diff --git a/.github/workflows/windows-qt.yml b/.github/workflows/windows-qt.yml
index 7cad4630..7d302448 100644
--- a/.github/workflows/windows-qt.yml
+++ b/.github/workflows/windows-qt.yml
@@ -29,13 +29,13 @@ jobs:
uses: jurplel/install-qt-action@v4
with:
arch: win64_msvc2019_64
- version: 6.7.1
+ version: 6.7.2
- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -T ClangCL -DENABLE_QT_GUI=ON
-
+
- name: Build
# Build your program with the given configuration
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel
diff --git a/.github/workflows/windows.yml b/.github/workflows/windows.yml
index c23e41a6..4616fc5b 100644
--- a/.github/workflows/windows.yml
+++ b/.github/workflows/windows.yml
@@ -23,6 +23,7 @@ jobs:
- uses: actions/checkout@v4
with:
submodules: recursive
+
- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
diff --git a/.gitmodules b/.gitmodules
index 4a8ac3b8..d6965722 100644
--- a/.gitmodules
+++ b/.gitmodules
@@ -51,7 +51,7 @@
url = https://github.com/zyantific/zydis.git
[submodule "externals/sirit"]
path = externals/sirit
- url = https://github.com/shadps4-emu/sirit
+ url = https://github.com/shadps4-emu/sirit.git
[submodule "externals/xxhash"]
path = externals/xxhash
url = https://github.com/Cyan4973/xxHash.git
diff --git a/.reuse/dep5 b/.reuse/dep5
index b5ca5ee8..3a5a71bf 100644
--- a/.reuse/dep5
+++ b/.reuse/dep5
@@ -8,6 +8,8 @@ Files: CMakeSettings.json
.gitmodules
documents/changelog.txt
documents/readme.txt
+ documents/Quickstart/1.png
+ documents/Quickstart/2.png
documents/Screenshots/screenshot.png
documents/Screenshots/Sonic Mania.png
documents/Screenshots/Undertale.png
diff --git a/README.md b/README.md
index 4e5cd02c..8dff377f 100644
--- a/README.md
+++ b/README.md
@@ -9,48 +9,42 @@ SPDX-License-Identifier: GPL-2.0-or-later
shadPS4
+
-
-
+
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
# shadPS4
shadPS4 is an early PS4 emulator for Windows and Linux written in C++
+If you encounter problems or have doubts, do not hesitate to look at the [**Quickstart**](https://github.com/shadps4-emu/shadPS4/blob/main/documents/Quickstart/Quickstart.md).
+
To discuss shadPS4 development or suggest ideas, join the [**Discord server**](https://discord.gg/MyZRaBngxA).
Check us on [**X (twitter)**](https://x.com/shadps4) or on our [**website**](https://shadps4.net/).
# Status
-In development, 2D games are working like [**Sonic Mania**](https://www.youtube.com/watch?v=AAHoNzhHyCU), Undertale, Momodora and others...
+In development, small games are working like [**Sonic Mania**](https://www.youtube.com/watch?v=AAHoNzhHyCU), [**Undertale**](https://youtu.be/5zIvdy65Ro4), [**Dysmantle**](https://youtu.be/b9xzhLBdESE) and others...
# Why?
@@ -78,13 +72,6 @@ Check the build instructions for [**Linux**](https://github.com/shadps4-emu/shad
|Linux SDL Build|[![Linux-sdl](https://github.com/shadps4-emu/shadPS4/actions/workflows/linux.yml/badge.svg)](https://github.com/shadps4-emu/shadPS4/actions/workflows/linux.yml)
|Linux Qt Build|[![Linux-qt](https://github.com/shadps4-emu/shadPS4/actions/workflows/linux-qt.yml/badge.svg)](https://github.com/shadps4-emu/shadPS4/actions/workflows/linux-qt.yml)
-# Executing a program
-
-You can copy and paste the path to the CMD or drag the executable file to the application.
