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README.md
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README.md
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@ -36,13 +36,13 @@ SPDX-License-Identifier: GPL-2.0-or-later
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shadPS4 is an early PS4 emulator for Windows and Linux written in C++
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shadPS4 is an early PS4 emulator for Windows and Linux written in C++
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To discuss shadPS4 development or suggest ideas, join the [Discord server](https://discord.gg/MyZRaBngxA)
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To discuss shadPS4 development or suggest ideas, join the [**Discord server**](https://discord.gg/MyZRaBngxA).
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Check us on [X (twitter)](https://x.com/shadps4) or on our [website](https://shadps4.net/).
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Check us on [**X (twitter)**](https://x.com/shadps4) or on our [**website**](https://shadps4.net/).
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# Status
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# Status
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In development, 2D games are working like [Sonic Mania](https://www.youtube.com/watch?v=AAHoNzhHyCU), Undertale, Momodora and others...
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In development, 2D games are working like [**Sonic Mania**](https://www.youtube.com/watch?v=AAHoNzhHyCU), Undertale, Momodora and others...
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# Why?
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# Why?
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@ -52,11 +52,11 @@ The project started as a fun project. Due to limited free time, it will probably
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## Windows
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## Windows
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Check the build instructions for [Windows](https://github.com/shadps4-emu/shadPS4/blob/main/documents/building-windows.md).
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Check the build instructions for [**Windows**](https://github.com/shadps4-emu/shadPS4/blob/main/documents/building-windows.md).
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## Linux
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## Linux
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Check the build instructions for [Linux](https://github.com/shadps4-emu/shadPS4/blob/main/documents/linux_building.md).
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Check the build instructions for [**Linux**](https://github.com/shadps4-emu/shadPS4/blob/main/documents/linux_building.md).
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## Build status
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## Build status
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@ -79,18 +79,20 @@ C:\Users\******\shadPS4.exe C:\******\game_eboot.bin
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# Main team
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# Main team
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- [georgemoralis](https://github.com/georgemoralis)
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- [**georgemoralis**](https://github.com/georgemoralis)
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- [raphaelthegreat](https://github.com/raphaelthegreat)
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- [**raphaelthegreat**](https://github.com/raphaelthegreat)
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- [psucien](https://github.com/psucien)
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- [**psucien**](https://github.com/psucien)
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- [skmp](https://github.com/skmp)
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- [**skmp**](https://github.com/skmp)
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- [wheremyfoodat](https://github.com/wheremyfoodat)
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- [**wheremyfoodat**](https://github.com/wheremyfoodat)
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- [raziel1000](https://github.com/raziel1000)
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- [**raziel1000**](https://github.com/raziel1000)
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Logo is done by [Xphalnos](https://github.com/Xphalnos)
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Logo is done by [**Xphalnos**](https://github.com/Xphalnos)
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# Contribution
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# Contributing
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We currently accept any contribution, just open a PR and we will check it :)
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If you want to contribute, please look the [**CONTRIBUTING.md**](https://github.com/shadps4-emu/shadPS4/blob/main/CONTRIBUTING.md) file.
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Open a PR and we'll check it :)
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# Contributors
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# Contributors
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@ -100,5 +102,5 @@ We currently accept any contribution, just open a PR and we will check it :)
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# Sister Projects
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# Sister Projects
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- [Panda3DS](https://github.com/wheremyfoodat/Panda3DS): A multiplatform 3DS emulator from our co-author wheremyfoodat.
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- [**Panda3DS**](https://github.com/wheremyfoodat/Panda3DS): A multiplatform 3DS emulator from our co-author wheremyfoodat.
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- [hydra](https://github.com/hydra-emu/hydra): A multisystem, multiplatform emulator (chip-8, GB, NES, N64) from Paris.
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- [**hydra**](https://github.com/hydra-emu/hydra): A multisystem, multiplatform emulator (chip-8, GB, NES, N64) from Paris.
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@ -3,11 +3,11 @@ SPDX-FileCopyrightText: 2024 shadPS4 Emulator Project
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SPDX-License-Identifier: GPL-2.0-or-later
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SPDX-License-Identifier: GPL-2.0-or-later
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-->
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-->
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# Build shadps4 for Windows
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# Build shadPS4 for Windows
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## Download Visual Studio Community 2022 17.9.6
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## Download Visual Studio Community 2022
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Download link: [Visual Studio 2022](https://visualstudio.microsoft.com/vs/)
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Download link: [**Visual Studio 2022**](https://visualstudio.microsoft.com/vs/)
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## Requirements
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## Requirements
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@ -22,4 +22,4 @@ Download link: [Visual Studio 2022](https://visualstudio.microsoft.com/vs/)
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- ## Compiling
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- ## Compiling
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- Open Visual Studio and select the Clang-debug or Clang-release. It should compile just fine.
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- Open Visual Studio Community and select the **x64-Clang-Release**, **x64-Clang-Debug** or **x64-Clang-RelWithDebInfo**. It should compile just fine.
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@ -1,4 +1,4 @@
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/* stb_image - v2.29 - public domain image loader - http://nothings.org/stb
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/* stb_image - v2.30 - public domain image loader - http://nothings.org/stb
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no warranty implied; use at your own risk
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no warranty implied; use at your own risk
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Do this:
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Do this:
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@ -48,6 +48,7 @@ LICENSE
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RECENT REVISION HISTORY:
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RECENT REVISION HISTORY:
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2.30 (2024-05-31) avoid erroneous gcc warning
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2.29 (2023-05-xx) optimizations
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2.29 (2023-05-xx) optimizations
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2.28 (2023-01-29) many error fixes, security errors, just tons of stuff
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2.28 (2023-01-29) many error fixes, security errors, just tons of stuff
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2.27 (2021-07-11) document stbi_info better, 16-bit PNM support, bug fixes
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2.27 (2021-07-11) document stbi_info better, 16-bit PNM support, bug fixes
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@ -5159,9 +5160,11 @@ static int stbi__parse_png_file(stbi__png *z, int scan, int req_comp)
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// non-paletted with tRNS = constant alpha. if header-scanning, we can stop now.
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// non-paletted with tRNS = constant alpha. if header-scanning, we can stop now.
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if (scan == STBI__SCAN_header) { ++s->img_n; return 1; }
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if (scan == STBI__SCAN_header) { ++s->img_n; return 1; }
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if (z->depth == 16) {
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if (z->depth == 16) {
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for (k = 0; k < s->img_n; ++k) tc16[k] = (stbi__uint16)stbi__get16be(s); // copy the values as-is
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for (k = 0; k < s->img_n && k < 3; ++k) // extra loop test to suppress false GCC warning
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tc16[k] = (stbi__uint16)stbi__get16be(s); // copy the values as-is
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} else {
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} else {
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for (k = 0; k < s->img_n; ++k) tc[k] = (stbi_uc)(stbi__get16be(s) & 255) * stbi__depth_scale_table[z->depth]; // non 8-bit images will be larger
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for (k = 0; k < s->img_n && k < 3; ++k)
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tc[k] = (stbi_uc)(stbi__get16be(s) & 255) * stbi__depth_scale_table[z->depth]; // non 8-bit images will be larger
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}
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}
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}
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}
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break;
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break;
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