video_core: Attempt no2 for specialization

This commit is contained in:
IndecisiveTurtle 2024-08-29 17:25:25 +03:00
parent 914dbdc509
commit e96a6ebd9d
20 changed files with 458 additions and 356 deletions

View File

@ -521,6 +521,8 @@ set(VIDEO_CORE src/video_core/amdgpu/liverpool.cpp
src/video_core/renderer_vulkan/vk_resource_pool.h
src/video_core/renderer_vulkan/vk_scheduler.cpp
src/video_core/renderer_vulkan/vk_scheduler.h
src/video_core/renderer_vulkan/vk_shader_cache.cpp
src/video_core/renderer_vulkan/vk_shader_cache.h
src/video_core/renderer_vulkan/vk_shader_util.cpp
src/video_core/renderer_vulkan/vk_shader_util.h
src/video_core/renderer_vulkan/vk_swapchain.cpp

View File

@ -120,7 +120,6 @@ bool PS4_SYSV_ABI sceAvPlayerGetVideoDataEx(SceAvPlayerHandle handle,
}
SceAvPlayerHandle PS4_SYSV_ABI sceAvPlayerInit(SceAvPlayerInitData* data) {
return nullptr;
LOG_TRACE(Lib_AvPlayer, "called");
if (data == nullptr) {
return nullptr;

View File

@ -1066,16 +1066,7 @@ ScePthread PThreadPool::Create() {
}
}
#ifdef _WIN64
auto* ret = new PthreadInternal{};
#else
// TODO: Linux specific hack
static u8* hint_address = reinterpret_cast<u8*>(0x7FFFFC000ULL);
auto* ret = reinterpret_cast<PthreadInternal*>(
mmap(hint_address, sizeof(PthreadInternal), PROT_READ | PROT_WRITE,
MAP_PRIVATE | MAP_ANONYMOUS | MAP_FIXED, -1, 0));
hint_address += Common::AlignUp(sizeof(PthreadInternal), 4_KB);
#endif
ret->is_free = false;
ret->is_detached = false;
ret->is_almost_done = false;

View File

@ -201,6 +201,12 @@ void DefineEntryPoint(const IR::Program& program, EmitContext& ctx, Id main) {
if (info.has_image_query) {
ctx.AddCapability(spv::Capability::ImageQuery);
}
if (info.uses_lane_id) {
ctx.AddCapability(spv::Capability::GroupNonUniform);
}
if (info.uses_group_quad) {
ctx.AddCapability(spv::Capability::GroupNonUniformQuad);
}
switch (program.info.stage) {
case Stage::Compute: {
const std::array<u32, 3> workgroup_size{program.info.workgroup_size};
@ -219,10 +225,6 @@ void DefineEntryPoint(const IR::Program& program, EmitContext& ctx, Id main) {
} else {
ctx.AddExecutionMode(main, spv::ExecutionMode::OriginUpperLeft);
}
if (info.uses_group_quad) {
ctx.AddCapability(spv::Capability::GroupNonUniform);
ctx.AddCapability(spv::Capability::GroupNonUniformQuad);
}
if (info.has_discard) {
ctx.AddCapability(spv::Capability::DemoteToHelperInvocationEXT);
}

View File

@ -132,6 +132,7 @@ const VectorIds& GetAttributeType(EmitContext& ctx, AmdGpu::NumberFormat fmt) {
case AmdGpu::NumberFormat::SnormNz:
case AmdGpu::NumberFormat::Sscaled:
case AmdGpu::NumberFormat::Uscaled:
case AmdGpu::NumberFormat::Srgb:
return ctx.F32;
case AmdGpu::NumberFormat::Sint:
return ctx.S32;
@ -140,7 +141,7 @@ const VectorIds& GetAttributeType(EmitContext& ctx, AmdGpu::NumberFormat fmt) {
default:
break;
}
throw InvalidArgument("Invalid attribute type {}", fmt);
UNREACHABLE_MSG("Invalid attribute type {}", fmt);
}
EmitContext::SpirvAttribute EmitContext::GetAttributeInfo(AmdGpu::NumberFormat fmt, Id id) {
@ -161,7 +162,7 @@ EmitContext::SpirvAttribute EmitContext::GetAttributeInfo(AmdGpu::NumberFormat f
default:
break;
}
throw InvalidArgument("Invalid attribute type {}", fmt);
UNREACHABLE_MSG("Invalid attribute type {}", fmt);
}
void EmitContext::DefineBufferOffsets() {
@ -204,6 +205,11 @@ Id MakeDefaultValue(EmitContext& ctx, u32 default_value) {
}
void EmitContext::DefineInputs() {
if (info.uses_lane_id) {
subgroup_local_invocation_id = DefineVariable(
U32[1], spv::BuiltIn::SubgroupLocalInvocationId, spv::StorageClass::Input);
Decorate(subgroup_local_invocation_id, spv::Decoration::Flat);
}
switch (stage) {
case Stage::Vertex: {
vertex_index = DefineVariable(U32[1], spv::BuiltIn::VertexIndex, spv::StorageClass::Input);
@ -238,9 +244,6 @@ void EmitContext::DefineInputs() {
break;
}
case Stage::Fragment:
subgroup_local_invocation_id = DefineVariable(
U32[1], spv::BuiltIn::SubgroupLocalInvocationId, spv::StorageClass::Input);
Decorate(subgroup_local_invocation_id, spv::Decoration::Flat);
frag_coord = DefineVariable(F32[4], spv::BuiltIn::FragCoord, spv::StorageClass::Input);
frag_depth = DefineVariable(F32[1], spv::BuiltIn::FragDepth, spv::StorageClass::Output);
front_facing = DefineVariable(U1[1], spv::BuiltIn::FrontFacing, spv::StorageClass::Input);
@ -354,12 +357,12 @@ void EmitContext::DefineBuffers() {
};
for (const auto& desc : info.buffers) {
const auto sharp = desc.GetVsharp(info);
const auto sharp = desc.GetSharp(info);
const bool is_storage = desc.IsStorage(sharp);
const auto* data_types = True(desc.used_types & IR::Type::F32) ? &F32 : &U32;
const Id data_type = (*data_types)[1];
const Id record_array_type{is_storage ? TypeRuntimeArray(data_type)
: TypeArray(data_type, ConstU32(desc.length))};
: TypeArray(data_type, ConstU32(sharp.NumDwords()))};
const Id struct_type{define_struct(record_array_type, desc.is_instance_data)};
const auto storage_class =
@ -369,6 +372,9 @@ void EmitContext::DefineBuffers() {
const Id id{AddGlobalVariable(struct_pointer_type, storage_class)};
Decorate(id, spv::Decoration::Binding, binding);
Decorate(id, spv::Decoration::DescriptorSet, 0U);
if (is_storage && !desc.is_written) {
Decorate(id, spv::Decoration::NonWritable);
}
Name(id, fmt::format("{}_{}", is_storage ? "ssbo" : "cbuf", desc.sgpr_base));
buffers.push_back({
@ -503,17 +509,8 @@ Id ImageType(EmitContext& ctx, const ImageResource& desc, Id sampled_type) {
void EmitContext::DefineImagesAndSamplers() {
for (const auto& image_desc : info.images) {
const VectorIds* data_types = [&] {
switch (image_desc.nfmt) {
case AmdGpu::NumberFormat::Uint:
return &U32;
case AmdGpu::NumberFormat::Sint:
return &S32;
default:
return &F32;
}
}();
const Id sampled_type = data_types->Get(1);
const VectorIds& data_types = GetAttributeType(*this, image_desc.nfmt);
const Id sampled_type = data_types[1];
const Id image_type{ImageType(*this, image_desc, sampled_type)};
const Id pointer_type{TypePointer(spv::StorageClass::UniformConstant, image_type)};
const Id id{AddGlobalVariable(pointer_type, spv::StorageClass::UniformConstant)};
@ -522,7 +519,7 @@ void EmitContext::DefineImagesAndSamplers() {
Name(id, fmt::format("{}_{}{}_{:02x}", stage, "img", image_desc.sgpr_base,
image_desc.dword_offset));
images.push_back({
.data_types = data_types,
.data_types = &data_types,
.id = id,
.sampled_type = image_desc.is_storage ? sampled_type : TypeSampledImage(image_type),
.pointer_type = pointer_type,
@ -531,13 +528,12 @@ void EmitContext::DefineImagesAndSamplers() {
interfaces.push_back(id);
++binding;
}
image_u32 = TypePointer(spv::StorageClass::Image, U32[1]);
if (std::ranges::any_of(info.images, &ImageResource::is_atomic)) {
image_u32 = TypePointer(spv::StorageClass::Image, U32[1]);
}
if (info.samplers.empty()) {
return;
}
sampler_type = TypeSampler();
sampler_pointer_type = TypePointer(spv::StorageClass::UniformConstant, sampler_type);
for (const auto& samp_desc : info.samplers) {
@ -553,7 +549,7 @@ void EmitContext::DefineImagesAndSamplers() {
}
void EmitContext::DefineSharedMemory() {
static constexpr size_t DefaultSharedMemSize = 16_KB;
static constexpr size_t DefaultSharedMemSize = 2_KB;
if (!info.uses_shared) {
return;
}

