diff --git a/src/shader_recompiler/frontend/translate/vector_alu.cpp b/src/shader_recompiler/frontend/translate/vector_alu.cpp index 088fafe5..f0310d4c 100644 --- a/src/shader_recompiler/frontend/translate/vector_alu.cpp +++ b/src/shader_recompiler/frontend/translate/vector_alu.cpp @@ -363,7 +363,8 @@ void Translator::V_CNDMASK_B32(const GcnInst& inst) { const bool has_flt_source = is_float_const(inst.src[0].field) || is_float_const(inst.src[1].field); if (has_flt_source) { - const IR::Value result = ir.Select(flag, GetSrc(inst.src[1]), GetSrc(inst.src[0])); + const IR::Value result = + ir.Select(flag, GetSrc(inst.src[1]), GetSrc(inst.src[0])); ir.SetVectorReg(dst_reg, IR::U32F32{result}); } else { const IR::Value result = ir.Select(flag, GetSrc(inst.src[1]), GetSrc(inst.src[0]));