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@ -987,7 +987,6 @@ int PS4_SYSV_ABI scePthreadMutexTrylock(ScePthreadMutex* mutex) {
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}
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}
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int PS4_SYSV_ABI scePthreadEqual(ScePthread thread1, ScePthread thread2) {
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return (thread1 == thread2 ? 1 : 0);
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}
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