View File

@ -1,14 +1,12 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/logging/log.h"
#include "shader_recompiler/frontend/translate/translate.h"
namespace Shader::Gcn {
void Translator::EmitExport(const GcnInst& inst) {
if (ir.block->has_multiple_predecessors && info.stage == Stage::Fragment) {
LOG_WARNING(Render_Recompiler, "An ambiguous export appeared in translation");
ir.Discard(ir.LogicalNot(ir.GetExec()));
}

View File

@ -399,7 +399,6 @@ void Translator::EmitFetch(const GcnInst& inst) {
info.buffers.push_back({
.sgpr_base = attrib.sgpr_base,
.dword_offset = attrib.dword_offset,
.length = buffer.num_records,
.used_types = IR::Type::F32,
.is_instance_data = true,
});

View File

@ -415,14 +415,20 @@ void Translator::V_ADDC_U32(const GcnInst& inst) {
const auto src0 = GetSrc<IR::U32>(inst.src[0]);
const auto src1 = GetSrc<IR::U32>(inst.src[1]);
IR::U32 scarry;
IR::U1 carry;
if (inst.src_count == 3) { // VOP3
IR::U1 thread_bit{ir.GetThreadBitScalarReg(IR::ScalarReg(inst.src[2].code))};
scarry = IR::U32{ir.Select(thread_bit, ir.Imm32(1), ir.Imm32(0))};
if (inst.src[2].field == OperandField::VccLo) {
carry = ir.GetVcc();
} else if (inst.src[2].field == OperandField::ScalarGPR) {
carry = ir.GetThreadBitScalarReg(IR::ScalarReg(inst.src[2].code));
} else {
UNREACHABLE();
}
} else { // VOP2
scarry = ir.GetVccLo();
carry = ir.GetVcc();
}
const IR::U32 scarry = IR::U32{ir.Select(carry, ir.Imm32(1), ir.Imm32(0))};
const IR::U32 result = ir.IAdd(ir.IAdd(src0, src1), scarry);
const IR::VectorReg dst_reg{inst.dst[0].code};

View File

@ -3,6 +3,7 @@
#include <algorithm>
#include <boost/container/small_vector.hpp>
#include "common/alignment.h"
#include "shader_recompiler/ir/basic_block.h"
#include "shader_recompiler/ir/breadth_first_search.h"
#include "shader_recompiler/ir/ir_emitter.h"
@ -195,7 +196,6 @@ public:
desc.inline_cbuf == existing.inline_cbuf;
})};
auto& buffer = buffer_resources[index];
ASSERT(buffer.length == desc.length);
buffer.used_types |= desc.used_types;
buffer.is_written |= desc.is_written;
return index;
@ -227,7 +227,7 @@ public:
return true;
}
// Samplers with different bindings might still be the same.
return existing.GetSsharp(info) == desc.GetSsharp(info);
return existing.GetSharp(info) == desc.GetSharp(info);
})};
return index;
}
@ -342,19 +342,6 @@ SharpLocation TrackSharp(const IR::Inst* inst) {
};
}
static u32 BufferLength(const AmdGpu::Buffer& buffer) {
const auto stride = buffer.GetStride();
if (stride < sizeof(f32)) {
ASSERT(sizeof(f32) % stride == 0);
return (((buffer.num_records - 1) / sizeof(f32)) + 1) * stride;
} else if (stride == sizeof(f32)) {
return buffer.num_records;
} else {
ASSERT(stride % sizeof(f32) == 0);
return buffer.num_records * (stride / sizeof(f32));
}
}
s32 TryHandleInlineCbuf(IR::Inst& inst, Info& info, Descriptors& descriptors,
AmdGpu::Buffer& cbuf) {
@ -381,7 +368,6 @@ s32 TryHandleInlineCbuf(IR::Inst& inst, Info& info, Descriptors& descriptors,
return descriptors.Add(BufferResource{
.sgpr_base = std::numeric_limits<u32>::max(),
.dword_offset = 0,
.length = BufferLength(cbuf),
.used_types = BufferDataType(inst, cbuf.GetNumberFmt()),
.inline_cbuf = cbuf,
});
@ -399,7 +385,6 @@ void PatchBufferInstruction(IR::Block& block, IR::Inst& inst, Info& info,
binding = descriptors.Add(BufferResource{
.sgpr_base = sharp.sgpr_base,
.dword_offset = sharp.dword_offset,
.length = BufferLength(buffer),
.used_types = BufferDataType(inst, buffer.GetNumberFmt()),
.is_written = IsBufferStore(inst),
});

View File

@ -50,6 +50,9 @@ void Visit(Info& info, IR::Inst& inst) {
case IR::Opcode::ImageQueryLod:
info.has_image_query = true;
break;
case IR::Opcode::LaneId:
info.uses_lane_id = true;
break;
default:
break;
}

