we can now execute code (reaches init_env() function )

This commit is contained in:
georgemoralis 2023-07-20 12:18:43 +03:00
parent cc596083f5
commit d641f7b6c4
6 changed files with 44 additions and 8 deletions

View File

@ -27,7 +27,7 @@ int scePthreadAttrInit(ScePthreadAttr* attr) {
SceKernelSchedParam param{};
param.sched_priority = 700;
result = (result == 0 ? scePthreadAttrSetinheritsched(attr, PTHREAD_INHERIT_SCHED) : result);
result = (result == 0 ? scePthreadAttrSetinheritsched(attr, 4) : result);
result = (result == 0 ? scePthreadAttrSetschedparam(attr, &param) : result);
result = (result == 0 ? scePthreadAttrSetschedpolicy(attr, SCHED_OTHER) : result);
result = (result == 0 ? scePthreadAttrSetdetachstate(attr, PTHREAD_CREATE_JOINABLE) : result);

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@ -1,4 +1,6 @@
#pragma once
#define _TIMESPEC_DEFINED
#include <pthread.h>
#include <sched.h>
#include "../../../../types.h"
@ -28,6 +30,8 @@ struct PthreadAttrInternal {
class PThreadCxt {};
void Pthread_Init_Self_MainThread();
//HLE FUNCTIONS
int scePthreadAttrInit(ScePthreadAttr* attr);
int scePthreadAttrSetdetachstate(ScePthreadAttr* attr, int detachstate);

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@ -9,7 +9,7 @@ namespace HLE::Libs::LibC {
static void init_env() //every game/demo should probably
{
for(;;) {
printf("__debugbreak\n");
printf("life is a bitch but it did reach here\n");
}
//__debugbreak();//if we reach here it will be a great progress :D
}

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@ -5,6 +5,7 @@
#include "../../Util/StringUtil.h"
#include "Util/aerolib.h"
#include "Loader/SymbolsResolver.h"
#include "HLE/Kernel/ThreadManagement.h"
constexpr bool debug_loader = true;
@ -629,3 +630,26 @@ void Linker::Resolve(const std::string& name, int Symtype, Module* m, SymbolReco
}
}
using exit_func_t = void (*)();
using entry_func_t = void (*)(EntryParams* params, exit_func_t atexit_func);
static void ProgramExitFunc() {
printf("exit function called\n");
}
static void run_main_entry(u64 addr, EntryParams* params, exit_func_t exit_func) {
reinterpret_cast<entry_func_t>(addr)(params, exit_func);
}
void Linker::Execute()
{
HLE::Libs::LibKernel::ThreadManagement::Pthread_Init_Self_MainThread();
EntryParams p{};
p.argc = 1;
p.argv[0] = "eboot.bin"; //hmm should be ok?
run_main_entry(m_modules.at(0)->elf->GetElfEntry()+m_modules.at(0)->base_virtual_addr, &p, ProgramExitFunc);
}

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@ -7,6 +7,12 @@
struct DynamicModuleInfo;
class Linker;
struct EntryParams {
int argc;
u32 padding;
const char* argv[3];
};
/*this struct keeps neccesary info about loaded modules.Main executeable is included too as well*/
struct Module
{
@ -115,6 +121,7 @@ public:
SymbolsResolver* getHLESymbols() { return m_HLEsymbols; }
void Relocate(Module* m);
void Resolve(const std::string& name, int Symtype, Module* m, SymbolRecord* return_info);
void Execute();
private:
const ModuleInfo* FindModule(const Module& m, const std::string& id);

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@ -33,10 +33,10 @@
// Main code
int main(int argc, char* argv[])
{
if (argc == 1) {
/* if (argc == 1) {
printf("Usage: %s <elf or eboot.bin path>\n", argv[0]);
return -1;
}
}*/
logging::init(true);//init logging
const char* const path = argv[1]; // argument 1 is the path of self file to boot
@ -44,6 +44,7 @@ int main(int argc, char* argv[])
HLE::Libs::Init_HLE_Libs(linker->getHLESymbols());
auto *module =linker->LoadModule(path);//load main executable
linker->Execute();
#if 0
// Setup SDL
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMEPAD) != 0)