DebugDump"] = isDebugDump;
data["LLE"]["libc"] = isLibc;

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@ -23,5 +23,6 @@ bool isLleLibc();
bool showSplash();
bool nullGpu();
bool dumpShaders();
bool dumpPM4();
}; // namespace Config

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@ -35,6 +35,7 @@ static auto UserPaths = [] {
create_path(PathType::LogDir, user_dir / LOG_DIR);
create_path(PathType::ScreenshotsDir, user_dir / SCREENSHOTS_DIR);
create_path(PathType::ShaderDir, user_dir / SHADER_DIR);
create_path(PathType::PM4Dir, user_dir / PM4_DIR);
create_path(PathType::SaveDataDir, user_dir / SAVEDATA_DIR);
create_path(PathType::SysModuleDir, user_dir / SYSMODULES_DIR);

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@ -13,6 +13,7 @@ enum class PathType {
LogDir, // Where log files are stored.
ScreenshotsDir, // Where screenshots are stored.
ShaderDir, // Where shaders are stored.
PM4Dir, // Where command lists are stored.
SaveDataDir, // Where guest save data is stored.
SysModuleDir, // Where system modules are stored.
};
@ -23,6 +24,7 @@ constexpr auto PORTABLE_DIR = "user";
constexpr auto LOG_DIR = "log";
constexpr auto SCREENSHOTS_DIR = "screenshots";
constexpr auto SHADER_DIR = "shader";
constexpr auto PM4_DIR = "pm4";
constexpr auto SAVEDATA_DIR = "savedata";
constexpr auto SYSMODULES_DIR = "sys_modules";

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@ -2,7 +2,9 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/assert.h"
#include "common/config.h"
#include "common/logging/log.h"
#include "common/path_util.h"
#include "core/libraries/error_codes.h"
#include "core/libraries/gnmdriver/gnmdriver.h"
#include "core/libraries/libs.h"
@ -28,6 +30,21 @@ static constexpr bool g_fair_hw_init = false;
// In case if `submitDone` is issued we need to block submissions until GPU idle
static u32 submission_lock{};
static u64 frames_submitted{}; // frame counter
static void DumpCommandList(std::span<const u32> cmd_list, const std::string& postfix) {
using namespace Common::FS;
const auto dump_dir = GetUserPath(PathType::PM4Dir);
if (!std::filesystem::exists(dump_dir)) {
std::filesystem::create_directories(dump_dir);
}
if (cmd_list.empty()) {
return;
}
const auto filename = std::format("{:08}_{}", frames_submitted, postfix);
const auto file = IOFile{dump_dir / filename, FileAccessMode::Write};
file.WriteSpan(cmd_list);
}
// Write a special ending NOP packet with N DWs data block
template <u32 data_block_size>
@ -1439,7 +1456,25 @@ s32 PS4_SYSV_ABI sceGnmSubmitCommandBuffers(u32 count, const u32* dcb_gpu_addrs[
const auto dcb_size_dw = dcb_sizes_in_bytes[cbpair] >> 2;
const auto ccb_size_dw = ccb_size_in_bytes >> 2;
liverpool->SubmitGfx({dcb_gpu_addrs[cbpair], dcb_size_dw}, {ccb, ccb_size_dw});
const auto& dcb_span = std::span<const u32>{dcb_gpu_addrs[cbpair], dcb_size_dw};
const auto& ccb_span = std::span<const u32>{ccb, ccb_size_dw};
if (Config::dumpPM4()) {
static auto last_frame_num = frames_submitted;
static u32 seq_num{};
if (last_frame_num == frames_submitted) {
++seq_num;
} else {
last_frame_num = frames_submitted;
seq_num = 0u;
}
// File name format is: <queue>_<submit num>_<buffer_in_submit>
DumpCommandList(dcb_span, std::format("dcb_{}_{}", seq_num, cbpair));
DumpCommandList(ccb_span, std::format("ccb_{}_{}", seq_num, cbpair));
}
liverpool->SubmitGfx(dcb_span, ccb_span);
}
return ORBIS_OK;
@ -1455,6 +1490,8 @@ int PS4_SYSV_ABI sceGnmSubmitDone() {
if (!liverpool->IsGpuIdle()) {
submission_lock = true;
}
liverpool->NotifySubmitDone();
++frames_submitted;
return ORBIS_OK;
}

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@ -5,6 +5,7 @@
#include <thread>
#include "common/assert.h"
#include "common/logging/log.h"
#include "common/thread.h"
#include "core/libraries/error_codes.h"
#include "core/libraries/kernel/thread_management.h"
#include "core/libraries/libs.h"
@ -827,6 +828,7 @@ static void cleanup_thread(void* arg) {
static void* run_thread(void* arg) {
auto* thread = static_cast<ScePthread>(arg);
Common::SetCurrentThreadName(thread->name.c_str());
void* ret = nullptr;
g_pthread_self = thread;
pthread_cleanup_push(cleanup_thread, thread);