View File

@ -4,6 +4,7 @@
#pragma once
#include <span>
#include <boost/container/small_vector.hpp>
#include <boost/container/static_vector.hpp>
#include "common/assert.h"
#include "common/types.h"
@ -12,10 +13,6 @@
#include "shader_recompiler/ir/type.h"
#include "video_core/amdgpu/resource.h"
[[nodiscard]] inline u64 HashCombine(const u64 seed, const u64 hash) {
return seed ^ (hash + 0x9e3779b9 + (seed << 6) + (seed >> 2));
}
namespace Shader {
static constexpr size_t NumUserDataRegs = 16;
@ -78,31 +75,19 @@ struct Info;
struct BufferResource {
u32 sgpr_base;
u32 dword_offset;
u32 length;
IR::Type used_types;
AmdGpu::Buffer inline_cbuf;
bool is_instance_data{};
bool is_written{};
static constexpr size_t MaxUboSize = 65536;
bool IsStorage(AmdGpu::Buffer buffer) const noexcept {
static constexpr size_t MaxUboSize = 65536;
return buffer.GetSize() > MaxUboSize || is_written;
}
u64 GetKey(const Info& info) const {
const auto sharp = GetVsharp(info);
u64 key = sharp.GetStride();
if (!is_written) {
key <<= 1;
key |= IsStorage(sharp);
}
return key;
}
constexpr AmdGpu::Buffer GetVsharp(const Info& info) const noexcept;
constexpr AmdGpu::Buffer GetSharp(const Info& info) const noexcept;
};
using BufferResourceList = boost::container::static_vector<BufferResource, 16>;
using BufferResourceList = boost::container::small_vector<BufferResource, 16>;
struct TextureBufferResource {
u32 sgpr_base;
@ -110,16 +95,9 @@ struct TextureBufferResource {
AmdGpu::NumberFormat nfmt;
bool is_written{};
u64 GetKey(const Info& info) const {
const auto sharp = GetVsharp(info);
const bool is_integer = sharp.GetNumberFmt() == AmdGpu::NumberFormat::Uint ||
sharp.GetNumberFmt() == AmdGpu::NumberFormat::Sint;
return is_integer;
}
constexpr AmdGpu::Buffer GetVsharp(const Info& info) const noexcept;
constexpr AmdGpu::Buffer GetSharp(const Info& info) const noexcept;
};
using TextureBufferResourceList = boost::container::static_vector<TextureBufferResource, 16>;
using TextureBufferResourceList = boost::container::small_vector<TextureBufferResource, 16>;
struct ImageResource {
u32 sgpr_base;
@ -130,14 +108,9 @@ struct ImageResource {
bool is_depth;
bool is_atomic{};
u64 GetKey(const Info& info) const {
const auto sharp = GetTsharp(info);
return sharp.type;
}
constexpr AmdGpu::Image GetTsharp(const Info& info) const noexcept;
constexpr AmdGpu::Image GetSharp(const Info& info) const noexcept;
};
using ImageResourceList = boost::container::static_vector<ImageResource, 16>;
using ImageResourceList = boost::container::small_vector<ImageResource, 16>;
struct SamplerResource {
u32 sgpr_base;
@ -146,9 +119,9 @@ struct SamplerResource {
u32 associated_image : 4;
u32 disable_aniso : 1;
constexpr AmdGpu::Sampler GetSsharp(const Info& info) const noexcept;
constexpr AmdGpu::Sampler GetSharp(const Info& info) const noexcept;
};
using SamplerResourceList = boost::container::static_vector<SamplerResource, 16>;
using SamplerResourceList = boost::container::small_vector<SamplerResource, 16>;
struct PushData {
static constexpr size_t BufOffsetIndex = 2;
@ -242,9 +215,10 @@ struct Info {
bool has_discard{};
bool has_image_gather{};
bool has_image_query{};
bool uses_lane_id{};
bool uses_group_quad{};
bool uses_shared{};
bool uses_fp16{true};
bool uses_fp16{};
bool uses_step_rates{};
bool translation_failed{}; // indicates that shader has unsupported instructions
@ -263,20 +237,6 @@ struct Info {
return buffers.size() + texture_buffers.size() + images.size() + samplers.size();
}
u64 GetStageSpecializedKey(u32 binding = 0) const noexcept {
u64 key = HashCombine(pgm_hash, binding);
for (const auto& buffer : buffers) {
key = HashCombine(key, buffer.GetKey(*this));
}
for (const auto& buffer : texture_buffers) {
key = HashCombine(key, buffer.GetKey(*this));
}
for (const auto& image : images) {
key = HashCombine(key, image.GetKey(*this));
}
return key;
}
[[nodiscard]] std::pair<u32, u32> GetDrawOffsets() const noexcept {
u32 vertex_offset = 0;
u32 instance_offset = 0;
@ -290,19 +250,19 @@ struct Info {
}
};
constexpr AmdGpu::Buffer BufferResource::GetVsharp(const Info& info) const noexcept {
constexpr AmdGpu::Buffer BufferResource::GetSharp(const Info& info) const noexcept {
return inline_cbuf ? inline_cbuf : info.ReadUd<AmdGpu::Buffer>(sgpr_base, dword_offset);
}
constexpr AmdGpu::Buffer TextureBufferResource::GetVsharp(const Info& info) const noexcept {
constexpr AmdGpu::Buffer TextureBufferResource::GetSharp(const Info& info) const noexcept {
return info.ReadUd<AmdGpu::Buffer>(sgpr_base, dword_offset);
}
constexpr AmdGpu::Image ImageResource::GetTsharp(const Info& info) const noexcept {
constexpr AmdGpu::Image ImageResource::GetSharp(const Info& info) const noexcept {
return info.ReadUd<AmdGpu::Image>(sgpr_base, dword_offset);
}
constexpr AmdGpu::Sampler SamplerResource::GetSsharp(const Info& info) const noexcept {
constexpr AmdGpu::Sampler SamplerResource::GetSharp(const Info& info) const noexcept {
return inline_sampler ? inline_sampler : info.ReadUd<AmdGpu::Sampler>(sgpr_base, dword_offset);
}

View File

@ -61,6 +61,10 @@ enum class NumberFormat : u32 {
Ubscaled = 13,
};
[[nodiscard]] constexpr bool IsInteger(NumberFormat nfmt) {
return nfmt == AmdGpu::NumberFormat::Sint || nfmt == AmdGpu::NumberFormat::Uint;
}
[[nodiscard]] std::string_view NameOf(DataFormat fmt);
[[nodiscard]] std::string_view NameOf(NumberFormat fmt);

View File

@ -3,6 +3,7 @@
#pragma once
#include "common/alignment.h"
#include "common/assert.h"
#include "common/bit_field.h"
#include "common/types.h"
@ -68,6 +69,10 @@ struct Buffer {
return stride == 0 ? 1U : stride;
}
u32 NumDwords() const noexcept {
return Common::AlignUp(GetSize(), sizeof(u32)) >> 2;
}
u32 GetSize() const noexcept {
return GetStride() * num_records;
}

