draft fs design
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parent
90d24c3a3c
commit
eb307b9cd9
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@ -49,6 +49,9 @@ set(FILESYSTEM_SOURCES src/Emulator/HLE/Libraries/LibKernel/FileSystem/file_syst
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src/Emulator/HLE/Libraries/LibKernel/FileSystem/file_system.h
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src/Emulator/HLE/Libraries/LibKernel/FileSystem/posix_file_system.cpp
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src/Emulator/HLE/Libraries/LibKernel/FileSystem/posix_file_system.h
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src/Emulator/HLE/Libraries/LibKernel/FileSystem/generic_file_system.h
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src/Emulator/HLE/Libraries/LibKernel/FileSystem/meta_file_system.h
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src/Emulator/HLE/Libraries/LibKernel/FileSystem/meta_file_system.cpp
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)
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set(UTIL_SOURCES src/Emulator/Util/singleton.h
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@ -95,7 +98,7 @@ add_executable(shadps4
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src/Core/PS4/HLE/Kernel/cpu_management.cpp
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src/Core/PS4/HLE/Kernel/cpu_management.h
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"src/Util/Disassembler.cpp" "src/Util/Disassembler.h" "src/Core/PS4/Util/aerolib.h" "src/Core/PS4/Loader/SymbolsResolver.h" "src/Core/PS4/Loader/SymbolsResolver.cpp" "src/Core/PS4/HLE/Libs.cpp" "src/Core/PS4/HLE/Libs.h" "src/Core/PS4/HLE/LibC.cpp" "src/Core/PS4/HLE/LibC.h" "src/Lib/Timer.cpp" "src/Lib/Timer.h" "src/Core/PS4/HLE/LibKernel.cpp" "src/Core/PS4/HLE/LibKernel.h" "src/Core/PS4/HLE/LibSceGnmDriver.cpp" "src/Core/PS4/HLE/LibSceGnmDriver.h" "src/Core/PS4/HLE/Kernel/ThreadManagement.cpp" "src/Core/PS4/HLE/Kernel/ThreadManagement.h" "src/Core/PS4/HLE/ErrorCodes.h" "src/debug.h" "src/Core/PS4/HLE/Kernel/memory_management.cpp" "src/Core/PS4/HLE/Kernel/memory_management.h" "src/Core/PS4/GPU/gpu_memory.cpp" "src/Core/PS4/GPU/gpu_memory.h" "src/emulator.cpp" "src/emulator.h" "src/Core/PS4/HLE/Kernel/Objects/event_queue.h" "src/Core/PS4/HLE/Kernel/Objects/event_queue.cpp" "src/Core/PS4/HLE/Graphics/Objects/video_out_ctx.cpp" "src/Core/PS4/HLE/Graphics/Objects/video_out_ctx.h" "src/Core/PS4/HLE/Graphics/graphics_ctx.h" "src/vulkan_util.cpp" "src/vulkan_util.h" "src/Core/PS4/GPU/video_out_buffer.cpp" "src/Core/PS4/GPU/video_out_buffer.h" "src/Core/PS4/HLE/Graphics/graphics_render.cpp" "src/Core/PS4/HLE/Graphics/graphics_render.h" "src/Core/PS4/GPU/tile_manager.cpp" "src/Core/PS4/GPU/tile_manager.h" "src/version.h" "src/Emulator/HLE/Libraries/LibSystemService/system_service.cpp" "src/Emulator/HLE/Libraries/LibSystemService/system_service.h")
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"src/Util/Disassembler.cpp" "src/Util/Disassembler.h" "src/Core/PS4/Util/aerolib.h" "src/Core/PS4/Loader/SymbolsResolver.h" "src/Core/PS4/Loader/SymbolsResolver.cpp" "src/Core/PS4/HLE/Libs.cpp" "src/Core/PS4/HLE/Libs.h" "src/Core/PS4/HLE/LibC.cpp" "src/Core/PS4/HLE/LibC.h" "src/Lib/Timer.cpp" "src/Lib/Timer.h" "src/Core/PS4/HLE/LibKernel.cpp" "src/Core/PS4/HLE/LibKernel.h" "src/Core/PS4/HLE/LibSceGnmDriver.cpp" "src/Core/PS4/HLE/LibSceGnmDriver.h" "src/Core/PS4/HLE/Kernel/ThreadManagement.cpp" "src/Core/PS4/HLE/Kernel/ThreadManagement.h" "src/Core/PS4/HLE/ErrorCodes.h" "src/debug.h" "src/Core/PS4/HLE/Kernel/memory_management.cpp" "src/Core/PS4/HLE/Kernel/memory_management.h" "src/Core/PS4/GPU/gpu_memory.cpp" "src/Core/PS4/GPU/gpu_memory.h" "src/emulator.cpp" "src/emulator.h" "src/Core/PS4/HLE/Kernel/Objects/event_queue.h" "src/Core/PS4/HLE/Kernel/Objects/event_queue.cpp" "src/Core/PS4/HLE/Graphics/Objects/video_out_ctx.cpp" "src/Core/PS4/HLE/Graphics/Objects/video_out_ctx.h" "src/Core/PS4/HLE/Graphics/graphics_ctx.h" "src/vulkan_util.cpp" "src/vulkan_util.h" "src/Core/PS4/GPU/video_out_buffer.cpp" "src/Core/PS4/GPU/video_out_buffer.h" "src/Core/PS4/HLE/Graphics/graphics_render.cpp" "src/Core/PS4/HLE/Graphics/graphics_render.h" "src/Core/PS4/GPU/tile_manager.cpp" "src/Core/PS4/GPU/tile_manager.h" "src/version.h" "src/Emulator/HLE/Libraries/LibSystemService/system_service.cpp" "src/Emulator/HLE/Libraries/LibSystemService/system_service.h" "src/Emulator/HLE/Libraries/LibKernel/FileSystem/meta_file_system.h" "src/Emulator/HLE/Libraries/LibKernel/FileSystem/meta_file_system.cpp")
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find_package(OpenGL REQUIRED)
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target_link_libraries(shadps4 PUBLIC fmt mincore spdlog IMGUI SDL3-shared ${OPENGL_LIBRARY} vulkan-1 spirv-tools-opt spirv-tools)
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@ -0,0 +1,25 @@
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#pragma once
