libraries: videoout: reduce logging pressure
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@ -185,14 +185,16 @@ s32 PS4_SYSV_ABI sceVideoOutGetFlipStatus(s32 handle, FlipStatus* status) {
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return ORBIS_VIDEO_OUT_ERROR_INVALID_HANDLE;
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}
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std::unique_lock lock{port->port_mutex};
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*status = port->flip_status;
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{
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std::unique_lock lock{port->port_mutex};
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*status = port->flip_status;
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}
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LOG_INFO(Lib_VideoOut,
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"count = {}, processTime = {}, tsc = {}, submitTsc = {}, flipArg = {}, gcQueueNum = "
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"{}, flipPendingNum = {}, currentBuffer = {}",
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status->count, status->processTime, status->tsc, status->submitTsc, status->flipArg,
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status->gcQueueNum, status->flipPendingNum, status->currentBuffer);
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LOG_TRACE(Lib_VideoOut,
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"count = {}, processTime = {}, tsc = {}, submitTsc = {}, flipArg = {}, gcQueueNum = "
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"{}, flipPendingNum = {}, currentBuffer = {}",
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status->count, status->processTime, status->tsc, status->submitTsc, status->flipArg,
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status->gcQueueNum, status->flipPendingNum, status->currentBuffer);
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return ORBIS_OK;
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}
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