View File

@ -24,7 +24,7 @@ ComputePipeline::ComputePipeline(const Instance& instance_, Scheduler& scheduler
u32 binding{};
boost::container::small_vector<vk::DescriptorSetLayoutBinding, 32> bindings;
for (const auto& buffer : info->buffers) {
const auto sharp = buffer.GetVsharp(*info);
const auto sharp = buffer.GetSharp(*info);
bindings.push_back({
.binding = binding++,
.descriptorType = buffer.IsStorage(sharp) ? vk::DescriptorType::eStorageBuffer
@ -107,17 +107,17 @@ bool ComputePipeline::BindResources(VideoCore::BufferCache& buffer_cache,
Shader::PushData push_data{};
u32 binding{};
for (const auto& buffer : info->buffers) {
const auto vsharp = buffer.GetVsharp(*info);
const bool is_storage = buffer.IsStorage(vsharp);
for (const auto& desc : info->buffers) {
const auto vsharp = desc.GetSharp(*info);
const bool is_storage = desc.IsStorage(vsharp);
const VAddr address = vsharp.base_address;
// Most of the time when a metadata is updated with a shader it gets cleared. It means we
// can skip the whole dispatch and update the tracked state instead. Also, it is not
// intended to be consumed and in such rare cases (e.g. HTile introspection, CRAA) we will
// need its full emulation anyways. For cases of metadata read a warning will be logged.
if (is_storage) {
if (desc.is_written) {
if (texture_cache.TouchMeta(address, true)) {
LOG_WARNING(Render_Vulkan, "Metadata update skipped");
LOG_TRACE(Render_Vulkan, "Metadata update skipped");
return false;
}
} else {
@ -126,13 +126,12 @@ bool ComputePipeline::BindResources(VideoCore::BufferCache& buffer_cache,
}
}
const u32 size = vsharp.GetSize();
if (buffer.is_written) {
if (desc.is_written) {
texture_cache.InvalidateMemory(address, size, true);
}
const u32 alignment =
is_storage ? instance.StorageMinAlignment() : instance.UniformMinAlignment();
const auto [vk_buffer, offset] =
buffer_cache.ObtainBuffer(address, size, buffer.is_written);
const auto [vk_buffer, offset] = buffer_cache.ObtainBuffer(address, size, desc.is_written);
const u32 offset_aligned = Common::AlignDown(offset, alignment);
const u32 adjust = offset - offset_aligned;
if (adjust != 0) {
@ -151,18 +150,28 @@ bool ComputePipeline::BindResources(VideoCore::BufferCache& buffer_cache,
});
}
for (const auto& tex_buffer : info->texture_buffers) {
const auto vsharp = tex_buffer.GetVsharp(*info);
for (const auto& desc : info->texture_buffers) {
const auto vsharp = desc.GetSharp(*info);
vk::BufferView& buffer_view = buffer_views.emplace_back(VK_NULL_HANDLE);
if (vsharp.GetDataFmt() != AmdGpu::DataFormat::FormatInvalid) {
const VAddr address = vsharp.base_address;
const u32 size = vsharp.GetSize();
if (tex_buffer.is_written) {
if (desc.is_written) {
if (texture_cache.TouchMeta(address, true)) {
LOG_TRACE(Render_Vulkan, "Metadata update skipped");
return false;
}
} else {
if (texture_cache.IsMeta(address)) {
LOG_WARNING(Render_Vulkan, "Unexpected metadata read by a CS shader (buffer)");
}
}
if (desc.is_written) {
texture_cache.InvalidateMemory(address, size, true);
}
const u32 alignment = instance.TexelBufferMinAlignment();
const auto [vk_buffer, offset] =
buffer_cache.ObtainBuffer(address, size, tex_buffer.is_written);
buffer_cache.ObtainBuffer(address, size, desc.is_written);
const u32 fmt_stride = AmdGpu::NumBits(vsharp.GetDataFmt()) >> 3;
ASSERT_MSG(fmt_stride == vsharp.GetStride(),
"Texel buffer stride must match format stride");
@ -172,7 +181,7 @@ bool ComputePipeline::BindResources(VideoCore::BufferCache& buffer_cache,
ASSERT(adjust % fmt_stride == 0);
push_data.AddOffset(binding, adjust / fmt_stride);
}
buffer_view = vk_buffer->View(offset_aligned, size + adjust, tex_buffer.is_written,
buffer_view = vk_buffer->View(offset_aligned, size + adjust, desc.is_written,
vsharp.GetDataFmt(), vsharp.GetNumberFmt());
}
set_writes.push_back({
@ -180,19 +189,23 @@ bool ComputePipeline::BindResources(VideoCore::BufferCache& buffer_cache,
.dstBinding = binding++,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = tex_buffer.is_written ? vk::DescriptorType::eStorageTexelBuffer
: vk::DescriptorType::eUniformTexelBuffer,
.descriptorType = desc.is_written ? vk::DescriptorType::eStorageTexelBuffer
: vk::DescriptorType::eUniformTexelBuffer,
.pTexelBufferView = &buffer_view,
});
}
for (const auto& image_desc : info->images) {
const auto tsharp = image_desc.GetTsharp(*info);
VideoCore::ImageInfo image_info{tsharp};
VideoCore::ImageViewInfo view_info{tsharp, image_desc.is_storage};
const auto& image_view = texture_cache.FindTexture(image_info, view_info);
const auto& image = texture_cache.GetImage(image_view.image_id);
image_infos.emplace_back(VK_NULL_HANDLE, *image_view.image_view, image.layout);
const auto tsharp = image_desc.GetSharp(*info);
if (tsharp.GetDataFmt() != AmdGpu::DataFormat::FormatInvalid) {
VideoCore::ImageInfo image_info{tsharp};
VideoCore::ImageViewInfo view_info{tsharp, image_desc.is_storage};
const auto& image_view = texture_cache.FindTexture(image_info, view_info);
const auto& image = texture_cache.GetImage(image_view.image_id);
image_infos.emplace_back(VK_NULL_HANDLE, *image_view.image_view, image.layout);
} else {
image_infos.emplace_back(VK_NULL_HANDLE, VK_NULL_HANDLE, vk::ImageLayout::eGeneral);
}
set_writes.push_back({
.dstSet = VK_NULL_HANDLE,
.dstBinding = binding++,
@ -208,7 +221,7 @@ bool ComputePipeline::BindResources(VideoCore::BufferCache& buffer_cache,
}
}
for (const auto& sampler : info->samplers) {
const auto ssharp = sampler.GetSsharp(*info);
const auto ssharp = sampler.GetSharp(*info);
const auto vk_sampler = texture_cache.GetSampler(ssharp);
image_infos.emplace_back(vk_sampler, VK_NULL_HANDLE, vk::ImageLayout::eGeneral);
set_writes.push_back({