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#include <types.h>
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#include <string>
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namespace Emulator::Host::GenericFS {
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enum FileAccess {
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FILEACCESS_READ = 0,
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FILEACCESS_WRITE = 1,
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FILEACCESS_READWRITE = 2
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};
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class GenericHandleAllocator {
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public:
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virtual u32 requestHandle() = 0;
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virtual void releaseHandle(u32 handle) = 0;
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};
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class AbstractFileSystem {
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virtual u32 openFile(std::string filename, FileAccess access) = 0;
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virtual void closeFile(u32 handle) = 0;
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};
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} // namespace Emulator::Host::GenericFS
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@ -0,0 +1,20 @@
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#include "meta_file_system.h"
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namespace Emulator::Host::GenericFS {
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void MetaFileSystem::mount(std::string prefix, AbstractFileSystem* system) {}
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void MetaFileSystem::unMount(AbstractFileSystem* system) {}
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void MetaFileSystem::unMountAll() {}
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bool MetaFileSystem::mapFilePath(std::string inpath, std::string* outpath, AbstractFileSystem** system) { return false; }
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void MetaFileSystem::releaseHandle(u32 handle) {}
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u32 MetaFileSystem::openFile(std::string filename, FileAccess access) { return u32(); }
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void MetaFileSystem::closeFile(u32 handle) {}
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} // namespace Emulator::Host::GenericFS
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@ -0,0 +1,32 @@
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#pragma once
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#include <types.h>
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#include <string>
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#include <vector>
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#include "generic_file_system.h"
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namespace Emulator::Host::GenericFS {
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class MetaFileSystem : public GenericHandleAllocator, AbstractFileSystem {
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struct System {
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std::string prefix;
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AbstractFileSystem *system;
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};
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u32 current;
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std::vector<System> fileSystems;
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std::string currentDirectory;
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public:
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MetaFileSystem() : current(0) {}
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void mount(std::string prefix, AbstractFileSystem *system);
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void unMount(AbstractFileSystem *system);
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void unMountAll();
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AbstractFileSystem *getHandleOwner(u32 handle);
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bool mapFilePath(std::string inpath, std::string *outpath, AbstractFileSystem **system);
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u32 requestHandle() { return ++current; }
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void releaseHandle(u32 handle);
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u32 openFile(std::string filename, FileAccess access);
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void closeFile(u32 handle);
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};
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}
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