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@ -2,6 +2,7 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/config.h"
#include "core/libraries/app_content/app_content.h"
#include "core/libraries/audio/audioin.h"
#include "core/libraries/audio/audioout.h"
#include "core/libraries/gnmdriver/gnmdriver.h"
@ -27,7 +28,6 @@
#include "core/libraries/system/systemservice.h"
#include "core/libraries/system/userservice.h"
#include "core/libraries/videoout/video_out.h"
#include "core/libraries/app_content/app_content.h"
namespace Libraries {

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@ -8,6 +8,7 @@
#include "common/logging/log.h"
#include "common/path_util.h"
#include "common/string_util.h"
#include "common/thread.h"
#include "core/aerolib/aerolib.h"
#include "core/aerolib/stubs.h"
#include "core/libraries/kernel/thread_management.h"
@ -676,6 +677,8 @@ void Linker::Execute() {
DebugDump();
}
Common::SetCurrentThreadName("GAME_MainThread");
Libraries::Kernel::pthreadInitSelfMainThread();
// Relocate all modules
for (const auto& m : m_modules) {

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@ -61,7 +61,11 @@ void Liverpool::Process(std::stop_token stoken) {
--num_submits;
}
}
if (submit_done) {
num_submits.notify_all();
submit_done = false;
}
}
}
@ -163,8 +167,61 @@ Liverpool::Task Liverpool::ProcessGraphics(std::span<const u32> dcb, std::span<c
}
case PM4ItOpcode::SetContextReg: {
const auto* set_data = reinterpret_cast<const PM4CmdSetData*>(header);
std::memcpy(&regs.reg_array[ContextRegWordOffset + set_data->reg_offset], header + 2,
(count - 1) * sizeof(u32));
const auto reg_addr = ContextRegWordOffset + set_data->reg_offset;
const auto* payload = reinterpret_cast<const u32*>(header + 2);
std::memcpy(&regs.reg_array[reg_addr], payload, (count - 1) * sizeof(u32));
// In the case of HW, render target memory has alignment as color block operates on
// tiles. There is no information of actual resource extents stored in CB context
// regs, so any deduction of it from slices/pitch will lead to a larger surface created.
// The same applies to the depth targets. Fortunatelly, the guest always sends
// a trailing NOP packet right after the context regs setup, so we can use the heuristic
// below and extract the hint to determine actual resource dims.
switch (reg_addr) {
case ContextRegs::CbColor0Base:
[[fallthrough]];
case ContextRegs::CbColor1Base:
[[fallthrough]];
case ContextRegs::CbColor2Base:
[[fallthrough]];
case ContextRegs::CbColor3Base:
[[fallthrough]];
case ContextRegs::CbColor4Base:
[[fallthrough]];
case ContextRegs::CbColor5Base:
[[fallthrough]];
case ContextRegs::CbColor6Base:
[[fallthrough]];
case ContextRegs::CbColor7Base: {
const auto col_buf_id = (reg_addr - ContextRegs::CbColor0Base) /
(ContextRegs::CbColor1Base - ContextRegs::CbColor0Base);
ASSERT(col_buf_id < NumColorBuffers);
const auto nop_offset = header->type3.count;
if (nop_offset == 0x0e) {
ASSERT_MSG(payload[nop_offset] == 0xc0001000,
"NOP hint is missing in CB setup sequence");
last_cb_extent[col_buf_id].raw = payload[nop_offset + 1];
} else {
last_cb_extent[col_buf_id].raw = 0;
}
break;
}
case ContextRegs::DbZInfo: {
if (header->type3.count == 8) {
ASSERT_MSG(payload[20] == 0xc0001000,
"NOP hint is missing in DB setup sequence");
last_db_extent.raw = payload[21];
} else {
last_db_extent.raw = 0;
}
break;
}
default:
break;
}
break;
}
case PM4ItOpcode::SetShReg: {

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@ -682,6 +682,18 @@ struct Liverpool {
Polygon = 21,
};
enum ContextRegs : u32 {
DbZInfo = 0xA010,
CbColor0Base = 0xA318,
CbColor1Base = 0xA327,
CbColor2Base = 0xA336,
CbColor3Base = 0xA345,
CbColor4Base = 0xA354,
CbColor5Base = 0xA363,
CbColor6Base = 0xA372,
CbColor7Base = 0xA381,
};
union Regs {
struct {
INSERT_PADDING_WORDS(0x2C08);
@ -765,6 +777,21 @@ struct Liverpool {
Regs regs{};
// See for a comment in context reg parsing code
union CbDbExtent {
struct {
u16 width;
u16 height;
};
u32 raw{0u};
[[nodiscard]] bool Valid() const {
return raw != 0;
}
};
std::array<CbDbExtent, NumColorBuffers> last_cb_extent{};
CbDbExtent last_db_extent{};
public:
Liverpool();
~Liverpool();
@ -777,6 +804,11 @@ public:
return num_submits == 0;
}
void NotifySubmitDone() {
submit_done = true;
num_submits.notify_all();
}
void BindRasterizer(Vulkan::Rasterizer* rasterizer_) {
rasterizer = rasterizer_;
}
@ -841,6 +873,7 @@ private:
Vulkan::Rasterizer* rasterizer{};
std::jthread process_thread{};
std::atomic<u32> num_submits{};
std::atomic<bool> submit_done{};
};
static_assert(GFX6_3D_REG_INDEX(ps_program) == 0x2C08);