View File

@ -307,7 +307,7 @@ void GraphicsPipeline::BuildDescSetLayout() {
continue;
}
for (const auto& buffer : stage->buffers) {
const auto sharp = buffer.GetVsharp(*stage);
const auto sharp = buffer.GetSharp(*stage);
bindings.push_back({
.binding = binding++,
.descriptorType = buffer.IsStorage(sharp) ? vk::DescriptorType::eStorageBuffer
@ -356,7 +356,7 @@ void GraphicsPipeline::BindResources(const Liverpool::Regs& regs,
VideoCore::TextureCache& texture_cache) const {
// Bind resource buffers and textures.
boost::container::static_vector<vk::BufferView, 8> buffer_views;
boost::container::static_vector<vk::DescriptorBufferInfo, 16> buffer_infos;
boost::container::static_vector<vk::DescriptorBufferInfo, 32> buffer_infos;
boost::container::static_vector<vk::DescriptorImageInfo, 32> image_infos;
boost::container::small_vector<vk::WriteDescriptorSet, 16> set_writes;
Shader::PushData push_data{};
@ -371,7 +371,7 @@ void GraphicsPipeline::BindResources(const Liverpool::Regs& regs,
push_data.step1 = regs.vgt_instance_step_rate_1;
}
for (const auto& buffer : stage->buffers) {
const auto vsharp = buffer.GetVsharp(*stage);
const auto vsharp = buffer.GetSharp(*stage);
const bool is_storage = buffer.IsStorage(vsharp);
if (vsharp) {
const VAddr address = vsharp.base_address;
@ -405,7 +405,7 @@ void GraphicsPipeline::BindResources(const Liverpool::Regs& regs,
}
for (const auto& tex_buffer : stage->texture_buffers) {
const auto vsharp = tex_buffer.GetVsharp(*stage);
const auto vsharp = tex_buffer.GetSharp(*stage);
vk::BufferView& buffer_view = buffer_views.emplace_back(VK_NULL_HANDLE);
if (vsharp.GetDataFmt() != AmdGpu::DataFormat::FormatInvalid) {
const VAddr address = vsharp.base_address;
@ -438,7 +438,7 @@ void GraphicsPipeline::BindResources(const Liverpool::Regs& regs,
boost::container::static_vector<AmdGpu::Image, 16> tsharps;
for (const auto& image_desc : stage->images) {
const auto tsharp = image_desc.GetTsharp(*stage);
const auto tsharp = image_desc.GetSharp(*stage);
if (tsharp) {
tsharps.emplace_back(tsharp);
VideoCore::ImageInfo image_info{tsharp};
@ -464,7 +464,7 @@ void GraphicsPipeline::BindResources(const Liverpool::Regs& regs,
}
}
for (const auto& sampler : stage->samplers) {
auto ssharp = sampler.GetSsharp(*stage);
auto ssharp = sampler.GetSharp(*stage);
if (sampler.disable_aniso) {
const auto& tsharp = tsharps[sampler.associated_image];
if (tsharp.base_level == 0 && tsharp.last_level == 0) {

View File

@ -278,6 +278,7 @@ bool Instance::CreateDevice() {
.depthBiasClamp = features.depthBiasClamp,
.multiViewport = features.multiViewport,
.samplerAnisotropy = features.samplerAnisotropy,
.vertexPipelineStoresAndAtomics = features.vertexPipelineStoresAndAtomics,
.fragmentStoresAndAtomics = features.fragmentStoresAndAtomics,
.shaderImageGatherExtended = features.shaderImageGatherExtended,
.shaderStorageImageExtendedFormats = features.shaderStorageImageExtendedFormats,

View File

@ -1,122 +1,26 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/config.h"
#include "common/io_file.h"
#include "common/path_util.h"
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/recompiler.h"
#include "shader_recompiler/runtime_info.h"
#include "video_core/renderer_vulkan/renderer_vulkan.h"
#include "video_core/renderer_vulkan/vk_instance.h"
#include "video_core/renderer_vulkan/vk_pipeline_cache.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_shader_util.h"
#include "video_core/renderer_vulkan/vk_shader_cache.h"
extern std::unique_ptr<Vulkan::RendererVulkan> renderer;
namespace Vulkan {
using Shader::VsOutput;
void BuildVsOutputs(Shader::Info& info, const AmdGpu::Liverpool::VsOutputControl& ctl) {
const auto add_output = [&](VsOutput x, VsOutput y, VsOutput z, VsOutput w) {
if (x != VsOutput::None || y != VsOutput::None || z != VsOutput::None ||
w != VsOutput::None) {
info.vs_outputs.emplace_back(Shader::VsOutputMap{x, y, z, w});
}
};
// VS_OUT_MISC_VEC
add_output(ctl.use_vtx_point_size ? VsOutput::PointSprite : VsOutput::None,
ctl.use_vtx_edge_flag
? VsOutput::EdgeFlag
: (ctl.use_vtx_gs_cut_flag ? VsOutput::GsCutFlag : VsOutput::None),
ctl.use_vtx_kill_flag
? VsOutput::KillFlag
: (ctl.use_vtx_render_target_idx ? VsOutput::GsMrtIndex : VsOutput::None),
ctl.use_vtx_viewport_idx ? VsOutput::GsVpIndex : VsOutput::None);
// VS_OUT_CCDIST0
add_output(ctl.IsClipDistEnabled(0)
? VsOutput::ClipDist0
: (ctl.IsCullDistEnabled(0) ? VsOutput::CullDist0 : VsOutput::None),
ctl.IsClipDistEnabled(1)
? VsOutput::ClipDist1
: (ctl.IsCullDistEnabled(1) ? VsOutput::CullDist1 : VsOutput::None),
ctl.IsClipDistEnabled(2)
? VsOutput::ClipDist2
: (ctl.IsCullDistEnabled(2) ? VsOutput::CullDist2 : VsOutput::None),
ctl.IsClipDistEnabled(3)
? VsOutput::ClipDist3
: (ctl.IsCullDistEnabled(3) ? VsOutput::CullDist3 : VsOutput::None));
// VS_OUT_CCDIST1
add_output(ctl.IsClipDistEnabled(4)
? VsOutput::ClipDist4
: (ctl.IsCullDistEnabled(4) ? VsOutput::CullDist4 : VsOutput::None),
ctl.IsClipDistEnabled(5)
? VsOutput::ClipDist5
: (ctl.IsCullDistEnabled(5) ? VsOutput::CullDist5 : VsOutput::None),
ctl.IsClipDistEnabled(6)
? VsOutput::ClipDist6
: (ctl.IsCullDistEnabled(6) ? VsOutput::CullDist6 : VsOutput::None),
ctl.IsClipDistEnabled(7)
? VsOutput::ClipDist7
: (ctl.IsCullDistEnabled(7) ? VsOutput::CullDist7 : VsOutput::None));
}
Shader::Info MakeShaderInfo(Shader::Stage stage, std::span<const u32, 16> user_data, u64 pgm_base,
u64 hash, const AmdGpu::Liverpool::Regs& regs) {
Shader::Info info{};
info.user_data = user_data;
info.pgm_base = pgm_base;
info.pgm_hash = hash;
info.stage = stage;
switch (stage) {
case Shader::Stage::Vertex: {
info.num_user_data = regs.vs_program.settings.num_user_regs;
info.num_input_vgprs = regs.vs_program.settings.vgpr_comp_cnt;
BuildVsOutputs(info, regs.vs_output_control);
break;
}
case Shader::Stage::Fragment: {
info.num_user_data = regs.ps_program.settings.num_user_regs;
for (u32 i = 0; i < regs.num_interp; i++) {
info.ps_inputs.push_back({
.param_index = regs.ps_inputs[i].input_offset.Value(),
.is_default = bool(regs.ps_inputs[i].use_default),
.is_flat = bool(regs.ps_inputs[i].flat_shade),
.default_value = regs.ps_inputs[i].default_value,
});
}
break;
}
case Shader::Stage::Compute: {
const auto& cs_pgm = regs.cs_program;
info.num_user_data = cs_pgm.settings.num_user_regs;
info.workgroup_size = {cs_pgm.num_thread_x.full, cs_pgm.num_thread_y.full,
cs_pgm.num_thread_z.full};
info.tgid_enable = {cs_pgm.IsTgidEnabled(0), cs_pgm.IsTgidEnabled(1),
cs_pgm.IsTgidEnabled(2)};
info.shared_memory_size = cs_pgm.SharedMemSize();
break;
}
default:
break;
}
return info;
}
PipelineCache::PipelineCache(const Instance& instance_, Scheduler& scheduler_,
AmdGpu::Liverpool* liverpool_)
: instance{instance_}, scheduler{scheduler_}, liverpool{liverpool_}, inst_pool{8192},
block_pool{512} {
: instance{instance_}, scheduler{scheduler_}, liverpool{liverpool_},
shader_cache{std::make_unique<ShaderCache>(instance, liverpool)} {
pipeline_cache = instance.GetDevice().createPipelineCacheUnique({});
profile = Shader::Profile{
.supported_spirv = 0x00010600U,
.subgroup_size = instance.SubgroupSize(),
.support_explicit_workgroup_layout = true,
};
}
PipelineCache::~PipelineCache() = default;
const GraphicsPipeline* PipelineCache::GetGraphicsPipeline() {
const auto& regs = liverpool->regs;
// Tessellation is unsupported so skip the draw to avoid locking up the driver.
@ -257,7 +161,8 @@ void PipelineCache::RefreshGraphicsKey() {
continue;
}
const auto stage = Shader::Stage{i};
std::tie(infos[i], modules[i], key.stage_hashes[i]) = GetProgram(pgm, stage, binding);
std::tie(infos[i], modules[i], key.stage_hashes[i]) =
shader_cache->GetProgram(pgm, stage, binding);
}
}
@ -265,47 +170,7 @@ void PipelineCache::RefreshComputeKey() {
u32 binding{};
const auto* cs_pgm = &liverpool->regs.cs_program;
std::tie(infos[0], modules[0], compute_key) =
GetProgram(cs_pgm, Shader::Stage::Compute, binding);
}
vk::ShaderModule PipelineCache::CompileModule(Shader::Info& info, std::span<const u32> code,
size_t perm_idx, u32& binding) {
LOG_INFO(Render_Vulkan, "Compiling {} shader {:#x} {}", info.stage, info.pgm_hash,
perm_idx != 0 ? "(permutation)" : "");
if (Config::dumpShaders()) {
DumpShader(code, info.pgm_hash, info.stage, perm_idx, "bin");
}
block_pool.ReleaseContents();
inst_pool.ReleaseContents();
const auto ir_program = Shader::TranslateProgram(inst_pool, block_pool, code, info, profile);
// Compile IR to SPIR-V
const u64 key = info.GetStageSpecializedKey(binding);
const auto spv = Shader::Backend::SPIRV::EmitSPIRV(profile, ir_program, binding);
if (Config::dumpShaders()) {
DumpShader(spv, info.pgm_hash, info.stage, perm_idx, "spv");
}
// Create module and set name to hash in renderdoc
const auto module = CompileSPV(spv, instance.GetDevice());
ASSERT(module != VK_NULL_HANDLE);
const auto name = fmt::format("{}_{:#x}_{}", info.stage, key, perm_idx);
Vulkan::SetObjectName(instance.GetDevice(), module, name);
return module;
}
void PipelineCache::DumpShader(std::span<const u32> code, u64 hash, Shader::Stage stage,
size_t perm_idx, std::string_view ext) {
using namespace Common::FS;
const auto dump_dir = GetUserPath(PathType::ShaderDir) / "dumps";
if (!std::filesystem::exists(dump_dir)) {
std::filesystem::create_directories(dump_dir);
}
const auto filename = fmt::format("{}_{:#018x}_{}.{}", stage, hash, perm_idx, ext);
const auto file = IOFile{dump_dir / filename, FileAccessMode::Write};
file.WriteSpan(code);
shader_cache->GetProgram(cs_pgm, Shader::Stage::Compute, binding);
}
} // namespace Vulkan

