renderer_vulkan: Remove unused stream buffer

This commit is contained in:
IndecisiveTurtle 2024-08-07 19:58:43 +03:00
parent b387ce9bbd
commit f3fd02812e
13 changed files with 9 additions and 351 deletions

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@ -487,8 +487,6 @@ set(VIDEO_CORE src/video_core/amdgpu/liverpool.cpp
src/video_core/renderer_vulkan/vk_scheduler.h src/video_core/renderer_vulkan/vk_scheduler.h
src/video_core/renderer_vulkan/vk_shader_util.cpp src/video_core/renderer_vulkan/vk_shader_util.cpp
src/video_core/renderer_vulkan/vk_shader_util.h src/video_core/renderer_vulkan/vk_shader_util.h
src/video_core/renderer_vulkan/vk_stream_buffer.cpp
src/video_core/renderer_vulkan/vk_stream_buffer.h
src/video_core/renderer_vulkan/vk_swapchain.cpp src/video_core/renderer_vulkan/vk_swapchain.cpp
src/video_core/renderer_vulkan/vk_swapchain.h src/video_core/renderer_vulkan/vk_swapchain.h
src/video_core/texture_cache/image.cpp src/video_core/texture_cache/image.cpp

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@ -406,7 +406,7 @@ void PatchBufferInstruction(IR::Block& block, IR::Inst& inst, Info& info,
.dword_offset = sharp.dword_offset, .dword_offset = sharp.dword_offset,
.length = BufferLength(buffer), .length = BufferLength(buffer),
.used_types = BufferDataType(inst, buffer.GetNumberFmt()), .used_types = BufferDataType(inst, buffer.GetNumberFmt()),
.is_storage = true || is_store || buffer.GetSize() > MaxUboSize, .is_storage = is_store || buffer.GetSize() > MaxUboSize,
.is_written = is_store, .is_written = is_store,
}); });
} }

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@ -1,5 +1,5 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#pragma once #pragma once

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@ -1,5 +1,5 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#pragma once #pragma once

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@ -7,7 +7,6 @@
#include "video_core/renderer_vulkan/vk_compute_pipeline.h" #include "video_core/renderer_vulkan/vk_compute_pipeline.h"
#include "video_core/renderer_vulkan/vk_instance.h" #include "video_core/renderer_vulkan/vk_instance.h"
#include "video_core/renderer_vulkan/vk_scheduler.h" #include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_stream_buffer.h"
#include "video_core/texture_cache/texture_cache.h" #include "video_core/texture_cache/texture_cache.h"
namespace Vulkan { namespace Vulkan {

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@ -15,7 +15,6 @@ namespace Vulkan {
class Instance; class Instance;
class Scheduler; class Scheduler;
class StreamBuffer;
class ComputePipeline { class ComputePipeline {
public: public:

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@ -1,6 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#pragma clang optimize off
#include <algorithm> #include <algorithm>
#include <boost/container/small_vector.hpp> #include <boost/container/small_vector.hpp>
#include <boost/container/static_vector.hpp> #include <boost/container/static_vector.hpp>
@ -12,7 +12,6 @@
#include "video_core/renderer_vulkan/vk_graphics_pipeline.h" #include "video_core/renderer_vulkan/vk_graphics_pipeline.h"
#include "video_core/renderer_vulkan/vk_instance.h" #include "video_core/renderer_vulkan/vk_instance.h"
#include "video_core/renderer_vulkan/vk_scheduler.h" #include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_stream_buffer.h"
#include "video_core/texture_cache/texture_cache.h" #include "video_core/texture_cache/texture_cache.h"
namespace Vulkan { namespace Vulkan {

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@ -19,7 +19,6 @@ static constexpr u32 MaxShaderStages = 5;
class Instance; class Instance;
class Scheduler; class Scheduler;
class StreamBuffer;
using Liverpool = AmdGpu::Liverpool; using Liverpool = AmdGpu::Liverpool;

