removed hardware info seems make perfomance issues , will test something more lightweight
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@ -58,6 +58,3 @@
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[submodule "externals/tracy"]
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path = externals/tracy
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url = https://github.com/shadps4-emu/tracy.git
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[submodule "externals/hwinfo"]
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path = externals/hwinfo
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url = https://github.com/lfreist/hwinfo.git
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@ -544,7 +544,7 @@ endif()
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create_target_directory_groups(shadps4)
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target_link_libraries(shadps4 PRIVATE magic_enum::magic_enum fmt::fmt toml11::toml11 tsl::robin_map xbyak::xbyak Tracy::TracyClient hwinfo::HWinfo)
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target_link_libraries(shadps4 PRIVATE magic_enum::magic_enum fmt::fmt toml11::toml11 tsl::robin_map xbyak::xbyak Tracy::TracyClient)
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target_link_libraries(shadps4 PRIVATE Boost::headers GPUOpen::VulkanMemoryAllocator sirit Vulkan::Headers xxHash::xxhash Zydis::Zydis glslang::SPIRV glslang::glslang SDL3::SDL3)
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if (NOT ENABLE_QT_GUI)
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@ -140,6 +140,3 @@ option(TRACY_ON_DEMAND "" ON)
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option(TRACY_NO_FRAME_IMAGE "" ON)
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option(TRACY_FIBERS "" ON) # For AmdGpu frontend profiling
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add_subdirectory(tracy)
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# hwinfo
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add_subdirectory(hwinfo)
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@ -1 +0,0 @@
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Subproject commit 81ea6332fd4839890b1904f9668865145450f8da
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@ -22,7 +22,6 @@
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#include "core/linker.h"
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#include "core/memory.h"
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#include "emulator.h"
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#include "hwinfo/hwinfo.h"
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Frontend::WindowSDL* g_window = nullptr;
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@ -43,7 +42,6 @@ Emulator::Emulator()
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Common::Log::Initialize();
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Common::Log::Start();
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LOG_INFO(Loader, "Starting shadps4 emulator v{} ", Common::VERSION);
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PrintSystemInfo();
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}
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Emulator::~Emulator() {
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@ -181,17 +179,4 @@ void Emulator::LoadSystemModules(const std::filesystem::path& file) {
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}
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}
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void Emulator::PrintSystemInfo() {
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auto cpus = hwinfo::getAllCPUs();
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for (const auto& cpu : cpus) {
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LOG_INFO(Loader, "CPU #{} {}", cpu.id(), cpu.modelName());
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}
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hwinfo::OS os;
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LOG_INFO(Loader, "{}", os.name());
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auto gpus = hwinfo::getAllGPUs();
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for (auto& gpu : gpus) {
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LOG_INFO(Loader, "GPU #{} {}", gpu.id(), gpu.name());
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}
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}
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} // namespace Core
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@ -29,7 +29,6 @@ public:
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private:
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void LoadSystemModules(const std::filesystem::path& file);
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void PrintSystemInfo();
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Core::MemoryManager* memory;
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Input::GameController* controller = Common::Singleton<Input::GameController>::Instance();
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