cmake: Add missing files
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@ -349,6 +349,8 @@ set(SHADER_RECOMPILER src/shader_recompiler/exception.h
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src/shader_recompiler/runtime_info.h
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src/shader_recompiler/runtime_info.h
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src/shader_recompiler/backend/spirv/emit_spirv.cpp
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src/shader_recompiler/backend/spirv/emit_spirv.cpp
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src/shader_recompiler/backend/spirv/emit_spirv.h
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src/shader_recompiler/backend/spirv/emit_spirv.h
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src/shader_recompiler/backend/spirv/emit_spirv_atomic.cpp
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src/shader_recompiler/backend/spirv/emit_spirv_barriers.cpp
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src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp
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src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp
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src/shader_recompiler/backend/spirv/emit_spirv_composite.cpp
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src/shader_recompiler/backend/spirv/emit_spirv_composite.cpp
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src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
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src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
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@ -359,6 +361,7 @@ set(SHADER_RECOMPILER src/shader_recompiler/exception.h
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src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp
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src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp
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src/shader_recompiler/backend/spirv/emit_spirv_logical.cpp
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src/shader_recompiler/backend/spirv/emit_spirv_logical.cpp
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src/shader_recompiler/backend/spirv/emit_spirv_select.cpp
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src/shader_recompiler/backend/spirv/emit_spirv_select.cpp
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src/shader_recompiler/backend/spirv/emit_spirv_shared_memory.cpp
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src/shader_recompiler/backend/spirv/emit_spirv_special.cpp
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src/shader_recompiler/backend/spirv/emit_spirv_special.cpp
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src/shader_recompiler/backend/spirv/emit_spirv_undefined.cpp
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src/shader_recompiler/backend/spirv/emit_spirv_undefined.cpp
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src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp
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src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp
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