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@ -1,241 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include "common/alignment.h"
#include "common/assert.h"
#include "video_core/renderer_vulkan/vk_instance.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_stream_buffer.h"
namespace Vulkan {
namespace {
std::string_view BufferTypeName(BufferType type) {
switch (type) {
case BufferType::Upload:
return "Upload";
case BufferType::Download:
return "Download";
case BufferType::Stream:
return "Stream";
default:
return "Invalid";
}
}
vk::MemoryPropertyFlags MakePropertyFlags(BufferType type) {
switch (type) {
case BufferType::Upload:
return vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent;
case BufferType::Download:
return vk::MemoryPropertyFlagBits::eHostVisible |
vk::MemoryPropertyFlagBits::eHostCoherent | vk::MemoryPropertyFlagBits::eHostCached;
case BufferType::Stream:
return vk::MemoryPropertyFlagBits::eDeviceLocal | vk::MemoryPropertyFlagBits::eHostVisible |
vk::MemoryPropertyFlagBits::eHostCoherent;
default:
UNREACHABLE_MSG("Unknown buffer type {}", static_cast<u32>(type));
return vk::MemoryPropertyFlagBits::eHostVisible;
}
}
static std::optional<u32> FindMemoryType(const vk::PhysicalDeviceMemoryProperties& properties,
vk::MemoryPropertyFlags wanted) {
for (u32 i = 0; i < properties.memoryTypeCount; ++i) {
const auto flags = properties.memoryTypes[i].propertyFlags;
if ((flags & wanted) == wanted) {
return i;
}
}
return std::nullopt;
}
/// Get the preferred host visible memory type.
u32 GetMemoryType(const vk::PhysicalDeviceMemoryProperties& properties, BufferType type) {
vk::MemoryPropertyFlags flags = MakePropertyFlags(type);
std::optional preferred_type = FindMemoryType(properties, flags);
constexpr std::array remove_flags = {
vk::MemoryPropertyFlagBits::eHostCached,
vk::MemoryPropertyFlagBits::eHostCoherent,
};
for (u32 i = 0; i < remove_flags.size() && !preferred_type; i++) {
flags &= ~remove_flags[i];
preferred_type = FindMemoryType(properties, flags);
}
ASSERT_MSG(preferred_type, "No suitable memory type found");
return preferred_type.value();
}
constexpr u64 WATCHES_INITIAL_RESERVE = 0x4000;
constexpr u64 WATCHES_RESERVE_CHUNK = 0x1000;
} // Anonymous namespace
StreamBuffer::StreamBuffer(const Instance& instance_, Scheduler& scheduler_,
vk::BufferUsageFlags usage_, u64 size, BufferType type_)
: instance{instance_}, scheduler{scheduler_}, device{instance.GetDevice()},
stream_buffer_size{size}, usage{usage_}, type{type_} {
CreateBuffers(size);
ReserveWatches(current_watches, WATCHES_INITIAL_RESERVE);
ReserveWatches(previous_watches, WATCHES_INITIAL_RESERVE);
}
StreamBuffer::~StreamBuffer() {
device.unmapMemory(memory);
device.destroyBuffer(buffer);
device.freeMemory(memory);
}
std::tuple<u8*, u64, bool> StreamBuffer::Map(u64 size, u64 alignment) {
if (!is_coherent && type == BufferType::Stream) {
size = Common::AlignUp(size, instance.NonCoherentAtomSize());
}
ASSERT(size <= stream_buffer_size);
mapped_size = size;
if (alignment > 0) {
offset = Common::AlignUp(offset, alignment);
}
bool invalidate{false};
if (offset + size > stream_buffer_size) {
// The buffer would overflow, save the amount of used watches and reset the state.
invalidate = true;
invalidation_mark = current_watch_cursor;
current_watch_cursor = 0;
offset = 0;
// Swap watches and reset waiting cursors.
std::swap(previous_watches, current_watches);
wait_cursor = 0;
wait_bound = 0;
}
const u64 mapped_upper_bound = offset + size;
WaitPendingOperations(mapped_upper_bound);
return std::make_tuple(mapped + offset, offset, invalidate);
}
void StreamBuffer::Commit(u64 size) {
if (!is_coherent && type == BufferType::Stream) {
size = Common::AlignUp(size, instance.NonCoherentAtomSize());
}
ASSERT_MSG(size <= mapped_size, "Reserved size {} is too small compared to {}", mapped_size,
size);
const vk::MappedMemoryRange range = {
.memory = memory,
.offset = offset,
.size = size,
};
if (!is_coherent && type == BufferType::Download) {
device.invalidateMappedMemoryRanges(range);
} else if (!is_coherent) {
device.flushMappedMemoryRanges(range);
}
offset += size;
if (current_watch_cursor + 1 >= current_watches.size()) {
// Ensure that there are enough watches.
ReserveWatches(current_watches, WATCHES_RESERVE_CHUNK);
}
auto& watch = current_watches[current_watch_cursor++];
watch.upper_bound = offset;
watch.tick = scheduler.CurrentTick();
}
void StreamBuffer::CreateBuffers(u64 prefered_size) {
const vk::Device device = instance.GetDevice();
const auto memory_properties = instance.GetPhysicalDevice().getMemoryProperties();
const u32 preferred_type = GetMemoryType(memory_properties, type);
const vk::MemoryType mem_type = memory_properties.memoryTypes[preferred_type];
const u32 preferred_heap = mem_type.heapIndex;
is_coherent =
static_cast<bool>(mem_type.propertyFlags & vk::MemoryPropertyFlagBits::eHostCoherent);
// Substract from the preferred heap size some bytes to avoid getting out of memory.
const vk::DeviceSize heap_size = memory_properties.memoryHeaps[preferred_heap].size;
// As per DXVK's example, using `heap_size / 2`
const vk::DeviceSize allocable_size = heap_size / 2;
buffer = device.createBuffer({
.size = std::min(prefered_size, allocable_size),
.usage = usage,
});
const auto requirements_chain =
device
.getBufferMemoryRequirements2<vk::MemoryRequirements2, vk::MemoryDedicatedRequirements>(
{.buffer = buffer});
const auto& requirements = requirements_chain.get<vk::MemoryRequirements2>();
const auto& dedicated_requirements = requirements_chain.get<vk::MemoryDedicatedRequirements>();
stream_buffer_size = static_cast<u64>(requirements.memoryRequirements.size);
LOG_INFO(Render_Vulkan, "Creating {} buffer with size {} KiB with flags {}",
BufferTypeName(type), stream_buffer_size / 1024,
vk::to_string(mem_type.propertyFlags));
if (dedicated_requirements.prefersDedicatedAllocation) {
vk::StructureChain<vk::MemoryAllocateInfo, vk::MemoryDedicatedAllocateInfo> alloc_chain =
{};
auto& alloc_info = alloc_chain.get<vk::MemoryAllocateInfo>();
alloc_info.allocationSize = requirements.memoryRequirements.size;
alloc_info.memoryTypeIndex = preferred_type;
auto& dedicated_alloc_info = alloc_chain.get<vk::MemoryDedicatedAllocateInfo>();
dedicated_alloc_info.buffer = buffer;
memory = device.allocateMemory(alloc_chain.get());
} else {
memory = device.allocateMemory({
.allocationSize = requirements.memoryRequirements.size,
.memoryTypeIndex = preferred_type,
});
}
device.bindBufferMemory(buffer, memory, 0);
mapped = reinterpret_cast<u8*>(device.mapMemory(memory, 0, VK_WHOLE_SIZE));
if (instance.HasDebuggingToolAttached()) {
SetObjectName(device, buffer, "StreamBuffer({}): {} KiB {}", BufferTypeName(type),
stream_buffer_size / 1024, vk::to_string(mem_type.propertyFlags));
SetObjectName(device, memory, "StreamBufferMemory({}): {} Kib {}", BufferTypeName(type),
stream_buffer_size / 1024, vk::to_string(mem_type.propertyFlags));
}
}
void StreamBuffer::ReserveWatches(std::vector<Watch>& watches, std::size_t grow_size) {
watches.resize(watches.size() + grow_size);
}
void StreamBuffer::WaitPendingOperations(u64 requested_upper_bound) {
if (!invalidation_mark) {
return;
}
while (requested_upper_bound > wait_bound && wait_cursor < *invalidation_mark) {
auto& watch = previous_watches[wait_cursor];
wait_bound = watch.upper_bound;
scheduler.Wait(watch.tick);
++wait_cursor;
}
}
u64 StreamBuffer::Copy(VAddr src, size_t size, size_t alignment /*= 0*/) {
const auto [data, offset, _] = Map(size, alignment);
std::memcpy(data, reinterpret_cast<const void*>(src), size);
Commit(size);
return offset;
}
} // namespace Vulkan

