From dfd305ff77369adf737157921526f7bf99a83d1e Mon Sep 17 00:00:00 2001 From: georgemoralis Date: Wed, 21 Aug 2024 22:16:03 +0300 Subject: [PATCH] Update Debugging.md fixed reuse --- documents/Debugging/Debugging.md | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) diff --git a/documents/Debugging/Debugging.md b/documents/Debugging/Debugging.md index 5e207b52..ef9aab87 100644 --- a/documents/Debugging/Debugging.md +++ b/documents/Debugging/Debugging.md @@ -1,4 +1,9 @@ -# Debugging and reporting issues about shadPS4 and games + + + # Debugging and reporting issues about shadPS4 and games This document covers information about debugging, troubleshooting and reporting developer-side issues related to shadPS4 and games. @@ -148,4 +153,4 @@ Accurately identifying games will help other developers that own that game recog - ⚠ **Do not post theoretical, unproven game-specific issues in the emulator issue tracker that you cannot verify and locate in the emulator source code as being a bug.**\ Do, however, add information about the game you experienced the issue in, so that it can be tested in a reproducible environment. - Good example: "_Crash in `Shader::Gcn::CFG::EmitBlocks()`, out of bounds list access_" -> _issue description shares stack trace, points to code in the repository and provides relevant information_ - - Bad example: "_Amplitude crashes on boot, access violation_" -> _issue description reiterates title, focuses on the game instead of the emulator and refuses to elaborate_ \ No newline at end of file + - Bad example: "_Amplitude crashes on boot, access violation_" -> _issue description reiterates title, focuses on the game instead of the emulator and refuses to elaborate_