moved main code , to emulator,cpp , emulator.h class
This commit is contained in:
parent
dfc4f1c35b
commit
d89e4463e7
|
@ -486,6 +486,8 @@ else()
|
||||||
${SHADER_RECOMPILER}
|
${SHADER_RECOMPILER}
|
||||||
${VIDEO_CORE}
|
${VIDEO_CORE}
|
||||||
src/main.cpp
|
src/main.cpp
|
||||||
|
src/emulator.cpp
|
||||||
|
src/emulator.h
|
||||||
src/sdl_window.h
|
src/sdl_window.h
|
||||||
src/sdl_window.cpp
|
src/sdl_window.cpp
|
||||||
)
|
)
|
||||||
|
|
|
@ -0,0 +1,136 @@
|
||||||
|
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
#include <common/logging/log.h>
|
||||||
|
#include <core/file_format/psf.h>
|
||||||
|
#include <core/file_format/splash.h>
|
||||||
|
#include <core/libraries/libc/libc.h>
|
||||||
|
#include <core/libraries/videoout/video_out.h>
|
||||||
|
#include <fmt/core.h>
|
||||||
|
#include "common/config.h"
|
||||||
|
#include "common/logging/backend.h"
|
||||||
|
#include "common/path_util.h"
|
||||||
|
#include "common/singleton.h"
|
||||||
|
#include "core/file_sys/fs.h"
|
||||||
|
#include "core/libraries/kernel/thread_management.h"
|
||||||
|
#include "core/libraries/libs.h"
|
||||||
|
#include "core/linker.h"
|
||||||
|
#include "core/memory.h"
|
||||||
|
#include "emulator.h"
|
||||||
|
|
||||||
|
Frontend::WindowSDL* g_window = nullptr;
|
||||||
|
|
||||||
|
namespace Core {
|
||||||
|
|
||||||
|
static constexpr s32 WindowWidth = 1280;
|
||||||
|
static constexpr s32 WindowHeight = 720;
|
||||||
|
|
||||||
|
Emulator::Emulator() : window{WindowWidth, WindowHeight, controller} {
|
||||||
|
g_window = &window;
|
||||||
|
|
||||||
|
// Initialize memory system as early as possible to reserve mappings.
|
||||||
|
[[maybe_unused]] const auto* memory = Core::Memory::Instance();
|
||||||
|
|
||||||
|
// Read configuration file.
|
||||||
|
const auto config_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
|
||||||
|
Config::load(config_dir / "config.toml");
|
||||||
|
|
||||||
|
// Start logger.
|
||||||
|
Common::Log::Initialize();
|
||||||
|
Common::Log::Start();
|
||||||
|
|
||||||
|
// Start discord integration
|
||||||
|
discord_rpc.init();
|
||||||
|
discord_rpc.update(Discord::RPCStatus::Idling, "");
|
||||||
|
|
||||||
|
// Initialize kernel and library facilities.
|
||||||
|
Libraries::Kernel::init_pthreads();
|
||||||
|
}
|
||||||
|
|
||||||
|
Emulator::~Emulator() {
|
||||||
|
const auto config_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
|
||||||
|
Config::save(config_dir / "config.toml");
|
||||||
|
discord_rpc.stop();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Emulator::Run(const std::filesystem::path& file) {
|
||||||
|
// Initialize linker
|
||||||
|
auto linker = Common::Singleton<Core::Linker>::Instance();
|
||||||
|
Libraries::InitHLELibs(&linker->GetHLESymbols());
|
||||||
|
|
||||||
|
// Applications expect to be run from /app0 so mount the file's parent path as app0.
|
||||||
|
auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
|
||||||
|
mnt->Mount(file.parent_path(), "/app0");
|
||||||
|
|
||||||
|
// Loading param.sfo file if exists
|
||||||
|
std::filesystem::path sce_sys_folder = file.parent_path() / "sce_sys";
|
||||||
|
if (std::filesystem::is_directory(sce_sys_folder)) {
|
||||||
|
for (const auto& entry : std::filesystem::directory_iterator(sce_sys_folder)) {
|
||||||
|
if (entry.path().filename() == "param.sfo") {
|
||||||
|
auto* param_sfo = Common::Singleton<PSF>::Instance();
|
||||||
|
param_sfo->open(sce_sys_folder.string() + "/param.sfo");
|
||||||
|
std::string id(param_sfo->GetString("CONTENT_ID"), 7, 9);
|
||||||
|
std::string title(param_sfo->GetString("TITLE"));
|
||||||
|
LOG_INFO(Loader, "Game id: {} Title: {}", id, title);
|
||||||
|
u32 fw_version = param_sfo->GetInteger("SYSTEM_VER");
|
||||||
|
std::string app_version = param_sfo->GetString("APP_VER");
|
||||||
|
LOG_INFO(Loader, "Fw: {:#x} App Version: {}", fw_version, app_version);
|
||||||
|
} else if (entry.path().filename() == "pic0.png" ||
|
||||||
|
entry.path().filename() == "pic1.png") {
|
||||||
|
auto* splash = Common::Singleton<Splash>::Instance();
|
||||||
|
if (splash->IsLoaded()) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if (!splash->Open(entry.path().string())) {
|
||||||
|