View File

@ -4,9 +4,6 @@
#pragma once
#include <tsl/robin_map.h>
#include "shader_recompiler/ir/basic_block.h"
#include "shader_recompiler/ir/program.h"
#include "shader_recompiler/profile.h"
#include "video_core/renderer_vulkan/vk_compute_pipeline.h"
#include "video_core/renderer_vulkan/vk_graphics_pipeline.h"
@ -18,15 +15,7 @@ namespace Vulkan {
class Instance;
class Scheduler;
struct Program {
using Module = std::pair<u64, vk::ShaderModule>;
Shader::Info info;
boost::container::small_vector<Module, 8> modules;
};
Shader::Info MakeShaderInfo(Shader::Stage stage, std::span<const u32, 16> user_data, u64 pgm_base,
u64 hash, const AmdGpu::Liverpool::Regs& regs);
class ShaderCache;
class PipelineCache {
static constexpr size_t MaxShaderStages = 5;
@ -34,7 +23,7 @@ class PipelineCache {
public:
explicit PipelineCache(const Instance& instance, Scheduler& scheduler,
AmdGpu::Liverpool* liverpool);
~PipelineCache() = default;
~PipelineCache();
const GraphicsPipeline* GetGraphicsPipeline();
@ -43,54 +32,6 @@ public:
private:
void RefreshGraphicsKey();
void RefreshComputeKey();
void DumpShader(std::span<const u32> code, u64 hash, Shader::Stage stage, size_t perm_idx,
std::string_view ext);
vk::ShaderModule CompileModule(Shader::Info& info, std::span<const u32> code, size_t perm_idx,
u32& binding);
std::tuple<const Shader::Info*, vk::ShaderModule, u64> GetProgram(const auto* pgm,
Shader::Stage stage,
u32& binding) {
// Fetch program for binaryinfo hash.
const auto* bininfo = Liverpool::GetBinaryInfo(*pgm);
const u64 hash = bininfo->shader_hash;
auto [it_pgm, new_program] = program_cache.try_emplace(hash);
u64 stage_key{};
if (new_program) {
// Create a new program and a module with current runtime state.
const VAddr pgm_base = pgm->template Address<VAddr>();
auto program = program_pool.Create();
program->info = MakeShaderInfo(stage, pgm->user_data, pgm_base, hash, liverpool->regs);
u32 start_binding = binding;
const auto module = CompileModule(program->info, pgm->Code(), 0, start_binding);
stage_key = program->info.GetStageSpecializedKey(binding);
program->modules.emplace_back(stage_key, module);
it_pgm.value() = program;
} else {
stage_key = it_pgm->second->info.GetStageSpecializedKey(binding);
}
Program* program = it_pgm->second;
const auto& info = program->info;
vk::ShaderModule module{};
// Compile specialized module with current runtime state.
const auto it = std::ranges::find(program->modules, stage_key, &Program::Module::first);
if (it == program->modules.end()) {
auto new_info = MakeShaderInfo(stage, pgm->user_data, info.pgm_base, info.pgm_hash,
liverpool->regs);
const size_t perm_idx = program->modules.size();
module = CompileModule(new_info, pgm->Code(), perm_idx, binding);
program->modules.emplace_back(stage_key, module);
} else {
binding += info.NumBindings();
module = it->second;
}
const u64 full_hash = HashCombine(hash, stage_key);
return std::make_tuple(&info, module, full_hash);
}
private:
const Instance& instance;
@ -98,17 +39,13 @@ private:
AmdGpu::Liverpool* liverpool;
vk::UniquePipelineCache pipeline_cache;
vk::UniquePipelineLayout pipeline_layout;
tsl::robin_map<size_t, Program*> program_cache;
std::unique_ptr<ShaderCache> shader_cache;
tsl::robin_map<size_t, std::unique_ptr<ComputePipeline>> compute_pipelines;
tsl::robin_map<GraphicsPipelineKey, std::unique_ptr<GraphicsPipeline>> graphics_pipelines;
std::array<const Shader::Info*, MaxShaderStages> infos{};
std::array<vk::ShaderModule, MaxShaderStages> modules{};
Shader::Profile profile{};
GraphicsPipelineKey graphics_key{};
u64 compute_key{};
Common::ObjectPool<Shader::IR::Inst> inst_pool;
Common::ObjectPool<Shader::IR::Block> block_pool;
Common::ObjectPool<Program> program_pool;
};
} // namespace Vulkan