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@ -41,11 +41,14 @@ void Rasterizer::Draw(bool is_indexed) {
boost::container::static_vector<vk::RenderingAttachmentInfo, Liverpool::NumColorBuffers>
color_attachments{};
for (const auto& col_buf : regs.color_buffers) {
for (auto col_buf_id = 0u; col_buf_id < Liverpool::NumColorBuffers; ++col_buf_id) {
const auto& col_buf = regs.color_buffers[col_buf_id];
if (!col_buf) {
continue;
}
const auto& image_view = texture_cache.RenderTarget(col_buf);
const auto& hint = liverpool->last_cb_extent[col_buf_id];
const auto& image_view = texture_cache.RenderTarget(col_buf, hint);
color_attachments.push_back({
.imageView = *image_view.image_view,

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@ -82,12 +82,13 @@ ImageInfo::ImageInfo(const Libraries::VideoOut::BufferAttributeGroup& group) noe
}
}
ImageInfo::ImageInfo(const AmdGpu::Liverpool::ColorBuffer& buffer) noexcept {
ImageInfo::ImageInfo(const AmdGpu::Liverpool::ColorBuffer& buffer,
const AmdGpu::Liverpool::CbDbExtent& hint /*= {}*/) noexcept {
is_tiled = true;
pixel_format = LiverpoolToVK::SurfaceFormat(buffer.info.format, buffer.NumFormat());
type = vk::ImageType::e2D;
size.width = buffer.Pitch();
size.height = buffer.Height();
size.width = hint.Valid() ? hint.width : buffer.Pitch();
size.height = hint.Valid() ? hint.height : buffer.Height();
size.depth = 1;
pitch = size.width;
guest_size_bytes = buffer.slice.tile_max * (buffer.view.slice_max + 1);

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@ -34,7 +34,8 @@ DECLARE_ENUM_FLAG_OPERATORS(ImageFlagBits)
struct ImageInfo {
ImageInfo() = default;
explicit ImageInfo(const Libraries::VideoOut::BufferAttributeGroup& group) noexcept;
explicit ImageInfo(const AmdGpu::Liverpool::ColorBuffer& buffer) noexcept;
explicit ImageInfo(const AmdGpu::Liverpool::ColorBuffer& buffer,
const AmdGpu::Liverpool::CbDbExtent& hint = {}) noexcept;
explicit ImageInfo(const AmdGpu::Image& image) noexcept;
bool is_tiled = false;

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@ -101,6 +101,7 @@ TextureCache::~TextureCache() {
}
void TextureCache::OnCpuWrite(VAddr address) {
std::unique_lock lock{m_page_table};
ForEachImageInRegion(address, 1 << PageShift, [&](ImageId image_id, Image& image) {
// Ensure image is reuploaded when accessed again.
image.flags |= ImageFlagBits::CpuModified;
@ -110,6 +111,7 @@ void TextureCache::OnCpuWrite(VAddr address) {
}
Image& TextureCache::FindImage(const ImageInfo& info, VAddr cpu_address) {
std::unique_lock lock{m_page_table};
boost::container::small_vector<ImageId, 2> image_ids;
ForEachImageInRegion(cpu_address, info.guest_size_bytes, [&](ImageId image_id, Image& image) {
if (image.cpu_addr == cpu_address) {
@ -151,8 +153,9 @@ ImageView& TextureCache::FindImageView(const AmdGpu::Image& desc) {
return slot_image_views[view_id];
}
ImageView& TextureCache::RenderTarget(const AmdGpu::Liverpool::ColorBuffer& buffer) {
const ImageInfo info{buffer};
ImageView& TextureCache::RenderTarget(const AmdGpu::Liverpool::ColorBuffer& buffer,
const AmdGpu::Liverpool::CbDbExtent& hint) {
const ImageInfo info{buffer, hint};
auto& image = FindImage(info, buffer.Address());
ImageViewInfo view_info;

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@ -42,7 +42,8 @@ public:
ImageView& FindImageView(const AmdGpu::Image& image);
/// Retrieves the render target with specified properties
ImageView& RenderTarget(const AmdGpu::Liverpool::ColorBuffer& buffer);
ImageView& RenderTarget(const AmdGpu::Liverpool::ColorBuffer& buffer,
const AmdGpu::Liverpool::CbDbExtent& hint);
/// Reuploads image contents.
void RefreshImage(Image& image);
@ -136,6 +137,7 @@ private:
#ifdef _WIN64
void* veh_handle{};
#endif
std::mutex m_page_table;
};
} // namespace VideoCore