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@ -27,18 +27,15 @@ public:
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explicit MntPoints() = default;
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explicit MntPoints() = default;
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~MntPoints() = default;
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~MntPoints() = default;
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void Mount(const std::filesystem::path& host_folder,
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void Mount(const std::filesystem::path& host_folder, const std::string& guest_folder);
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const std::string& guest_folder);
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void Unmount(const std::filesystem::path& host_folder, const std::string& guest_folder);
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void Unmount(const std::filesystem::path& host_folder,
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const std::string& guest_folder);
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void UnmountAll();
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void UnmountAll();
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std::filesystem::path GetHostPath(const std::string& guest_directory);
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std::filesystem::path GetHostPath(const std::string& guest_directory);
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const MntPair* GetMount(const std::string& guest_path) {
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const MntPair* GetMount(const std::string& guest_path) {
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const auto it = std::ranges::find_if(m_mnt_pairs, [&](const auto& mount) {
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const auto it = std::ranges::find_if(
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return guest_path.starts_with(mount.mount);
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m_mnt_pairs, [&](const auto& mount) { return guest_path.starts_with(mount.mount); });
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});
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return it == m_mnt_pairs.end() ? nullptr : &*it;
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return it == m_mnt_pairs.end() ? nullptr : &*it;
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}
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}
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@ -134,8 +134,7 @@ s32 PS4_SYSV_ABI sceKernelAddHRTimerEvent(SceKernelEqueue eq, int id, timespec*
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event.timer = std::make_unique<boost::asio::steady_timer>(
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event.timer = std::make_unique<boost::asio::steady_timer>(
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io_context, std::chrono::microseconds(total_us - HrTimerSpinlockThresholdUs));
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io_context, std::chrono::microseconds(total_us - HrTimerSpinlockThresholdUs));
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event.timer->async_wait(
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event.timer->async_wait(std::bind(SmallTimerCallback, std::placeholders::_1, eq, event.event));
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std::bind(SmallTimerCallback, std::placeholders::_1, eq, event.event));
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if (!eq->AddEvent(event)) {
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if (!eq->AddEvent(event)) {
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return ORBIS_KERNEL_ERROR_ENOMEM;
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return ORBIS_KERNEL_ERROR_ENOMEM;
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@ -12,8 +12,8 @@
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namespace Shader::IR {
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namespace Shader::IR {
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template <typename Pred>
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template <typename Pred>
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auto BreadthFirstSearch(const Value& value, Pred&& pred)
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auto BreadthFirstSearch(const Value& value,
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-> std::invoke_result_t<Pred, const Inst*> {
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Pred&& pred) -> std::invoke_result_t<Pred, const Inst*> {
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if (value.IsImmediate()) {
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if (value.IsImmediate()) {
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// Nothing to do with immediates
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// Nothing to do with immediates
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return std::nullopt;
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return std::nullopt;
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