View File

@ -0,0 +1,152 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/config.h"
#include "common/io_file.h"
#include "common/path_util.h"
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/recompiler.h"
#include "video_core/renderer_vulkan/vk_instance.h"
#include "video_core/renderer_vulkan/vk_platform.h"
#include "video_core/renderer_vulkan/vk_shader_cache.h"
#include "video_core/renderer_vulkan/vk_shader_util.h"
namespace Vulkan {
using Shader::VsOutput;
void BuildVsOutputs(Shader::Info& info, const AmdGpu::Liverpool::VsOutputControl& ctl) {
const auto add_output = [&](VsOutput x, VsOutput y, VsOutput z, VsOutput w) {
if (x != VsOutput::None || y != VsOutput::None || z != VsOutput::None ||
w != VsOutput::None) {
info.vs_outputs.emplace_back(Shader::VsOutputMap{x, y, z, w});
}
};
// VS_OUT_MISC_VEC
add_output(ctl.use_vtx_point_size ? VsOutput::PointSprite : VsOutput::None,
ctl.use_vtx_edge_flag
? VsOutput::EdgeFlag
: (ctl.use_vtx_gs_cut_flag ? VsOutput::GsCutFlag : VsOutput::None),
ctl.use_vtx_kill_flag
? VsOutput::KillFlag
: (ctl.use_vtx_render_target_idx ? VsOutput::GsMrtIndex : VsOutput::None),
ctl.use_vtx_viewport_idx ? VsOutput::GsVpIndex : VsOutput::None);
// VS_OUT_CCDIST0
add_output(ctl.IsClipDistEnabled(0)
? VsOutput::ClipDist0
: (ctl.IsCullDistEnabled(0) ? VsOutput::CullDist0 : VsOutput::None),
ctl.IsClipDistEnabled(1)
? VsOutput::ClipDist1
: (ctl.IsCullDistEnabled(1) ? VsOutput::CullDist1 : VsOutput::None),
ctl.IsClipDistEnabled(2)
? VsOutput::ClipDist2
: (ctl.IsCullDistEnabled(2) ? VsOutput::CullDist2 : VsOutput::None),
ctl.IsClipDistEnabled(3)
? VsOutput::ClipDist3
: (ctl.IsCullDistEnabled(3) ? VsOutput::CullDist3 : VsOutput::None));
// VS_OUT_CCDIST1
add_output(ctl.IsClipDistEnabled(4)
? VsOutput::ClipDist4
: (ctl.IsCullDistEnabled(4) ? VsOutput::CullDist4 : VsOutput::None),
ctl.IsClipDistEnabled(5)
? VsOutput::ClipDist5
: (ctl.IsCullDistEnabled(5) ? VsOutput::CullDist5 : VsOutput::None),
ctl.IsClipDistEnabled(6)
? VsOutput::ClipDist6
: (ctl.IsCullDistEnabled(6) ? VsOutput::CullDist6 : VsOutput::None),
ctl.IsClipDistEnabled(7)
? VsOutput::ClipDist7
: (ctl.IsCullDistEnabled(7) ? VsOutput::CullDist7 : VsOutput::None));
}
Shader::Info MakeShaderInfo(Shader::Stage stage, std::span<const u32, 16> user_data, u64 pgm_base,
u64 hash, const AmdGpu::Liverpool::Regs& regs) {
Shader::Info info{};
info.user_data = user_data;
info.pgm_base = pgm_base;
info.pgm_hash = hash;
info.stage = stage;
switch (stage) {
case Shader::Stage::Vertex: {
info.num_user_data = regs.vs_program.settings.num_user_regs;
info.num_input_vgprs = regs.vs_program.settings.vgpr_comp_cnt;
BuildVsOutputs(info, regs.vs_output_control);
break;
}
case Shader::Stage::Fragment: {
info.num_user_data = regs.ps_program.settings.num_user_regs;
for (u32 i = 0; i < regs.num_interp; i++) {
info.ps_inputs.push_back({
.param_index = regs.ps_inputs[i].input_offset.Value(),
.is_default = bool(regs.ps_inputs[i].use_default),
.is_flat = bool(regs.ps_inputs[i].flat_shade),
.default_value = regs.ps_inputs[i].default_value,
});
}
break;
}
case Shader::Stage::Compute: {
const auto& cs_pgm = regs.cs_program;
info.num_user_data = cs_pgm.settings.num_user_regs;
info.workgroup_size = {cs_pgm.num_thread_x.full, cs_pgm.num_thread_y.full,
cs_pgm.num_thread_z.full};
info.tgid_enable = {cs_pgm.IsTgidEnabled(0), cs_pgm.IsTgidEnabled(1),
cs_pgm.IsTgidEnabled(2)};
info.shared_memory_size = cs_pgm.SharedMemSize();
break;
}
default:
break;
}
return info;
}
ShaderCache::ShaderCache(const Instance& instance_, AmdGpu::Liverpool* liverpool_)
: instance{instance_}, liverpool{liverpool_}, inst_pool{8192}, block_pool{512} {
profile = Shader::Profile{
.supported_spirv = 0x00010600U,
.subgroup_size = instance.SubgroupSize(),
.support_explicit_workgroup_layout = true,
};
}
vk::ShaderModule ShaderCache::CompileModule(Shader::Info& info, std::span<const u32> code,
size_t perm_idx, u32& binding) {
LOG_INFO(Render_Vulkan, "Compiling {} shader {:#x} {}", info.stage, info.pgm_hash,
perm_idx != 0 ? "(permutation)" : "");
if (Config::dumpShaders()) {
DumpShader(code, info.pgm_hash, info.stage, perm_idx, "bin");
}
block_pool.ReleaseContents();
inst_pool.ReleaseContents();
const auto ir_program = Shader::TranslateProgram(inst_pool, block_pool, code, info, profile);
// Compile IR to SPIR-V
const auto spv = Shader::Backend::SPIRV::EmitSPIRV(profile, ir_program, binding);
if (Config::dumpShaders()) {
DumpShader(spv, info.pgm_hash, info.stage, perm_idx, "spv");
}
// Create module and set name to hash in renderdoc
const auto module = CompileSPV(spv, instance.GetDevice());
ASSERT(module != VK_NULL_HANDLE);
const auto name = fmt::format("{}_{:#x}_{}", info.stage, info.pgm_hash, perm_idx);
Vulkan::SetObjectName(instance.GetDevice(), module, name);
return module;
}
void ShaderCache::DumpShader(std::span<const u32> code, u64 hash, Shader::Stage stage,
size_t perm_idx, std::string_view ext) {
using namespace Common::FS;
const auto dump_dir = GetUserPath(PathType::ShaderDir) / "dumps";
if (!std::filesystem::exists(dump_dir)) {
std::filesystem::create_directories(dump_dir);
}
const auto filename = fmt::format("{}_{:#018x}_{}.{}", stage, hash, perm_idx, ext);
const auto file = IOFile{dump_dir / filename, FileAccessMode::Write};
file.WriteSpan(code);
}
} // namespace Vulkan

