improved scePthreadCondTimedwait
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@ -958,10 +958,10 @@ int PS4_SYSV_ABI scePthreadCondTimedwait(ScePthreadCond* cond, ScePthreadMutex*
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if (mutex == nullptr || *mutex == nullptr) {
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return SCE_KERNEL_ERROR_EINVAL;
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}
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timespec* time;
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time->tv_sec = usec / 1000000;
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time->tv_nsec = ((usec % 1000000) * 1000);
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int result = pthread_cond_timedwait(&(*cond)->cond, &(*mutex)->pth_mutex, time);
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timespec time{};
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time.tv_sec = usec / 1000000;
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time.tv_nsec = ((usec % 1000000) * 1000);
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int result = pthread_cond_timedwait(&(*cond)->cond, &(*mutex)->pth_mutex, &time);
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LOG_INFO(Kernel_Pthread, "scePthreadCondTimedwait, result={}", result);
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