threading working ,fixed a big in sceKernelMapDirectMemory

This commit is contained in:
georgemoralis 2023-08-09 11:42:50 +03:00
parent 3e1386666b
commit e5f2f91a80
6 changed files with 22 additions and 11 deletions

View File

@ -5,6 +5,7 @@ namespace HLE::Kernel::Objects {
static u64 AlignUp(u64 pos, u64 align) { return (align != 0 ? (pos + (align - 1)) & ~(align - 1) : pos); }
bool PhysicalMemory::Alloc(u64 searchStart, u64 searchEnd, u64 len, u64 alignment, u64* physAddrOut, int memoryType) {
Lib::LockMutexGuard lock(m_mutex);
u64 find_free_pos = 0;
// iterate through allocated blocked and find the next free position
@ -39,6 +40,7 @@ bool PhysicalMemory::Alloc(u64 searchStart, u64 searchEnd, u64 len, u64 alignmen
return false;
}
bool PhysicalMemory::Map(u64 virtual_addr, u64 phys_addr, u64 len, int prot, VirtualMemory::MemoryMode cpu_mode, GPU::MemoryMode gpu_mode) {
Lib::LockMutexGuard lock(m_mutex);
for (auto& b : m_allocatedBlocks) {
if (phys_addr >= b.start_addr && phys_addr < b.start_addr + b.size) {
if (b.map_virtual_addr != 0 || b.map_size != 0) {

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@ -3,6 +3,7 @@
#include <Core/virtual_memory.h>
#include <Core/PS4/GPU/gpu_memory.h>
#include <vector>
#include "Lib/Threads.h"
namespace HLE::Kernel::Objects {
@ -27,6 +28,7 @@ class PhysicalMemory {
private:
std::vector<AllocatedBlock> m_allocatedBlocks;
Lib::Mutex m_mutex;
};
} // namespace HLE::Kernel::Objects

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@ -67,22 +67,20 @@ int PS4_SYSV_ABI sceKernelAllocateDirectMemory(s64 searchStart, s64 searchEnd, u
int PS4_SYSV_ABI sceKernelMapDirectMemory(void** addr, u64 len, int prot, int flags, s64 directMemoryStart, u64 alignment) {
PRINT_FUNCTION_NAME();
if (len == 0 || !is16KBAligned(len))
{
if (len == 0 || !is16KBAligned(len)) {
LOG_TRACE_IF(log_file_memory, "sceKernelMapDirectMemory returned SCE_KERNEL_ERROR_EINVAL len invalid\n");
return SCE_KERNEL_ERROR_EINVAL;
}
if (!is16KBAligned(directMemoryStart))
{
if (!is16KBAligned(directMemoryStart)) {
LOG_TRACE_IF(log_file_memory, "sceKernelMapDirectMemory returned SCE_KERNEL_ERROR_EINVAL directMemoryStart invalid\n");
return SCE_KERNEL_ERROR_EINVAL;
}
if (alignment != 0 || (!isPowerOfTwo(alignment) && !is16KBAligned(alignment)))
{
if (alignment != 0) {
if ((!isPowerOfTwo(alignment) && !is16KBAligned(alignment))){
LOG_TRACE_IF(log_file_memory, "sceKernelMapDirectMemory returned SCE_KERNEL_ERROR_EINVAL alignment invalid\n");
return SCE_KERNEL_ERROR_EINVAL;
}
auto* physical_memory = Singleton<HLE::Kernel::Objects::PhysicalMemory>::Instance();
}
LOG_INFO_IF(log_file_memory, "len = {}\n", log_hex_full(len));
LOG_INFO_IF(log_file_memory, "prot = {}\n", log_hex_full(prot));
@ -94,7 +92,7 @@ int PS4_SYSV_ABI sceKernelMapDirectMemory(void** addr, u64 len, int prot, int fl
GPU::MemoryMode gpu_mode = GPU::MemoryMode::NoAccess;
switch (prot) {
case 0x33://SCE_KERNEL_PROT_CPU_READ|SCE_KERNEL_PROT_CPU_WRITE|SCE_KERNEL_PROT_GPU_READ|SCE_KERNEL_PROT_GPU_ALL
case 0x33: // SCE_KERNEL_PROT_CPU_READ|SCE_KERNEL_PROT_CPU_WRITE|SCE_KERNEL_PROT_GPU_READ|SCE_KERNEL_PROT_GPU_ALL
cpu_mode = VirtualMemory::MemoryMode::ReadWrite;
gpu_mode = GPU::MemoryMode::ReadWrite;
break;
@ -116,6 +114,7 @@ int PS4_SYSV_ABI sceKernelMapDirectMemory(void** addr, u64 len, int prot, int fl
return SCE_KERNEL_ERROR_ENOMEM;
}
auto* physical_memory = Singleton<HLE::Kernel::Objects::PhysicalMemory>::Instance();
if (!physical_memory->Map(out_addr, directMemoryStart, len, prot, cpu_mode, gpu_mode)) {
BREAKPOINT();
}
@ -123,7 +122,6 @@ int PS4_SYSV_ABI sceKernelMapDirectMemory(void** addr, u64 len, int prot, int fl
if (gpu_mode != GPU::MemoryMode::NoAccess) {
GPU::MemorySetAllocArea(out_addr, len);
}
return SCE_OK;
}

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@ -70,6 +70,7 @@ static std::string encodeId(u64 nVal)
}
Module* Linker::LoadModule(const std::string& elf_name)
{
Lib::LockMutexGuard lock(m_mutex);
auto* m = new Module;
m->linker = this;
m->elf = new Elf;

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@ -3,6 +3,7 @@
#include <vector>
#include "Loader/Elf.h"
#include "Loader/SymbolsResolver.h"
#include "Lib/Threads.h"
struct DynamicModuleInfo;
class Linker;
@ -129,4 +130,5 @@ public:
std::vector<Module*> m_modules;
SymbolsResolver* m_HLEsymbols = nullptr;
Lib::Mutex m_mutex;
};

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@ -121,5 +121,11 @@ class LockMutexGuard {
private:
Mutex& m_mutex;
public:
LockMutexGuard(const LockMutexGuard&) = delete;
LockMutexGuard& operator=(const LockMutexGuard&) = delete;
LockMutexGuard(LockMutexGuard&&) noexcept = delete;
LockMutexGuard& operator=(LockMutexGuard&&) noexcept = delete;
};
} // namespace Lib