load every available prx from sce_module folder of game

This commit is contained in:
georgemoralis 2024-07-18 18:34:08 +03:00
parent 250bfbb494
commit c578ccc435
1 changed files with 3 additions and 7 deletions

View File

@ -114,15 +114,11 @@ void Emulator::Run(const std::filesystem::path& file) {
std::filesystem::path sce_module_folder = file.parent_path() / "sce_module"; std::filesystem::path sce_module_folder = file.parent_path() / "sce_module";
if (std::filesystem::is_directory(sce_module_folder)) { if (std::filesystem::is_directory(sce_module_folder)) {
for (const auto& entry : std::filesystem::directory_iterator(sce_module_folder)) { for (const auto& entry : std::filesystem::directory_iterator(sce_module_folder)) {
if (entry.path().filename() == "libc.prx" || if (entry.path().filename() == "libc.prx") {
entry.path().filename() == "libSceFios2.prx" ||
entry.path().filename() == "libSceAudioLatencyEstimation.prx" ||
entry.path().filename() == "libSceJobManager.prx" ||
entry.path().filename() == "libSceS3DConversion.prx") {
found = true; found = true;
LOG_INFO(Loader, "Loading {}", entry.path().string().c_str());
linker->LoadModule(entry.path());
} }
LOG_INFO(Loader, "Loading {}", entry.path().string().c_str());
linker->LoadModule(entry.path());
} }
} }
} }