better event handling
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61280cb6cf
commit
da2a942415
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@ -5,6 +5,7 @@
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namespace Emulator {
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static WindowCtx* g_window_ctx = nullptr;
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bool m_emu_needs_exit = false;
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void emuInit(u32 width, u32 height) {
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g_window_ctx = new WindowCtx;
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@ -25,15 +26,15 @@ static void CreateSdlWindow(WindowCtx* ctx) {
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ctx->m_window = SDL_CreateWindowWithPosition("shadps4", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height,
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(static_cast<uint32_t>(SDL_WINDOW_HIDDEN) | static_cast<uint32_t>(SDL_WINDOW_VULKAN)));
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ctx->is_window_hidden = true;//hide window until we need to show something (should draw something in buffers)
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ctx->is_window_hidden = true; // hide window until we need to show something (should draw something in buffers)
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if (ctx->m_window == nullptr) {
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printf("%s\n", SDL_GetError());
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std::_Exit(0);
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}
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SDL_SetWindowResizable(ctx->m_window, SDL_FALSE);//we don't support resizable atm
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SDL_ShowWindow(g_window_ctx->m_window);//TODO should be removed just left it over to make it fancy :D
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SDL_SetWindowResizable(ctx->m_window, SDL_FALSE); // we don't support resizable atm
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SDL_ShowWindow(g_window_ctx->m_window); // TODO should be removed just left it over to make it fancy :D
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}
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void emuRun() {
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g_window_ctx->m_mutex.LockMutex();
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@ -45,25 +46,40 @@ void emuRun() {
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}
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g_window_ctx->m_mutex.UnlockMutex();
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auto* pdata = new EmuPrivate;
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pdata->m_graphic_ctx = static_cast<HLE::Libs::Graphics::GraphicCtx*>(&g_window_ctx->m_graphic_ctx);
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pdata->data1 = pdata;
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pdata->data2 = new SDL_Event;
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pdata->m_screen_width = pdata->m_graphic_ctx->screen_width;
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pdata->m_screen_height = pdata->m_graphic_ctx->screen_height;
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bool exit_loop = false;
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for (;;) {
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SDL_Event* ev = static_cast<SDL_Event*>(pdata->data2);
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if (SDL_PollEvent(ev)!= 0)
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{
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printf("Event: 0x%04\n", ev->type);
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printf("]");
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if (exit_loop) {
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break;
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}
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SDL_Event event;
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if (SDL_PollEvent(&event) != 0) {
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printf("Event: 0x%04\n", event.type);
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switch (event.type) {
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case SDL_EVENT_QUIT: m_emu_needs_exit = true; break;
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case SDL_EVENT_TERMINATING: m_emu_needs_exit = true; break;
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case SDL_EVENT_WILL_ENTER_BACKGROUND: break;
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case SDL_EVENT_DID_ENTER_BACKGROUND: break;
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case SDL_EVENT_WILL_ENTER_FOREGROUND: break;
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case SDL_EVENT_DID_ENTER_FOREGROUND: break;
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case SDL_EVENT_KEY_DOWN:
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case SDL_EVENT_KEY_UP: break;
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}
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continue;
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}
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exit_loop = m_emu_needs_exit;
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if (!exit_loop) {
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HLE::Libs::Graphics::VideoOut::videoOutFlip(100000); // flip every 0.1 sec
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}
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}
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std::_Exit(0);
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}
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} // namespace Emulator
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