finished sceKernelWaitEqueue implementation
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98090ae42f
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f1b1eacb67
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@ -9,8 +9,8 @@
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#include <magic_enum.hpp>
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#include <string>
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#include "Objects/video_out_ctx.h"
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#include "Objects/video_out_ctx.h"
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#include "Util/Singleton.h"
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namespace HLE::Libs::Graphics::VideoOut {
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@ -59,6 +59,11 @@ void PS4_SYSV_ABI sceVideoOutSetBufferAttribute(SceVideoOutBufferAttribute* attr
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attribute->option = SCE_VIDEO_OUT_BUFFER_ATTRIBUTE_OPTION_NONE;
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}
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static void flip_reset_event_func(HLE::Kernel::Objects::EqueueEvent* event) {
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event->isTriggered = false;
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event->event.fflags = 0;
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event->event.data = 0;
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}
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s32 PS4_SYSV_ABI sceVideoOutAddFlipEvent(LibKernel::EventQueues::SceKernelEqueue eq, s32 handle, void* udata) {
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PRINT_FUNCTION_NAME();
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auto* videoOut = Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
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@ -82,7 +87,7 @@ s32 PS4_SYSV_ABI sceVideoOutAddFlipEvent(LibKernel::EventQueues::SceKernelEqueue
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event.event.fflags = 0;
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event.event.data = 0;
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// event.filter.delete_event_func = flip_event_delete_func;//called in sceKernelDeleteEvent //TODO
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// event.filter.reset_event_func = flip_event_reset_func;//called in sceKernelWaitEqueue //TODO
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event.filter.reset_event_func = flip_reset_event_func;
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// event.filter.trigger_event_func = flip_event_trigger_func;//called in sceKernelTriggerEvent //TODO
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event.filter.data = ctx;
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@ -1,5 +1,7 @@
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#include "event_queue.h"
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#include <Lib/Timer.h>
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#include "debug.h"
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namespace HLE::Kernel::Objects {
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@ -21,4 +23,51 @@ int EqueueInternal::addEvent(const EqueueEvent& event) {
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return 0;
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}
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int EqueueInternal::waitForEvents(SceKernelEvent* ev, int num, u32 micros) {
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Lib::LockMutexGuard lock(m_mutex);
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u32 timeElapsed = 0;
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Lib::Timer t;
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t.Start();
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for (;;) {
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int ret = getTriggeredEvents(ev, num);
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if (ret > 0 || (timeElapsed >= micros && micros != 0)) {
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return ret;
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}
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if (micros == 0) {
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m_cond.WaitCondVar(&m_mutex);
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} else {
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m_cond.WaitCondVarFor(&m_mutex, micros - timeElapsed);
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}
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timeElapsed = static_cast<uint32_t>(t.GetTimeSec() * 1000000.0);
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}
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return 0;
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}
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int EqueueInternal::getTriggeredEvents(SceKernelEvent* ev, int num) {
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Lib::LockMutexGuard lock(m_mutex);
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int ret = 0;
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if (m_events.size() > 1) {
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BREAKPOINT(); // we currently support one event
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}
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auto& event = m_events[0];
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if (event.isTriggered) {
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ev[ret++] = event.event;
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if (event.filter.reset_event_func != nullptr) {
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event.filter.reset_event_func(&event);
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}
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}
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return ret;
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}
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}; // namespace HLE::Kernel::Objects
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@ -50,7 +50,7 @@ struct SceKernelEvent {
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struct Filter {
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void* data = nullptr;
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TriggerFunc trigger_event_func = nullptr;
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ResetFunc reset__event_func = nullptr;
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ResetFunc reset_event_func = nullptr;
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DeleteFunc delete_event_func = nullptr;
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};
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@ -66,9 +66,12 @@ class EqueueInternal {
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virtual ~EqueueInternal();
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void setName(const std::string& m_name) { this->m_name = m_name; }
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int addEvent(const EqueueEvent& event);
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int waitForEvents(SceKernelEvent* ev, int num, u32 micros);
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int getTriggeredEvents(SceKernelEvent* ev, int num);
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private:
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std::string m_name;
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Lib::Mutex m_mutex;
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std::vector<EqueueEvent> m_events;
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Lib::ConditionVariable m_cond;
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};
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}; // namespace HLE::Kernel::Objects
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@ -51,7 +51,7 @@ int PS4_SYSV_ABI sceKernelWaitEqueue(SceKernelEqueue eq, HLE::Kernel::Objects::S
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return SCE_KERNEL_ERROR_EINVAL;
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}
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if (timo == nullptr) { // wait until an event arrives without timing out
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// BREAKPOINT();//NOT supported yet TODO
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*out = eq->waitForEvents(ev, num, 0);
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}
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if (timo != nullptr) {
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if (*timo == 0) {//only events that have already arrived at the time of this function call can be received
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