gpu: handle primitive restart index register (#438)
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@ -932,7 +932,9 @@ struct Liverpool {
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INSERT_PADDING_WORDS(0xA094 - 0xA08E - 2);
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std::array<ViewportScissor, NumViewports> viewport_scissors;
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std::array<ViewportDepth, NumViewports> viewport_depths;
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INSERT_PADDING_WORDS(0xA105 - 0xA0D4);
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INSERT_PADDING_WORDS(0xA103 - 0xA0D4);
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u32 primitive_reset_index;
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INSERT_PADDING_WORDS(1);
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BlendConstants blend_constants;
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INSERT_PADDING_WORDS(0xA10B - 0xA105 - 4);
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StencilControl stencil_control;
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@ -1158,6 +1160,7 @@ static_assert(GFX6_3D_REG_INDEX(depth_buffer.depth_slice) == 0xA017);
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static_assert(GFX6_3D_REG_INDEX(color_target_mask) == 0xA08E);
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static_assert(GFX6_3D_REG_INDEX(color_shader_mask) == 0xA08F);
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static_assert(GFX6_3D_REG_INDEX(viewport_scissors) == 0xA094);
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static_assert(GFX6_3D_REG_INDEX(primitive_reset_index) == 0xA103);
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static_assert(GFX6_3D_REG_INDEX(stencil_control) == 0xA10B);
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static_assert(GFX6_3D_REG_INDEX(viewports) == 0xA10F);
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static_assert(GFX6_3D_REG_INDEX(clip_user_data) == 0xA16F);
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@ -86,8 +86,10 @@ GraphicsPipeline::GraphicsPipeline(const Instance& instance_, Scheduler& schedul
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const vk::PipelineInputAssemblyStateCreateInfo input_assembly = {
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.topology = LiverpoolToVK::PrimitiveType(key.prim_type),
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.primitiveRestartEnable = false,
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.primitiveRestartEnable = key.prim_restart_index != 0,
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};
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ASSERT_MSG(key.prim_restart_index == 0 || key.prim_restart_index == 0xFFFF,
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"Primitive restart index other than 0xFFFF is not supported");
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const vk::PipelineRasterizationStateCreateInfo raster_state = {
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.depthClampEnable = false,
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@ -39,6 +39,7 @@ struct GraphicsPipelineKey {
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Liverpool::StencilRefMask stencil_ref_front;
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Liverpool::StencilRefMask stencil_ref_back;
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Liverpool::PrimitiveType prim_type;
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u32 prim_restart_index;
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Liverpool::PolygonMode polygon_mode;
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Liverpool::CullMode cull_mode;
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Liverpool::FrontFace front_face;
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@ -165,6 +165,7 @@ void PipelineCache::RefreshGraphicsKey() {
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key.stencil_ref_front = regs.stencil_ref_front;
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key.stencil_ref_back = regs.stencil_ref_back;
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key.prim_type = regs.primitive_type;
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key.prim_restart_index = regs.primitive_reset_index;
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key.polygon_mode = regs.polygon_control.PolyMode();
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key.cull_mode = regs.polygon_control.CullingMode();
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key.clip_space = regs.clipper_control.clip_space;
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