diff --git a/src/Core/PS4/GPU/gpu_memory.cpp b/src/Core/PS4/GPU/gpu_memory.cpp index eb488d2e..873f43b5 100644 --- a/src/Core/PS4/GPU/gpu_memory.cpp +++ b/src/Core/PS4/GPU/gpu_memory.cpp @@ -1,5 +1,5 @@ #include "gpu_memory.h" namespace GPU { -void GpuMemorySetAllocArea(u64 virtual_addr, u64 size) {} +void MemorySetAllocArea(u64 virtual_addr, u64 size) {} } // namespace GPU \ No newline at end of file diff --git a/src/Core/PS4/GPU/gpu_memory.h b/src/Core/PS4/GPU/gpu_memory.h index 84d77c07..3f667bbf 100644 --- a/src/Core/PS4/GPU/gpu_memory.h +++ b/src/Core/PS4/GPU/gpu_memory.h @@ -3,7 +3,7 @@ #include namespace GPU { -enum class GPUMemoryMode : u32 { NoAccess = 0, Read = 1, Write = 2, ReadWrite = 3 }; +enum class MemoryMode : u32 { NoAccess = 0, Read = 1, Write = 2, ReadWrite = 3 }; -void GpuMemorySetAllocArea(u64 virtual_addr, u64 size); +void MemorySetAllocArea(u64 virtual_addr, u64 size); } \ No newline at end of file diff --git a/src/Core/PS4/HLE/Kernel/Objects/physical_memory.cpp b/src/Core/PS4/HLE/Kernel/Objects/physical_memory.cpp index 647c33d0..7091b8fe 100644 --- a/src/Core/PS4/HLE/Kernel/Objects/physical_memory.cpp +++ b/src/Core/PS4/HLE/Kernel/Objects/physical_memory.cpp @@ -24,7 +24,7 @@ bool PhysicalMemory::Alloc(u64 searchStart, u64 searchEnd, u64 len, u64 alignmen block.size = len; block.start_addr = find_free_pos; block.memoryType = memoryType; - block.gpu_mode = GPU::GPUMemoryMode::NoAccess; + block.gpu_mode = GPU::MemoryMode::NoAccess; block.map_size = 0; block.map_virtual_addr = 0; block.prot = 0; @@ -38,7 +38,7 @@ bool PhysicalMemory::Alloc(u64 searchStart, u64 searchEnd, u64 len, u64 alignmen return false; } -bool PhysicalMemory::Map(u64 virtual_addr, u64 phys_addr, u64 len, int prot, VirtualMemory::MemoryMode cpu_mode, GPU::GPUMemoryMode gpu_mode) { +bool PhysicalMemory::Map(u64 virtual_addr, u64 phys_addr, u64 len, int prot, VirtualMemory::MemoryMode cpu_mode, GPU::MemoryMode gpu_mode) { for (auto& b : m_allocatedBlocks) { if (phys_addr >= b.start_addr && phys_addr < b.start_addr + b.size) { if (b.map_virtual_addr != 0 || b.map_size != 0) { diff --git a/src/Core/PS4/HLE/Kernel/Objects/physical_memory.h b/src/Core/PS4/HLE/Kernel/Objects/physical_memory.h index 5ef4e89a..a64cb374 100644 --- a/src/Core/PS4/HLE/Kernel/Objects/physical_memory.h +++ b/src/Core/PS4/HLE/Kernel/Objects/physical_memory.h @@ -16,14 +16,14 @@ class PhysicalMemory { u64 map_size; int prot; VirtualMemory::MemoryMode cpu_mode; - GPU::GPUMemoryMode gpu_mode; + GPU::MemoryMode gpu_mode; }; PhysicalMemory() {} virtual ~PhysicalMemory() {} public: bool Alloc(u64 searchStart, u64 searchEnd, u64 len, u64 alignment, u64* physAddrOut, int memoryType); - bool Map(u64 virtual_addr, u64 phys_addr, u64 len, int prot, VirtualMemory::MemoryMode cpu_mode, GPU::GPUMemoryMode gpu_mode); + bool Map(u64 virtual_addr, u64 phys_addr, u64 len, int prot, VirtualMemory::MemoryMode cpu_mode, GPU::MemoryMode gpu_mode); private: std::vector m_allocatedBlocks; diff --git a/src/Core/PS4/HLE/Kernel/memory_management.cpp b/src/Core/PS4/HLE/Kernel/memory_management.cpp index 26af2888..91b72ba3 100644 --- a/src/Core/PS4/HLE/Kernel/memory_management.cpp +++ b/src/Core/PS4/HLE/Kernel/memory_management.cpp @@ -91,12 +91,12 @@ int PS4_SYSV_ABI sceKernelMapDirectMemory(void** addr, u64 len, int prot, int fl LOG_INFO_IF(log_file_memory, "alignment = {}\n", log_hex_full(alignment)); VirtualMemory::MemoryMode cpu_mode = VirtualMemory::MemoryMode::NoAccess; - GPU::GPUMemoryMode gpu_mode = GPU::GPUMemoryMode::NoAccess; + GPU::MemoryMode gpu_mode = GPU::MemoryMode::NoAccess; switch (prot) { case 0x33://SCE_KERNEL_PROT_CPU_READ|SCE_KERNEL_PROT_CPU_WRITE|SCE_KERNEL_PROT_GPU_READ|SCE_KERNEL_PROT_GPU_ALL cpu_mode = VirtualMemory::MemoryMode::ReadWrite; - gpu_mode = GPU::GPUMemoryMode::ReadWrite; + gpu_mode = GPU::MemoryMode::ReadWrite; break; default: BREAKPOINT(); } @@ -120,8 +120,8 @@ int PS4_SYSV_ABI sceKernelMapDirectMemory(void** addr, u64 len, int prot, int fl BREAKPOINT(); } - if (gpu_mode != GPU::GPUMemoryMode::NoAccess) { - GPU::GpuMemorySetAllocArea(out_addr, len); + if (gpu_mode != GPU::MemoryMode::NoAccess) { + GPU::MemorySetAllocArea(out_addr, len); } return SCE_OK;