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@ -1,87 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <optional>
#include <span>
#include <tuple>
#include <vector>
#include "common/types.h"
#include "video_core/renderer_vulkan/vk_common.h"
namespace Vulkan {
enum class BufferType : u32 {
Upload = 0,
Download = 1,
Stream = 2,
};
class Instance;
class Scheduler;
class StreamBuffer final {
public:
explicit StreamBuffer(const Instance& instance, Scheduler& scheduler,
vk::BufferUsageFlags usage, u64 size,
BufferType type = BufferType::Stream);
~StreamBuffer();
/**
* Reserves a region of memory from the stream buffer.
* @param size Size to reserve.
* @returns A pair of a raw memory pointer (with offset added), and the buffer offset
*/
std::tuple<u8*, u64, bool> Map(u64 size, u64 alignment = 0);
/// Ensures that "size" bytes of memory are available to the GPU, potentially recording a copy.
void Commit(u64 size);
/// Maps and commits a memory region with user provided data
u64 Copy(VAddr src, size_t size, size_t alignment = 0);
vk::Buffer Handle() const noexcept {
return buffer;
}
private:
struct Watch {
u64 tick{};
u64 upper_bound{};
};
/// Creates Vulkan buffer handles committing the required the required memory.
void CreateBuffers(u64 prefered_size);
/// Increases the amount of watches available.
void ReserveWatches(std::vector<Watch>& watches, std::size_t grow_size);
void WaitPendingOperations(u64 requested_upper_bound);
private:
const Instance& instance; ///< Vulkan instance.
Scheduler& scheduler; ///< Command scheduler.
vk::Device device;
vk::Buffer buffer; ///< Mapped buffer.
vk::DeviceMemory memory; ///< Memory allocation.
u8* mapped{}; ///< Pointer to the mapped memory
u64 stream_buffer_size{}; ///< Stream buffer size.
vk::BufferUsageFlags usage{};
BufferType type;
u64 offset{}; ///< Buffer iterator.
u64 mapped_size{}; ///< Size reserved for the current copy.
bool is_coherent{}; ///< True if the buffer is coherent
std::vector<Watch> current_watches; ///< Watches recorded in the current iteration.
std::size_t current_watch_cursor{}; ///< Count of watches, reset on invalidation.
std::optional<std::size_t> invalidation_mark; ///< Number of watches used in the previous cycle.
std::vector<Watch> previous_watches; ///< Watches used in the previous iteration.
std::size_t wait_cursor{}; ///< Last watch being waited for completion.
u64 wait_bound{}; ///< Highest offset being watched for completion.
};
} // namespace Vulkan

