more symbols work and refactoring
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parent
11bf9d7928
commit
cc34a85c54
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@ -23,8 +23,8 @@ add_executable(shadps4
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src/types.h
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src/Core/FsFile.cpp
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src/Core/FsFile.h
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src/Loader/Elf.cpp
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src/Loader/Elf.h
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src/Core/PS4/Loader/Elf.cpp
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src/Core/PS4/Loader/Elf.h
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src/GUI/ElfViewer.cpp
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src/GUI/ElfViewer.h
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src/Util/Log.h
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@ -1,4 +1,4 @@
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#include "../Loader/Elf.h"
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#include "../Core/PS4/Loader/Elf.h"
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#include <windows.h>
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#include "../Util/Log.h"
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@ -427,6 +427,34 @@ void Linker::LoadSymbols(Module* m)
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auto visibility = sym->GetVisibility();
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if (library != nullptr || module != nullptr)
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{
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switch (bind)
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{
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case STB_GLOBAL:
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case STB_WEAK:
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break;
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default:
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LOG_INFO_IF(debug_loader, "Unsupported bind {} for name symbol {} \n", bind,ids.at(0));
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continue;
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}
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switch (type)
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{
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case STT_OBJECT:
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case STT_FUN:
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break;
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default:
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LOG_INFO_IF(debug_loader, "Unsupported type {} for name symbol {} \n", type, ids.at(0));
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continue;
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}
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switch (visibility)
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{
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case STV_DEFAULT:
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break;
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default:
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LOG_INFO_IF(debug_loader, "Unsupported visibility {} for name symbol {} \n", visibility, ids.at(0));
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continue;
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}
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//if st_value!=0 then it's export symbol
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bool is_sym_export = sym->st_value != 0;
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LOG_INFO_IF(debug_loader, "name {} library {} module {} bind {} type {} visibility {}\n", ids.at(0),library->name,module->name,bind,type,visibility);
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}
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}
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@ -1,6 +1,7 @@
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#pragma once
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#include "../../Loader/Elf.h"
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#include <vector>
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#include "Loader/Elf.h"
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struct DynamicModuleInfo;
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@ -5,7 +5,7 @@
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#include <spdlog/pattern_formatter.h>
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#include <magic_enum.hpp>
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#include <fmt/core.h>
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#include "../Util/Log.h"
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#include "../../../Util/Log.h"
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constexpr bool debug_elf = true;
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@ -1,8 +1,8 @@
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#pragma once
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#include <string>
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#include <inttypes.h>
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#include "../types.h"
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#include "../Core/FsFile.h"
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#include "../../../types.h"
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#include "../../FsFile.h"
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struct self_header
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{
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@ -1,5 +1,5 @@
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#pragma once
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#include "../Loader/Elf.h"
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#include "../Core/PS4/Loader/Elf.h"
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class ElfViewer {
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private:
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@ -16,7 +16,6 @@
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#include "spdlog/spdlog.h"
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#include "types.h"
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#include "Loader/Elf.h"
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#include "GUI/ElfViewer.h"
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#include "Util/Log.h"
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