-```
-C:\Users\******\shadPS4.exe C:\******\game_eboot.bin
-```
-
# Main team
- [**georgemoralis**](https://github.com/georgemoralis)
diff --git a/documents/Quickstart/1.png b/documents/Quickstart/1.png
new file mode 100644
index 00000000..6dc0ce2e
Binary files /dev/null and b/documents/Quickstart/1.png differ
diff --git a/documents/Quickstart/2.png b/documents/Quickstart/2.png
new file mode 100644
index 00000000..7e5bdfb1
Binary files /dev/null and b/documents/Quickstart/2.png differ
diff --git a/documents/Quickstart/Quickstart.md b/documents/Quickstart/Quickstart.md
new file mode 100644
index 00000000..29c7ba49
--- /dev/null
+++ b/documents/Quickstart/Quickstart.md
@@ -0,0 +1,56 @@
+
+
+# shadPS4 Quickstart
+
+## Summary
+
+- [PC Requirements](#pc-requirements)
+ - [CPU](#cpu)
+ - [GPU](#gpu)
+ - [RAM](#ram)
+ - [OS](#os)
+- [Have the latest WIP version](#have-the-latest-wip-version)
+- [Install PKG files (Games and Updates)](#install-pkg-files)
+- [Configure the emulator](#configure-the-emulator)
+
+## PC Requirements
+
+### CPU
+
+- A processor with at least 4 cores and 6 threads
+- Above 2.5 GHz frequency
+
+### GPU
+
+- A graphics card with at least 1GB of VRAM
+- Keep your graphics drivers up to date
+- Vulkan 1.3 support (required)
+
+### RAM
+
+- 8GB of RAM or more
+
+### OS
+
+- Windows 10 or Ubuntu 22.04
+
+## Have the latest WIP version
+
+When you go to Github Release, you have the latest major versions (e.g. v0.0.3), but if you want to have the latest Work-In-Progress version, you can go to Actions on Github to download it (Please note a Github account is required to be able to download).
+
+
+
+After downloading the version suitable for you (Windows or Linux), you must unzip the file and then you can run it. Please note, there are two versions for each platform, a Qt version with user interface and one without (SDL Builds).
+
+## Install PKG files
+
+To install PKG files (game and updates), you will need the Qt application (with UI). You will have to go to "File" then to "Install Packages (PKG)", a window will open then you will have to select the files. You can install multiple PKG files at once. Once finished, the game should appear in the application.
+
+
+
+## Configure the emulator
+
+You can configure the emulator in the "user" folder (created after the first start of the application) then in the "config.toml" file. Here you can find lots of parameters to set with True or False.
diff --git a/externals/glslang b/externals/glslang
index a92c61f8..2d8b71fc 160000
--- a/externals/glslang
+++ b/externals/glslang
@@ -1 +1 @@
-Subproject commit a92c61f8456fa9731c0b000a2c6fc52a740c2be7
+Subproject commit 2d8b71fc63578a93726c05e0565c3ef064bdc1ba
diff --git a/externals/vulkan-headers b/externals/vulkan-headers
index 05fe2cc9..e3c37e6e 160000
--- a/externals/vulkan-headers
+++ b/externals/vulkan-headers
@@ -1 +1 @@
-Subproject commit 05fe2cc910a68c9ba5dac07db46ef78573acee72
+Subproject commit e3c37e6e184a232e10b01dff5a065ce48c047f88
diff --git a/externals/xxhash b/externals/xxhash
index b0adcc54..805c00b6 160000
--- a/externals/xxhash
+++ b/externals/xxhash
@@ -1 +1 @@
-Subproject commit b0adcc54188c3130b1793e7b19c62eb1e669f7df
+Subproject commit 805c00b68fa754200ada0c207ffeaa7a4409377c
diff --git a/src/qt_gui/game_list_frame.cpp b/src/qt_gui/game_list_frame.cpp
index f0ba113e..5bc00c7f 100644
--- a/src/qt_gui/game_list_frame.cpp
+++ b/src/qt_gui/game_list_frame.cpp
@@ -1,5 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
-// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "game_list_frame.h"