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@ -17,8 +17,7 @@ static constexpr u64 PageShift = 12;
TextureCache::TextureCache(const Vulkan::Instance& instance_, Vulkan::Scheduler& scheduler_, TextureCache::TextureCache(const Vulkan::Instance& instance_, Vulkan::Scheduler& scheduler_,
BufferCache& buffer_cache_, PageManager& tracker_) BufferCache& buffer_cache_, PageManager& tracker_)
: instance{instance_}, scheduler{scheduler_}, buffer_cache{buffer_cache_}, tracker{tracker_}, : instance{instance_}, scheduler{scheduler_}, buffer_cache{buffer_cache_}, tracker{tracker_},
staging{instance, scheduler, vk::BufferUsageFlagBits::eTransferSrc, StreamBufferSize, staging{instance, scheduler, MemoryUsage::Upload, StreamBufferSize},
Vulkan::BufferType::Upload},
tile_manager{instance, scheduler} { tile_manager{instance, scheduler} {
ImageInfo info; ImageInfo info;
info.pixel_format = vk::Format::eR8G8B8A8Unorm; info.pixel_format = vk::Format::eR8G8B8A8Unorm;
@ -242,10 +241,7 @@ void TextureCache::RefreshImage(Image& image) {
buffer = *upload_buffer; buffer = *upload_buffer;
} else { } else {
// Upload data to the staging buffer. // Upload data to the staging buffer.
const auto [data, offset_, _] = staging.Map(image.info.guest_size_bytes, 16); offset = staging.Copy(image.info.guest_address, image.info.guest_size_bytes, 16);
std::memcpy(data, (void*)image.info.guest_address, image.info.guest_size_bytes);
staging.Commit(image.info.guest_size_bytes);
offset = offset_;
} }
const auto& num_layers = image.info.resources.layers; const auto& num_layers = image.info.resources.layers;

