simplify main (not loading imgui and sdl for the moment)
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parent
66ea5329d2
commit
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11
src/main.cpp
11
src/main.cpp
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@ -26,17 +26,21 @@
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#endif
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#endif
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#include "Core/PS4/Linker.h"
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#include "Core/PS4/Linker.h"
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#include "Util/Singleton.h"
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#include "Util/Singleton.h"
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#include <stdio.h>
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#include <inttypes.h>
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#include <Zydis/Zydis.h>
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// Main code
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// Main code
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int main(int argc, char* argv[])
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int main(int argc, char* argv[])
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{
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{
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logging::init(true);//init logging
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logging::init(true);//init logging
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const char* const path = argv[1]; //argument 1 is the path of self file to boot
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const char* const path = "videoout_basic.elf";// argv[1]; //argument 1 is the path of self file to boot
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auto* linker = Singleton<Linker>::Instance();
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auto* linker = Singleton<Linker>::Instance();
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auto *module =linker->LoadModule(path);//load main executable
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auto *module =linker->LoadModule(path);//load main executable
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#if 0
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// Setup SDL
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// Setup SDL
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMEPAD) != 0)
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMEPAD) != 0)
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{
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{
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@ -215,6 +219,7 @@ int main(int argc, char* argv[])
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SDL_GL_DeleteContext(gl_context);
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SDL_GL_DeleteContext(gl_context);
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SDL_DestroyWindow(window);
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SDL_DestroyWindow(window);
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SDL_Quit();
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SDL_Quit();
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#endif
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return 0;
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return 0;
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}
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}
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