LOG_ERROR(Loader, "Game splash: unable to open file");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Load the module with the linker
|
||||||
|
linker->LoadModule(file);
|
||||||
|
|
||||||
|
// check if we have system modules to load
|
||||||
|
const auto& sys_module_path = Common::FS::GetUserPath(Common::FS::PathType::SysModuleDir);
|
||||||
|
for (const auto& entry : std::filesystem::directory_iterator(sys_module_path)) {
|
||||||
|
if (entry.path().filename() == "libSceNgs2.sprx") {
|
||||||
|
LOG_INFO(Loader, "Loading {}", entry.path().string().c_str());
|
||||||
|
linker->LoadModule(entry.path().string().c_str());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Check if there is a libc.prx in sce_module folder
|
||||||
|
bool found = false;
|
||||||
|
if (Config::isLleLibc()) {
|
||||||
|
std::filesystem::path sce_module_folder = file.parent_path() / "sce_module";
|
||||||
|
if (std::filesystem::is_directory(sce_module_folder)) {
|
||||||
|
for (const auto& entry : std::filesystem::directory_iterator(sce_module_folder)) {
|
||||||
|
if (entry.path().filename() == "libc.prx" ||
|
||||||
|
entry.path().filename() == "libSceFios2.prx") {
|
||||||
|
found = true;
|
||||||
|
LOG_INFO(Loader, "Loading {}", entry.path().string().c_str());
|
||||||
|
linker->LoadModule(entry.path().string().c_str());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!found) {
|
||||||
|
Libraries::LibC::libcSymbolsRegister(&linker->GetHLESymbols());
|
||||||
|
}
|
||||||
|
|
||||||
|
// start execution
|
||||||
|
std::thread mainthread([linker]() { linker->Execute(); });
|
||||||
|
|
||||||
|
// Begin main window loop until the application exits
|
||||||
|
static constexpr std::chrono::microseconds FlipPeriod{100000};
|
||||||
|
|
||||||
|
while (window.isOpen()) {
|
||||||
|
window.waitEvent();
|
||||||
|
Libraries::VideoOut::Flip(FlipPeriod);
|
||||||
|
Libraries::VideoOut::Vblank();
|
||||||
|
}
|
||||||
|
|
||||||
|
std::exit(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace Core
|
|
@ -0,0 +1,30 @@
|
||||||
|
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <filesystem>
|
||||||
|
#include <thread>
|
||||||
|
|
||||||
|
#include <common/singleton.h>
|
||||||
|
#include "common/discord.h"
|
||||||
|
#include "core/linker.h"
|
||||||
|
#include "input/controller.h"
|
||||||
|
#include "sdl_window.h"
|
||||||
|
|
||||||
|
namespace Core {
|
||||||
|
|
||||||
|
class Emulator {
|
||||||
|
public:
|
||||||
|
Emulator();
|
||||||
|
~Emulator();
|
||||||
|
|
||||||
|
void Run(const std::filesystem::path& file);
|
||||||
|
|
||||||
|
private:
|
||||||
|
Discord::RPC discord_rpc;
|
||||||
|
Input::GameController* controller = Common::Singleton<Input::GameController>::Instance();
|
||||||
|
Frontend::WindowSDL window;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace Core
|
116
src/main.cpp
116
src/main.cpp
|
@ -1,126 +1,16 @@
|
||||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
#include <thread>
|
#include <emulator.h>
|
||||||
#include <SDL3/SDL.h>
|
|
||||||
#include <Zydis/Zydis.h>
|
|
||||||
#include <fmt/core.h>
|
#include <fmt/core.h>
|
||||||
|
|
||||||
#include <core/file_format/psf.h>
|
|
||||||
#include "common/config.h"
|
|
||||||
#include "common/discord.h"
|
|
||||||
#include "common/logging/backend.h"
|
|
||||||
#include "common/logging/log.h"
|
|
||||||
#include "common/path_util.h"
|
|
||||||
#include "common/singleton.h"
|
|
||||||
#include "core/file_format/splash.h"
|
|
||||||
#include "core/file_sys/fs.h"
|
|
||||||
#include "core/libraries/kernel/thread_management.h"
|
|
||||||
#include "core/libraries/libc/libc.h"
|
|
||||||
#include "core/libraries/libs.h"
|
|
||||||
#include "core/libraries/videoout/video_out.h"
|
|
||||||
#include "core/linker.h"
|
|
||||||
#include "core/memory.h"
|
|
||||||
#include "input/controller.h"
|
|
||||||
#include "sdl_window.h"
|
|
||||||
|
|
||||||
Frontend::WindowSDL* g_window;
|
|
||||||
|
|
||||||
int main(int argc, char* argv[]) {
|
int main(int argc, char* argv[]) {
|
||||||
if (argc == 1) {
|
if (argc == 1) {
|
||||||
fmt::print("Usage: {} <elf or eboot.bin path>\n", argv[0]);
|
fmt::print("Usage: {} <elf or eboot.bin path>\n", argv[0]);
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
// Initialize memory system as early as possible to reserve mappings.
