Added logging for debugging configs (#518)
* added logging for config file * forgot a setting * fixed bloated settings logging. * fixed compile error
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@ -52,6 +52,19 @@ Emulator::Emulator() {
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LOG_INFO(Loader, "Branch {}", Common::g_scm_branch);
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LOG_INFO(Loader, "Description {}", Common::g_scm_desc);
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LOG_INFO(Config, "General isNeo: {}", Config::isNeoMode());
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LOG_INFO(Config, "GPU isNullGpu: {}", Config::nullGpu());
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LOG_INFO(Config, "GPU shouldDumpShaders: {}", Config::dumpShaders());
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LOG_INFO(Config, "GPU shouldDumpPM4: {}", Config::dumpPM4());
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LOG_INFO(Config, "GPU vblankDivider: {}", Config::vblankDiv());
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LOG_INFO(Config, "Vulkan gpuId: {}", Config::getGpuId());
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LOG_INFO(Config, "Vulkan vkValidation: {}", Config::vkValidationEnabled());
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LOG_INFO(Config, "Vulkan vkValidationSync: {}", Config::vkValidationSyncEnabled());
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LOG_INFO(Config, "Vulkan vkValidationGpu: {}", Config::vkValidationGpuEnabled());
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LOG_INFO(Config, "Vulkan rdocEnable: {}", Config::isRdocEnabled());
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LOG_INFO(Config, "Vulkan rdocMarkersEnable: {}", Config::isMarkersEnabled());
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LOG_INFO(Config, "LLE isLibc: {}", Config::isLleLibc());
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// Defer until after logging is initialized.
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memory = Core::Memory::Instance();
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controller = Common::Singleton<Input::GameController>::Instance();
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