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@ -4,13 +4,11 @@
#pragma once #pragma once
#include <boost/container/small_vector.hpp> #include <boost/container/small_vector.hpp>
#include <boost/icl/interval_map.hpp>
#include <tsl/robin_map.h> #include <tsl/robin_map.h>
#include "common/slot_vector.h" #include "common/slot_vector.h"
#include "video_core/amdgpu/resource.h" #include "video_core/amdgpu/resource.h"
#include "video_core/multi_level_page_table.h" #include "video_core/multi_level_page_table.h"
#include "video_core/renderer_vulkan/vk_stream_buffer.h"
#include "video_core/texture_cache/image.h" #include "video_core/texture_cache/image.h"
#include "video_core/texture_cache/image_view.h" #include "video_core/texture_cache/image_view.h"
#include "video_core/texture_cache/sampler.h" #include "video_core/texture_cache/sampler.h"
@ -172,13 +170,12 @@ private:
Vulkan::Scheduler& scheduler; Vulkan::Scheduler& scheduler;
BufferCache& buffer_cache; BufferCache& buffer_cache;
PageManager& tracker; PageManager& tracker;
Vulkan::StreamBuffer staging; StreamBuffer staging;
TileManager tile_manager; TileManager tile_manager;
Common::SlotVector<Image> slot_images; Common::SlotVector<Image> slot_images;
Common::SlotVector<ImageView> slot_image_views; Common::SlotVector<ImageView> slot_image_views;
tsl::robin_map<u64, Sampler> samplers; tsl::robin_map<u64, Sampler> samplers;
PageTable page_table; PageTable page_table;
boost::icl::interval_map<VAddr, s32> cached_pages;
std::mutex mutex; std::mutex mutex;
struct MetaDataInfo { struct MetaDataInfo {

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@ -5,7 +5,6 @@
#include "common/types.h" #include "common/types.h"
#include "video_core/buffer_cache/buffer.h" #include "video_core/buffer_cache/buffer.h"
#include "video_core/renderer_vulkan/vk_stream_buffer.h"
#include "video_core/texture_cache/image.h" #include "video_core/texture_cache/image.h"
namespace VideoCore { namespace VideoCore {