|
|
||||||
[[maybe_unused]] const auto* memory = Core::Memory::Instance();
|
|
||||||
const auto config_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
|
|
||||||
Config::load(config_dir / "config.toml");
|
|
||||||
Common::Log::Initialize();
|
|
||||||
Common::Log::Start();
|
|
||||||
Libraries::Kernel::init_pthreads();
|
|
||||||
s32 width = Config::getScreenWidth();
|
|
||||||
s32 height = Config::getScreenHeight();
|
|
||||||
|
|
||||||
auto* controller = Common::Singleton<Input::GameController>::Instance();
|
Core::Emulator emulator;
|
||||||
Frontend::WindowSDL window{width, height, controller};
|
emulator.Run(argv[1]);
|
||||||
g_window = &window;
|
|
||||||
|
|
||||||
// Argument 1 is the path of self file to boot
|
|
||||||
const char* const path = argv[1];
|
|
||||||
|
|
||||||
auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
|
|
||||||
std::filesystem::path p = std::string(path);
|
|
||||||
mnt->Mount(p.parent_path(), "/app0");
|
|
||||||
|
|
||||||
// Loading param.sfo file if exists
|
|
||||||
std::filesystem::path sce_sys_folder = p.parent_path() / "sce_sys";
|
|
||||||
if (std::filesystem::is_directory(sce_sys_folder)) {
|
|
||||||
for (const auto& entry : std::filesystem::directory_iterator(sce_sys_folder)) {
|
|
||||||
if (entry.path().filename() == "param.sfo") {
|
|
||||||
auto* param_sfo = Common::Singleton<PSF>::Instance();
|
|
||||||
param_sfo->open(sce_sys_folder.string() + "/param.sfo");
|
|
||||||
std::string id(param_sfo->GetString("CONTENT_ID"), 7, 9);
|
|
||||||
std::string title(param_sfo->GetString("TITLE"));
|
|
||||||
LOG_INFO(Loader, "Game id: {} Title: {}", id, title);
|
|
||||||
u32 fw_version = param_sfo->GetInteger("SYSTEM_VER");
|
|
||||||
std::string app_version = param_sfo->GetString("APP_VER");
|
|
||||||
LOG_INFO(Loader, "Fw: {:#x} App Version: {}", fw_version, app_version);
|
|
||||||
} else if (entry.path().filename() == "pic0.png" ||
|
|
||||||
entry.path().filename() == "pic1.png") {
|
|
||||||
auto* splash = Common::Singleton<Splash>::Instance();
|
|
||||||
if (splash->IsLoaded()) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
if (!splash->Open(entry.path().string())) {
|
|
||||||
LOG_ERROR(Loader, "Game splash: unable to open file");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
auto linker = Common::Singleton<Core::Linker>::Instance();
|
|
||||||
Libraries::InitHLELibs(&linker->GetHLESymbols());
|
|
||||||
linker->LoadModule(path);
|
|
||||||
|
|
||||||
// check if we have system modules to load
|
|
||||||
const auto& sys_module_path = Common::FS::GetUserPath(Common::FS::PathType::SysModuleDir);
|
|
||||||
for (const auto& entry : std::filesystem::directory_iterator(sys_module_path)) {
|
|
||||||
if (entry.path().filename() == "libSceNgs2.sprx") {
|
|
||||||
LOG_INFO(Loader, "Loading {}", entry.path().string().c_str());
|
|
||||||
linker->LoadModule(entry.path().string().c_str());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// Check if there is a libc.prx in sce_module folder
|
|
||||||
bool found = false;
|
|
||||||
if (Config::isLleLibc()) {
|
|
||||||
std::filesystem::path sce_module_folder = p.parent_path() / "sce_module";
|
|
||||||
if (std::filesystem::is_directory(sce_module_folder)) {
|
|
||||||
for (const auto& entry : std::filesystem::directory_iterator(sce_module_folder)) {
|
|
||||||
if (entry.path().filename() == "libc.prx" ||
|
|
||||||
entry.path().filename() == "libSceFios2.prx") {
|
|
||||||
found = true;
|
|
||||||
LOG_INFO(Loader, "Loading {}", entry.path().string().c_str());
|
|
||||||
linker->LoadModule(entry.path().string().c_str());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (!found) {
|
|
||||||
Libraries::LibC::libcSymbolsRegister(&linker->GetHLESymbols());
|
|
||||||
}
|
|
||||||
std::thread mainthread([linker]() { linker->Execute(); });
|
|
||||||
Discord::RPC discordRPC;
|
|
||||||
discordRPC.init();
|
|
||||||
discordRPC.update(Discord::RPCStatus::Idling, "");
|
|
||||||
|
|
||||||
static constexpr std::chrono::microseconds FlipPeriod{100000};
|
|
||||||
|
|
||||||
while (window.isOpen()) {
|
|
||||||
window.waitEvent();
|
|
||||||
Libraries::VideoOut::Flip(FlipPeriod);
|
|
||||||
Libraries::VideoOut::Vblank();
|
|
||||||
}
|
|
||||||
|
|
||||||
discordRPC.stop();
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue