Restore old keybindings for Windows and Linux.
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426d82d07b
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@ -105,6 +105,20 @@ void WindowSDL::onResize() {
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void WindowSDL::onKeyPress(const SDL_Event* event) {
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using Libraries::Pad::OrbisPadButtonDataOffset;
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#ifdef __APPLE__
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// Use keys that are more friendly for keyboards without a keypad.
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// Once there are key binding options this won't be necessary.
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constexpr SDL_Keycode CrossKey = SDLK_N;
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constexpr SDL_Keycode CircleKey = SDLK_B;
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constexpr SDL_Keycode SquareKey = SDLK_V;
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constexpr SDL_Keycode TriangleKey = SDLK_C;
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#else
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constexpr SDL_Keycode CrossKey = SDLK_KP_2;
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constexpr SDL_Keycode CircleKey = SDLK_KP_6;
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constexpr SDL_Keycode SquareKey = SDLK_KP_4;
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constexpr SDL_Keycode TriangleKey = SDLK_KP_8;
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#endif
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u32 button = 0;
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Input::Axis axis = Input::Axis::AxisMax;
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int axisvalue = 0;
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@ -122,16 +136,16 @@ void WindowSDL::onKeyPress(const SDL_Event* event) {
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case SDLK_RIGHT:
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button = OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_RIGHT;
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break;
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case SDLK_C:
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case TriangleKey:
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button = OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_TRIANGLE;
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break;
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case SDLK_B:
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case CircleKey:
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button = OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_CIRCLE;
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break;
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case SDLK_N:
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case CrossKey:
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button = OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_CROSS;
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break;
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case SDLK_V:
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case SquareKey:
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button = OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_SQUARE;
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break;
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case SDLK_RETURN:
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