View File

@ -0,0 +1,184 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <bitset>
#include <boost/container/small_vector.hpp>
#include <tsl/robin_map.h>
#include "common/object_pool.h"
#include "shader_recompiler/ir/basic_block.h"
#include "shader_recompiler/profile.h"
#include "shader_recompiler/runtime_info.h"
#include "video_core/amdgpu/liverpool.h"
#include "video_core/renderer_vulkan/vk_common.h"
namespace Vulkan {
class Instance;
struct BufferSpecialization {
u16 stride : 14;
u16 is_storage : 1;
auto operator<=>(const BufferSpecialization&) const = default;
};
struct TextureBufferSpecialization {
bool is_integer;
auto operator<=>(const TextureBufferSpecialization&) const = default;
};
struct ImageSpecialization {
AmdGpu::ImageType type;
bool is_integer;
auto operator<=>(const ImageSpecialization&) const = default;
};
struct StageSpecialization {
static constexpr size_t MaxStageResources = 32;
const Shader::Info* info;
std::bitset<MaxStageResources> bitset{};
boost::container::small_vector<BufferSpecialization, 16> buffers;
boost::container::small_vector<TextureBufferSpecialization, 8> tex_buffers;
boost::container::small_vector<ImageSpecialization, 8> images;
u32 start_binding{};
void ForEachSharp(u32& binding, auto& spec_list, auto& desc_list, auto&& func) {
for (const auto& desc : desc_list) {
auto& spec = spec_list.emplace_back();
const auto sharp = desc.GetSharp(*info);
if (!sharp) {
binding++;
continue;
}
bitset.set(binding++);
func(spec, desc, sharp);
}
}
StageSpecialization(const Shader::Info& info_, u32 start_binding_)
: info{&info_}, start_binding{start_binding_} {
u32 binding{};
ForEachSharp(binding, buffers, info->buffers,
[](auto& spec, const auto& desc, AmdGpu::Buffer sharp) {
spec.stride = sharp.GetStride();
spec.is_storage = desc.IsStorage(sharp);
});
ForEachSharp(binding, tex_buffers, info->texture_buffers,
[](auto& spec, const auto& desc, AmdGpu::Buffer sharp) {
spec.is_integer = AmdGpu::IsInteger(sharp.GetNumberFmt());
});
ForEachSharp(binding, images, info->images,
[](auto& spec, const auto& desc, AmdGpu::Image sharp) {
spec.type = sharp.GetType();
spec.is_integer = AmdGpu::IsInteger(sharp.GetNumberFmt());
});
}
bool operator==(const StageSpecialization& other) const {
if (start_binding != other.start_binding) {
return false;
}
u32 binding{};
for (u32 i = 0; i < buffers.size(); i++) {
if (other.bitset[binding++] && buffers[i] != other.buffers[i]) {
return false;
}
}
for (u32 i = 0; i < tex_buffers.size(); i++) {
if (other.bitset[binding++] && tex_buffers[i] != other.tex_buffers[i]) {
return false;
}
}
for (u32 i = 0; i < images.size(); i++) {
if (other.bitset[binding++] && images[i] != other.images[i]) {
return false;
}
}
return true;
}
};
struct Program {
struct Module {
vk::ShaderModule module;
StageSpecialization spec;
};
Shader::Info info;
boost::container::small_vector<Module, 8> modules;
};
Shader::Info MakeShaderInfo(Shader::Stage stage, std::span<const u32, 16> user_data, u64 pgm_base,
u64 hash, const AmdGpu::Liverpool::Regs& regs);
[[nodiscard]] inline u64 HashCombine(const u64 seed, const u64 hash) {
return seed ^ (hash + 0x9e3779b9 + (seed << 6) + (seed >> 2));
}
class ShaderCache {
public:
explicit ShaderCache(const Instance& instance, AmdGpu::Liverpool* liverpool);
~ShaderCache() = default;
void DumpShader(std::span<const u32> code, u64 hash, Shader::Stage stage, size_t perm_idx,
std::string_view ext);
vk::ShaderModule CompileModule(Shader::Info& info, std::span<const u32> code, size_t perm_idx,
u32& binding);
std::tuple<const Shader::Info*, vk::ShaderModule, u64> GetProgram(const auto* pgm,
Shader::Stage stage,
u32& binding) {
// Fetch program for binaryinfo hash.
const auto* bininfo = AmdGpu::Liverpool::GetBinaryInfo(*pgm);
const u64 hash = bininfo->shader_hash;
auto [it_pgm, new_program] = program_cache.try_emplace(hash);
u64 stage_key{};
if (new_program) {
const VAddr pgm_base = pgm->template Address<VAddr>();
auto program = program_pool.Create();
program->info = MakeShaderInfo(stage, pgm->user_data, pgm_base, hash, liverpool->regs);
u32 start_binding = binding;
const auto module = CompileModule(program->info, pgm->Code(), 0, binding);
program->modules.emplace_back(module,
StageSpecialization{program->info, start_binding});
it_pgm.value() = program;
return std::make_tuple(&program->info, module, HashCombine(hash, 0));
}
Program* program = it_pgm->second;
const auto& info = program->info;
size_t perm_idx = program->modules.size();
StageSpecialization spec{info, binding};
vk::ShaderModule module{};
const auto it = std::ranges::find(program->modules, spec, &Program::Module::spec);
if (it == program->modules.end()) {
auto new_info = MakeShaderInfo(stage, pgm->user_data, info.pgm_base, info.pgm_hash,
liverpool->regs);
module = CompileModule(new_info, pgm->Code(), perm_idx, binding);
program->modules.emplace_back(module, std::move(spec));
} else {
binding += info.NumBindings();
module = it->module;
perm_idx = std::distance(program->modules.begin(), it);
}
return std::make_tuple(&info, module, HashCombine(hash, perm_idx));
}
private:
const Instance& instance;
AmdGpu::Liverpool* liverpool;
Shader::Profile profile{};
tsl::robin_map<size_t, Program*> program_cache;
Common::ObjectPool<Shader::IR::Inst> inst_pool;
Common::ObjectPool<Shader::IR::Block> block_pool;
Common::ObjectPool<Program> program_pool;
};
} // namespace Vulkan