Set game window size based on the config (in windowed mode) (#481)
* Set windowed mode size based on config * fix formatting oops * emulator.cpp clang format fix (hopefully?) * formatting fix for real
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@ -34,9 +34,6 @@ Frontend::WindowSDL* g_window = nullptr;
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namespace Core {
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namespace Core {
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static constexpr s32 WindowWidth = 1280;
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static constexpr s32 WindowHeight = 720;
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Emulator::Emulator() {
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Emulator::Emulator() {
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// Read configuration file.
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// Read configuration file.
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const auto config_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
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const auto config_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
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@ -117,8 +114,8 @@ void Emulator::Run(const std::filesystem::path& file) {
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window_title =
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window_title =
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fmt::format("shadPS4 v{} {} | {}", Common::VERSION, Common::g_scm_desc, game_title);
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fmt::format("shadPS4 v{} {} | {}", Common::VERSION, Common::g_scm_desc, game_title);
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}
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}
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window =
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window = std::make_unique<Frontend::WindowSDL>(
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std::make_unique<Frontend::WindowSDL>(WindowWidth, WindowHeight, controller, window_title);
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Config::getScreenWidth(), Config::getScreenHeight(), controller, window_title);
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g_window = window.get();
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g_window = window.get();
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